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#76 |
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Vice Admiral
Location: I'm at WKRP
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Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#77 |
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Rear Admiral
Location: Ireland
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Re: Kerbal Space Program
__________________
...so many different suns... |
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#78 |
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Vice Admiral
Location: I'm at WKRP
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Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#79 |
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Commodore
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Re: Kerbal Space Program
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#80 | ||
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Rear Admiral
Location: Ireland
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Re: Kerbal Space Program
I completed my mission to land a probe on every body in the system a few weeks ago, but that wore me out a bit and I haven't played it since then. Tylo was definitely the greatest challenge, it's high gravity and no atmosphere meant I had to have a stage dedicated to killing its orbital velocity, followed by a sky-crane that landed the probe then flew away to crash. Pol was the most fun landing, I landed on a 30° slope, managed to stay upright, and then spent the next two minutes uncontrollably skidding down the hill.
__________________
...so many different suns... |
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#81 |
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Rear Admiral
Location: Saturn0660
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Re: Kerbal Space Program
__________________
How many lights do YOU see? |
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#82 |
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Vice Admiral
Location: I'm at WKRP
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Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#83 |
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Rear Admiral
Location: Saturn0660
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Re: Kerbal Space Program
__________________
How many lights do YOU see? |
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#84 |
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Vice Admiral
Location: I'm at WKRP
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Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#85 |
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Rear Admiral
Location: Ireland
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Re: Kerbal Space Program
One thing I'd advise is to go in baby-steps, like a real space program. Don't try to send a 3-kerbal lander to Mun like in the demo, the redone scale of part sizes makes that a lot harder. First, safely land a tiny probe there, similar to the ones I made in that image I posted. The smaller your lander, the smaller and simpler your entire rocket has to be at launch. If you can manage that, then send a 1-kerbal lander as they're about the same size as the 3-kerbal craft in the demo. Another trick is to try and land on Minmus before going to Mun. Minmus is slightly harder to get to as it's further away and requires a slight inclination change, but it is much, much easier to land on than Mun for three main reasons.
__________________
...so many different suns... |
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#86 |
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Rear Admiral
Location: Saturn0660
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Re: Kerbal Space Program
I did manage to get Station Core that comes with the saves already in it. I't out of fuel and I just can't seem to get to it again. Even with a ship I made that gets into orbit fine. <-with extra fuel no less.
__________________
How many lights do YOU see? |
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#87 | |
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Rear Admiral
Location: Ireland
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Re: Kerbal Space Program
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__________________
...so many different suns... |
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#88 |
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Vice Admiral
Location: I'm at WKRP
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Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#89 |
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Rear Admiral
Location: Saturn0660
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Re: Kerbal Space Program
Safe landing.
__________________
How many lights do YOU see? |
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#90 |
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Rear Admiral
Location: Ireland
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Re: Kerbal Space Program
__________________
...so many different suns... |
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