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| Star Trek - Original Series The one that started it all... |
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#46 | |
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Commander
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Re: FAULTY - the two worst TOS remastering mistakes
I like many of the new digital effects for TOS, especially the "scene extensions" (aka "matte paintings"). I just don't like most of them in context because they don't match the rest of the show. And there's more to matching up the new work with the old than a "noise" or faux film grain filter. Many artists have made an effort to "grunge" up their textures and apply other weathering to their renderings. This helps greatly in minimizing the ultra-clean look that CGI is notorious for. But one can still go another step further. Older cameras and technology have certain artifacts that we have become accustomed to seeing. While engineers have been busting their butts to eliminate such artifacts (dirt, grain, scratches, lens distortions, compound lens flares and "bokeh," etc.), computer artists have been busting their butts to emulate it. It's crazy. The Blu-ray or collector's edition DVD of Pixar's WALL•E has an excellent supplement on this subject titled "The Imperfect Lens." One "artifact" of real locations (as opposed to studios) is the quality of the light—too strong highlights, too deep blacks, etc. Field DPs fix these problems with diffusers and reflectors, but they never completely eliminate that distinctive quality of real outdoor lighting. Likewise, the look of outdoor lighting is rarely recreated in the studio. CGI is another matter entirely. If the artist is willing to make the image less-than-perfect, they may find the key to shots that look more "realistic" to the audience. Photo-realism may not be the key, however. TOS has a very stage-like feel to it—the sets that look like stage flats, the theatrically colored and patterned lights, and often a very stage-like "blocking" of the actors. The diffuse, "non-directional" light in most of the miniature shots thus matched the theatrical look of the live action. From the posts I've read, it is obvious that many members here are either production professionals, or are serious hobbyists. If you wish to tinker with 3D rendering and animation, but don't know where to start, take a look at Blender, an open source "free" 3D animation package. There are abundant tutorials and animations on-line. And Blender is easily the peer of many commercial packages costing thousands (plural) of dollars. POST SCRIPT—Whether or not a digital image or effect flies may not be the fault of the artists who created it. I know of many instances, some from personal experience, where a micro-managing director or producer "knows better" than the artist who has been doing the work for a long time. A director should at least give his artists enough elbow room to demonstrate their point-of-view. If time and money are tight, and the director is unwilling to trust his artists even a little, then good artists might still turn out crap. |
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#47 | |
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Commodore
Location: Unmarked grave, Ekos
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Re: FAULTY - the two worst TOS remastering mistakes
on the model, instead of an actual movement of the camera, which would give a better illusion of depth. lt's too bad forum software doesn't automatically resize images over certain dimensions.
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"Every time you think, you weaken the nation." --Moe Howard |
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#48 |
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Commander
Location: New York State
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Re: FAULTY - the two worst TOS remastering mistakes
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#49 | |
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Admiral
Location: Brockville, Ontario, Canada
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Re: FAULTY - the two worst TOS remastering mistakes
__________________
STAR TREK: 1964-1991 |
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#50 |
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Vice Admiral
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Re: FAULTY - the two worst TOS remastering mistakes
Sometimes they killed the viewer imagination part of the show.
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J.J. Abrams didn't change Star Trek, audience expectations did. |
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#51 | |
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Vice Admiral
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Re: FAULTY - the two worst TOS remastering mistakes
__________________
J.J. Abrams didn't change Star Trek, audience expectations did. |
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#52 |
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Commodore
Location: Unmarked grave, Ekos
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Re: FAULTY - the two worst TOS remastering mistakes
__________________
"Every time you think, you weaken the nation." --Moe Howard |
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#53 | |
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Commander
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Re: FAULTY - the two worst TOS remastering mistakes
I believe 2001: A SPACE ODYSSEY was the first movie to use "kit bashing" as a means to detail miniatures. The riot of "nurnies" break up the light and give the eye something to fix on for a sense of scale. The "windows" on the Enterprise were added for this reason. (One could otherwise argue how unlikely it would be to find actual windows on a starship, no matter what exotic materials and force fields they might have.) Since the Enterprise can't be nurnied, the artists should have turned to specular mapping. "Specularity" is the term for glossiness. A high specularity with very little diffusion suggests a hard surface that is extremely smooth, like a billiard ball. Lower the specularity a bit and diffuse (spread out) the spot of light and the billiard ball becomes a plastic ball with a faintly rough surface. And so on down the line until there is no gloss at all for surfaces such as cloth, or matte finish paint. The specularity of a model does not need to be uniform. In the example below, the Orion III shuttle from 2001: A SPACE ODYSSEY, there is a specular spot on the starboard wing from lighting very similar to the CGI Enterprise shot. First of all, there is a color map giving the model lighter and darker panels. In this case, the very same texture map was applied to the specular channel. Thus the lighter and darker panels give the wing more or less "gloss." ![]() The specularity map can be different from the color map and still make a visible difference. Naturally, the specular effects will show only when catching the light. So specularity is easiest to see with movement. But the original Enterprise model is smooth! So it is. Perhaps futuristic construction techniques will produce hull plating that is seamlessly smooth, thus making a starship look deceptively small or "unreal" (like CGI) even to the naked eye. But some concession must be made to 20th century audiences expecting certain cues—such as windows, or a "swish" as the ship flashes by. |
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#54 | |
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Commander
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Re: FAULTY - the two worst TOS remastering mistakes
While it may be hard to nail down any one "most important" artist, lighting is certainly high on that list. How one lights a scene may depend on the rendering engine used. CGI artists can actually do many things real world DPs cannot do—such as apply "negative" lighting. If CGI lighting directors have so much control, why don't more CGI shots look better? "Better" is a subjective term, and lighting is an art. Older rendering engines may require the lighting director to know more about the physical behavior of light and demand more work to emulate it. Newer rendering engines may emulate the behavior of light more realistically, and thus require the artist to unlearn old habits and learn how real world DPs do their lighting. Andrew Price mentions this in his excellent "Introduction to the Cycles Rendering Engine." (I recommend all of Andrew's tutorial videos, even if one is not using Blender.) |
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#55 |
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Captain
Location: Delta Vega
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Re: FAULTY - the two worst TOS remastering mistakes
Remarkable, beautiful design.
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"...to be like God, you have the power to make the world anything you want it to be." |
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#56 | |
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Captain
Location: USS Berlin
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Re: FAULTY - the two worst TOS remastering mistakes
![]() Bob
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#57 |
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Commander
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Re: FAULTY - the two worst TOS remastering mistakes
http://www.2001-3d-archive.info |
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#58 |
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Vice Admiral
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Re: FAULTY - the two worst TOS remastering mistakes
__________________
"shall not be infringed" is naturally open to infringements of all kinds, because shut up and think of the children. http://www.americanthinker.com/2013/...#ixzz2ImW0V3GV |
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#59 |
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Commander
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Re: FAULTY - the two worst TOS remastering mistakes
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#60 | |
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Captain
Location: USS Berlin
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Re: FAULTY - the two worst TOS remastering mistakes
At least that's an explanation. Now, can these large CGI displays of the Enterprise please stop? My stomach feels very upset again. Bob
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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