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#16 |
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Fleet Captain
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Re: Indie GotY Awards 2012 - Star Trek: Excalibur
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A business man and engineer discuss how to launch a communications satellite in the 1960s: Biz Dev Guy: Your communications satellite has to be the size, shape, and weight of a hydrogen bomb. |
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#17 |
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Admiral
Location: Rhode Island, USA
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Re: Indie GotY Awards 2012 - Star Trek: Excalibur
Interested in seeing final results, just seems like a lot of hype for not having the product yet. Game of the year without releasing a game?
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#18 | |
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Captain
Location: West Coast, USA
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Re: Indie GotY Awards 2012 - Star Trek: Excalibur
As far as performance goes, please remember that the model viewer is just that...a model viewer (not only that, it's outdated at this point). It doesn't reflect the performance of the Evolved engine. As for Windows 8, there are some reported compatibility issues with the model viewer, due to .NET 2.0 elements being disabled in Win 8, as well as SlimDX (which I believe the model viewer utilizes). The team is currently evaluating Windows 8 to determine what must be done to make Excalibur compatible at release. Several users on our forums have reported running the model viewer on Windows 8, however, so the incompatibility appears to be somewhat random. I'd also like to note that we are no longer developing the model viewer, as we are focusing all of our resources and time on actually building the game assets and engine...and, at this very moment, the Quick Battle demo. ~Josh F. (a.k.a. Belisarius)
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Finally, the Star Trek game experience you've been waiting for... STAR TREK: EXCALIBUR Last edited by Belisarius; January 30 2013 at 10:06 PM. Reason: Note |
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