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Go Back   The Trek BBS > Star Trek TV Series > The Next Generation

The Next Generation All Good Things come to an end...but not here.

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Old February 3 2013, 01:53 PM   #16
Tosk
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Re: Effects updates you'd like to see for TNG-remastered.

King Daniel wrote: View Post
But in defualt mode, isn't the viewscreen replicating what the view would be from a window in that position? That's the impression I've always had.
Is there a single instance that indicates that? I can't think of one. I always assumed the images came from the massive sensor strip that runs around the rim of the saucer section. (I guess there would be other sensors too, but I ain't a techspert. )
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Old February 3 2013, 01:56 PM   #17
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Re: Effects updates you'd like to see for TNG-remastered.

BillJ wrote: View Post
King Daniel wrote: View Post
But in defualt mode, isn't the viewscreen replicating what the view would be from a window in that position? That's the impression I've always had.
I've never gotten that impression in the five series and first ten movies. Never did we see the forward section of the primary hull.
Agreed, I've never got the impression that it was replacing a window. It's just a big TV screen that can display anything. If anything it's fed by sensors on the exterior hull of the ship.
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Old February 3 2013, 03:39 PM   #18
King Daniel Into Darkness
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Re: Effects updates you'd like to see for TNG-remastered.

See: Nemesis, when the Scimitar directly hits the viewscreen and the front of the bridge is blown out. In that and Voyager's "Year of Hell" the view of the enemy ship through the breach is the same as would have been on-screen, had the screen still been there.

I've always seen it as budgetary/fx contraints or hope-they-don't-notice-itis that they never showed the saucer from the bridge or observation lounge behind. Especially annoying for me was the Obs lounge on the Enterprise-E, which should have had an incredible view of the ship, which we only ever saw properly in the Elite Force II videogame.
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Old February 3 2013, 04:38 PM   #19
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Re: Effects updates you'd like to see for TNG-remastered.

King Daniel wrote: View Post
I'm well aware it'll never happen, but I think it would be kinda cool if they DID go George Lucas insane on TNG - but as an optional extra with the original versions, of course. I'd love to see them walking past far more alien crewmembers (like the kinds seen in TAS, TMP, STIV and ST) in the corridors and manning the consoles at the back of the bridge.

And the biggest nit I'd fix is seeing the rear of the ship outside the observation deck windows, and maybe seeing the curve of the saucer at the bottom of the viewscreen. I've always loved shots that connect the inside and outside of the ship. It would really add a sense of scale.
Regarding the Obs deck windows...I think the only time you'd see any of the ship would be if the aspect was right against the windows looking down. It was about...what...15 decks above the nacelles?

Maybe someone can post a screenshot of the minecraft or sketchup version of the ship looking aft from the lounge.
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Old February 3 2013, 07:39 PM   #20
The Keeper
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Re: Effects updates you'd like to see for TNG-remastered.

Not that it matters much to me 'cause I hate both episodes but the first thing I thought of is changing the Lysian Central Command in Conundrum (5X14) to something other than the same model used as the "Edo godthing" in Justice (1X08).

That model went from being something potentially able to crush the Enterprise like a bug to something the Enterprise was able to crush like a bug. lol
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Old February 3 2013, 07:57 PM   #21
Tiberius
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Re: Effects updates you'd like to see for TNG-remastered.

King Daniel wrote: View Post
See: Nemesis, when the Scimitar directly hits the viewscreen and the front of the bridge is blown out. In that and Voyager's "Year of Hell" the view of the enemy ship through the breach is the same as would have been on-screen, had the screen still been there.
That means nothing. When you are looking at something several kilometers away, moving your point of view by a few tens of meters won't make a noticeable difference.
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Old February 3 2013, 10:09 PM   #22
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Re: Effects updates you'd like to see for TNG-remastered.

Tosk wrote: View Post
And I'd love for angled shuttle bay doors
And through the opening (from some angles) you should be able to see a engine nacelle.
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Old February 4 2013, 02:24 AM   #23
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Re: Effects updates you'd like to see for TNG-remastered.



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Old February 4 2013, 04:44 AM   #24
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Re: Effects updates you'd like to see for TNG-remastered.

Unicron wrote: View Post


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Old February 4 2013, 11:34 AM   #25
King Daniel Into Darkness
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Re: Effects updates you'd like to see for TNG-remastered.

Barclay gets the George Lucas treatment!
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Old February 4 2013, 02:36 PM   #26
LogicDeLuxe
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Re: Effects updates you'd like to see for TNG-remastered.

In Data's Day, there is this stock footage of the test cylinder beaming: http://tng.trekcore.com/gallery/albu...atasday274.jpg This is a continuity error as this is obviously the season 3 transporter and not the updated season 4 transporter like in this shot: http://tng.trekcore.com/gallery/albu...atasday258.jpg Would be nice, if they could fix the set.
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Old February 4 2013, 03:34 PM   #27
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Re: Effects updates you'd like to see for TNG-remastered.

How do you know it's the same transporter room. Maybe they all have different designs, or maybe a small cargo one is different than a people one, or maybe they upgraded some but didn't get around to the others.
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Old February 4 2013, 04:35 PM   #28
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Re: Effects updates you'd like to see for TNG-remastered.

Photoman15 wrote: View Post
How do you know it's the same transporter room. Maybe they all have different designs, or maybe a small cargo one is different than a people one, or maybe they upgraded some but didn't get around to the others.
I think the problem is that the design (the pattern on the transporter pad) changes between the wide shot (the reused beam-in shot) and the closeup (with Crusher scanning the pad)
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Old February 4 2013, 06:02 PM   #29
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Re: Effects updates you'd like to see for TNG-remastered.

Tosk wrote: View Post
Okay, but only if they just pasted Wil's face badly over the other actor. If it doesn't look ridiculous, what's the point of it?

Why not do the same thing for old Riker and Troi from "Future Imperfect"
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Old February 4 2013, 11:22 PM   #30
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Re: Effects updates you'd like to see for TNG-remastered.

Glad you liked it. It's from one of the TNG Recut eps.
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