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| The Next Generation All Good Things come to an end...but not here. |
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#1 |
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Commander
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Effects updates you'd like to see for TNG-remastered.
Are there any similar shots you'd like to see replaced with something new? Here's some I thought of: -It might be nice to have a new look for the Bozeman, instead of just a Miranda with some extra stuff on the back. -I'd like to see the Arcos more clearly in "Legacy" -It's probably too late for this one, but those abnormally large BoP's surrounding the Romulans in "The Defector" would look better as a couple of Vor'chas. -I'd also like to see more of the blockade fleet in "Redemption Part 2". -Hopefully, we can also finally get rid of that unsightly phaser-from-the-torpedo-tube shot in "Darmok". Any others you'd like to see replaced? |
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#2 |
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Lieutenant
Location: UK
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Re: Effects updates you'd like to see for TNG-remastered.
"Darmok" - I'd like to see them fix the phaser but I doubt it'll happen since the close up of the torpedo tube would have to be completely replaced. http://tng.trekcore.com/gallery/albu.../darmok289.jpg "Transfigurations" - Improve John Doe once he evolves into an energy being. Despite the yellow glow you can see it's a guy in a skin tight suit right down to the outline of his junk. "The Wounded" - Change the Cardassian ship's phasers from pink to amber/gold to match all subsequent episodes. "Galaxy's Child" - The CGI space creature looks pretty dated now and could do with an upgrade. http://tng.trekcore.com/gallery/albu...yschild158.jpg "Silicon Avatar" - Use the new Crystalline Entity model from "Datalore" for this episode. "The Mind's Eye" - Change the shots from Geordi's point of view to better match shots from "Heart of Glory" and "The Enemy" "Timescape" Add the visible hull damage caused by the Romulan Warbird to the stock shots used at the end of the episode where it magically disappears. http://tng.trekcore.com/gallery/albu...mescape171.jpg Last edited by GameOn; February 2 2013 at 07:36 PM. |
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#3 |
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Vice Admiral
Location: Great Britain
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Re: Effects updates you'd like to see for TNG-remastered.
__________________
On the continent of wild endeavour in the mountains of solace and solitude there stood the citadel of the time lords, the oldest and most mighty race in the universe looking down on the galaxies below sworn never to interfere only to watch. |
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#4 |
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Commander
Location: Bay Area, CA
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Re: Effects updates you'd like to see for TNG-remastered.
The aliens in Galaxy's Child, the return of the Crystalline Entity, the comet and archive in Masks, the shattering effect in Frame of Mind, the lifeform in Emergence, etc. All of those things are either outdated for today or completely lost, or both. The only "change" I want is correcting the phaser mistake in Darmok. Any other change would be akin to pulling a George Lucas, and would be a disservice to the show. |
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#5 |
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Commodore
Location: Asheville, NC
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Re: Effects updates you'd like to see for TNG-remastered.
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#6 | |
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Lieutenant Commander
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Re: Effects updates you'd like to see for TNG-remastered.
I'd like to see minor improvements, one that comes to mind is the shot of the Borg cube beginning to self destruct as the Enterprise moves away. Reusing the antimatter spread explosions didn't look terribly convincing. |
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#7 |
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Commander
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Re: Effects updates you'd like to see for TNG-remastered.
At the risk of starting a flame-war, I actually liked some of the changes made to Star Wars in '97: (I think the "Greedo shooting first" bit is nonsense as much as anyone, but I did like the updated X-Wing shots; the celebrations on Bespin, Tatooine, and Coruscant; and replacing that silly "Yub Nub" song at the end with something a bit more serious) Similarly, I was fine with what I saw changed in TOS-remastered. It's probably best, for instance, that the Woden doesn't look like the Botany Bay, and it's hard to defend not fixing the size discrepancy in "The Doomsday Machine". I'm just curious to see what they might've done had a bit more time and money been available. |
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#8 |
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Vice Admiral
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Re: Effects updates you'd like to see for TNG-remastered.
__________________
J.J. Abrams didn't change Star Trek, audience expectations did. |
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#9 |
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Vice Admiral
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Re: Effects updates you'd like to see for TNG-remastered.
~ |
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#10 |
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Rear Admiral
Location: On the run.
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Re: Effects updates you'd like to see for TNG-remastered.
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#11 |
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Admiral
Location: KingDaniel has fallen Into Darkness (in England)
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Re: Effects updates you'd like to see for TNG-remastered.
And the biggest nit I'd fix is seeing the rear of the ship outside the observation deck windows, and maybe seeing the curve of the saucer at the bottom of the viewscreen. I've always loved shots that connect the inside and outside of the ship. It would really add a sense of scale.
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Star Trek Imponderables, fun video mashups of Trek's biggest continuity errors. Episode One Episode Two |
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#12 | ||
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Commander
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Re: Effects updates you'd like to see for TNG-remastered.
They would have to employ two completely separate crews for a restoration, reimagining job like that.
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#13 |
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Rear Admiral
Location: On the run.
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Re: Effects updates you'd like to see for TNG-remastered.
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#14 | |
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Admiral
Location: KingDaniel has fallen Into Darkness (in England)
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Re: Effects updates you'd like to see for TNG-remastered.
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Star Trek Imponderables, fun video mashups of Trek's biggest continuity errors. Episode One Episode Two |
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#15 | |
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Vice Admiral
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Re: Effects updates you'd like to see for TNG-remastered.
__________________
J.J. Abrams didn't change Star Trek, audience expectations did. |
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