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| Trek Tech Pass me the quantum flux regulator, will you? |
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#1 |
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Commander
Location: Birmingham, UK.
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Warp, Motion, Accelleration... ugh...
Anyhow, impulse I get, thrust = movement/g-force, etc., requiring inertial dampers. But warp, based on the contraction and expansion of space in front and behind a ship means no thrust/movement/accelleration and therefore no inertia? So two questions beg, does contraction/expansion in warp still result in acceleration/g-force whether it's moving around you or you're moving through it (yep I get it's all relative!), and if there's actually no 'technical' movement then why do ships generally accelerate to impulse before engaging the warp drive (besides the obvious running away from bad man with the guns), as if it's a pre-cursive requirement to get to a speed that relies on a lack of movement...? Do I remember rightly that in VOY there was an episode where they created a low-level warp field? Also DS9 Emisary, again with the subspace field to reduce mass? Oh, and is a warp field and subspace field the same thing? Weren't they brown in ENT? Ok, that was more like eight questions! J.
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www.digitalfilmworks.co.uk |
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#2 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
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#3 |
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Warp, Motion, Accelleration... ugh...
Another theory is similar to the one above, but involves the ship going continually deeper into the subspace domain. The deeper the ship goes into subspace, the higher the warp factor, etc. In both, the ship's actual speed remains slower-than-light within its warp envelope.
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"Shout, shout, let it all out..." |
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#4 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
The story reveals that if a ship loses mass while in hyperspace, say by dumping cargo overboard, the ship will have greater speed when returning to n-space than when it left. This expose becomes important later in the story when the Earth ship must catch up with an alien vessel that has greater n-space speed than any Earth ship. The Earth ship pushes an asteroid into hyperspace with it, then dumps it there and returns to n-space traveling at a much higher speed. Of course, this has no bearing on STAR TREK as there are numerous times when the Enterprise has maneuvered at warp speeds. The technologies in the show are all fictitious, naturally. But if the writers had nailed down details like the above, it might have made some of the stories more interesting. Also, I don't believe it is necessary for Federation ships to build up any speed with impulse before engaging warp. One example that comes to mind is "The Enterprise Incident," where Kirk zings away from the surrounding Romulans at warp 9. If the Enterprise had so much as twitched on impulse, the Romulans would have blasted them. (Kirk did the same stunt in "The Deadly Years," but with a really cool reverb. "Warp factor 8, now!") |
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#5 |
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Vice Admiral
Location: Atlantic Canada
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Re: Warp, Motion, Accelleration... ugh...
TNG or DS9 Tech manual maybe?
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-FordSVT- |
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#6 |
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Commodore
Location: California
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Re: Warp, Motion, Accelleration... ugh...
Also, I'm not sure of the canonical reference, but I do recall somewhere it being stated that it takes more energy to travel at full impulse than it does to simply travel at Warp 1.
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~Tighr™: Not helping the situation since 1983 |
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#7 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
Then some TNG writer invoked a "fossil light" battle tactic—akin to someone trying to use ramming against a modern carrier battle group. So the "Picard Maneuver" invokes "super physics" while relying on basic physics to work. |
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#8 |
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Commodore
Location: California
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Re: Warp, Motion, Accelleration... ugh...
However, the base assumption is that the battle is taking place at sublight speeds in relatively close proximity. Ships are firing at each other using phasers. I don't have details on FTL/subspace sensors, but it is probable that they are not monitored or in use when engaged in a local firefight. For example, I don't look at my GPS when the Chipotle I'm looking for is across the street. Sublight sensors would indeed be fooled for a split second by a ship suddenly warping to another area of space. This is all destroyed by the fact that phaser fire presumably moves at the speed of light itself, so by the time you noticed the ship wasn't there anymore you'd also notice that you'd been fired upon. EDIT: Oh, I forgot that the specifics of the Picard Maneuver require that you warp TOWARDS the enemy vessel (and not merely a sideshift), so if you're able to do that and fire instantly, yeah. They're probably screwed.
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~Tighr™: Not helping the situation since 1983 |
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#9 | |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
The Picard Maneuver belongs in the same fantasy tactics category as the "dogfighting" one-man ships in STAR WARS and BATTLESTAR GALACTICA. The light delay between Earth and the Moon is about 1.3 seconds—long enough to matter when aiming weapons in a space battle. Yet 1.3 seconds is hardly an advantage worth mentioning with ships and weapons designed to engage at FTL speeds. So again, the Picard Maneuver is nonsense. |
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#10 | |
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Commodore
Location: California
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Re: Warp, Motion, Accelleration... ugh...
Not only do I think it is realistic, I think it has its place. Star Trek simply chooses not to employ the tactic. Light fighters would be capable of maneuvering and avoiding torpedos and phasers, as well as being small enough to be difficult to lock on.
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~Tighr™: Not helping the situation since 1983 |
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#11 |
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Commodore
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Re: Warp, Motion, Accelleration... ugh...
1. the ship accelerated almost instantly to Warp 9 from either sublight or more likely from Warp 2. 2. the Ferengi chose the wrong ship to fire at. The Ferengi must have possessed FTL sensors since they ambushed the Stargazer as she was traveling by at Warp 2. In all likelihood, the FTL sensors reached some sort of upper limit at Warp 9 detection speeds or refresh rate, IMHO. |
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#12 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
Obviously, the fighters could not dogfight at such speeds close to the Death Star. Maneuvering at "interplanetary" speeds would require either a very wide turning radius, or unbearable G-forces. The speeds and distances are not a small step up from today's jet fighters. The jump is many orders of magnitude. If someone gets on your tail, just aim for the sky and blip the throttle. No one would ever be able to engage. Okay, let's grant inertial dampers, "Ka-pwing! Bulletproof vest!" We are now talking about maneuvers too fast for human control, to say nothing of being able target an enemy fighter. If we now grant computer control for maneuvering and targeting, why bother with the human pilot? Why not an automated drone or cruise missile-like weapon? Why are bows and arrows ineffective against an armored tank? The one-man fighter would be totally obsolete in interplanetary space. The amount of effort for one fighter to take out another fighter is completely irrelevant compared to the big weapons the capital ships would be tossing about. And a one-man fighter is a flea-bite to a capital ship—excepting childish fantasy scenarios like STAR WARS where ducking in and pressing the destruct button takes out the entire works. Dogfighting in space is nothing more than a fantasy concession to Earth-bound humans—just like the Enterprise's "swish" as it passes by. |
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#13 | |
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Rear Admiral
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Re: Warp, Motion, Accelleration... ugh...
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Lord Vorkosigan does not always get what he wants. WWJAD |
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#14 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
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#15 | ||
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Commodore
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Re: Warp, Motion, Accelleration... ugh...
After two passes from the Ferengi, Picard gets a bearing on the Ferengi ship by detecting it's sensor beam and then times the acceleration to Warp 9 at the Ferengi as the Ferengi's sensor pulse is on it's way back to the Ferengi. The Stargazer then stops relative to the Ferengi ship and opens fire. |
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