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| Trek Tech Pass me the quantum flux regulator, will you? |
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#46 |
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Lieutenant Junior Grade
Location: Norfolk, VA
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Re: How many transporter rooms on TOS Enterprise?
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#47 |
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Captain
Location: USS Berlin
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Re: How many transporter rooms on TOS Enterprise?
)."Elaan of Troyius" - 90° with flat screen "The Enterprise Incident" - ? "Is There in Truth No Beauty?" - 90° "The Tholian Web" - 90° (with flat screen) "That Which Survives" - ? "The Mark of Gideon" - ? (view from transporter platform recycled footage from "Let That Be..." !!!) "The Way to Eden" - ? Does anyone, by any chance, have an accurate complete reconstruction of one transporter room seen in the series. These variations seem worth fixing for comparison. ![]() Bob
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"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#48 |
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Lieutenant Junior Grade
Location: Norfolk, VA
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Re: How many transporter rooms on TOS Enterprise?
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#49 |
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Commodore
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Re: How many transporter rooms on TOS Enterprise?
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#50 |
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Fleet Captain
Location: Llandudno
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Re: How many transporter rooms on TOS Enterprise?
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#51 |
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Captain
Location: USS Berlin
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Re: How many transporter rooms on TOS Enterprise?
As for the Season Three variations I'd think that the one from "The Savage Curtain" ('gooseneck wall' at a 90° angle to the entry wall) is the basic model (the transporter room is essentially a rectangular room, so I think this "feels right"). The wall with the extra monitor console and "Spock's viewer" appears to be flexible (as in real life). Since the console probably allows you to take readings on who or what just arrived on the platform, certain situations might require discretion, therefore they have the option to move this extra monitor a little outside the field of vision of a new arrival. Apparently, as Mytran pointed out, the "Let That Be..." transporter room is still of a different kind. The one that keeps bugging me (thinking ahead of its location in the deck plans) is the transporter room with the nearby turbo lift at the end of the transporter room corridor. At the beginning of "Elaan of Troyius" the turbo lift ride takes almost one minute and two thirds of that time is horizontal travel. Bob P.S. What's the gooseneck thingy for? A video camera?
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#52 |
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Fleet Captain
Location: Llandudno
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Re: How many transporter rooms on TOS Enterprise?
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#53 | |
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Captain
Location: USS Berlin
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Re: How many transporter rooms on TOS Enterprise?
The top of the "Y" faces towards the bow and this transporter room near either top of the "Y" will look like a sore thumb. Alternately it'll be near the base of the "Y" on the starboard side (opposite to the port side Engineering Control Room), given the length of horizontal ride. Maybe I'm too pessimistic whether the actual location of the "Elaan of Troyius" transporter room will look good or not. ![]() Bob
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#54 |
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Fleet Captain
Location: Llandudno
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Re: How many transporter rooms on TOS Enterprise?
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#55 | |
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Captain
Location: USS Berlin
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Re: How many transporter rooms on TOS Enterprise?
The problem with the transporter room is its outspoken rectangular basic frame so to speak. Mirror it to the port side Season One "Engineering Control Room" ("The Naked Time") and it will look better than looking displaced at an angle within the saucer. While it's still just an option, I imagine the "Elaan of Troyius" transporter room (i.e. the one from "Charlie X" and "This Side of Paradise") to be on the starboard side of the saucer stern, the yellow door opposite the transporter room's door would be an access door to the back of the wall panels of the Engineering Control Room. In contrast the transporter room from "Day of the Dove" would be near the "Elaan turbo shaft" but around the corner (these two transporter rooms would be head-to-head with their transporter platforms). To have two transporter rooms in such close vicinity (and next to the plasma energy feed from the engineering hull!) would - again - merit the door labels "transporter section", IMHO. Of course, there wouldn't be place for a second Engineering Control Room (necessary?) but I wonder how this kind of arrangement, despite being screen-accurate, would look like. Bob
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#56 | |
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Lieutenant Junior Grade
Location: Norfolk, VA
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Re: How many transporter rooms on TOS Enterprise?
As soon as I give my orders and my cab whooshes away, the lift computer starts doing three things: (1) managing my cab's route (which may change based on other cabs in motion) for safety and optimization; (2) removing the empty cab from my destination to make room for my arrival; and (3) dispatching a replacement cab to my departure point. So each turbolift ride involves not one but three cab routes. This is happening simultaneously for multiple crew members, all over the ship, and many of their routes overlap and intersect. I would think it a foregone conclusion that my wait time, travel time, and actual route taken will all vary for any given combination of departure and destination points, even if there was never a maintenance event. Thus we are not burdened by having to assume that the lights we see sliding past the cab window represent the optimal route. (P.S. Don't forget that each hull will probably need one or more "cab depots" where several cabs can be tucked out of the way, facilitating both #2 and #3 above. Each such depot can probably just be a "spur shaft" where a few cabs can be lined up like unused boxcars. Hmm, I may actually have seen something like this on blueprints or a cutaway at some point in the last 40 years.) |
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#57 | |
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Captain
Location: USS Berlin
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Re: How many transporter rooms on TOS Enterprise?
I think turbo lift cab depots Franz Joseph style (other than those for repair and maintenance) would be a waste of space, better to aim for a system with circulating cabs with as little dead ends as possible. ![]() Bob
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#58 |
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Commodore
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Re: How many transporter rooms on TOS Enterprise?
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#59 | |
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Lieutenant Junior Grade
Location: Norfolk, VA
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Re: How many transporter rooms on TOS Enterprise?
Anyway, maybe I'm missing something here, but I don't see how avoiding cab depots saves any space, really. If you don't have "spurs" or garages or some other dedicated space that's not needed for actual cab routing, then the alternative would seem to be the idea that all shafts are double- or triple-wide to allow cabs to "pass" each other — and that seems massively more space-wasteful to me than a few depots sprinkled here and there. The fact that we never see anybody waiting for a cab — turbolifts open instantly 99.9% of the time — suggests that the number of cabs at least equals the number of termini (or the number of routinely-used termini; you probably don't need predictive, instantaneous cab availability when leaving the Christmas ornament storage lockers). Now, possibly the ship could continuously monitor life-signs and only maintain ready cabs at termini in sections that are actually occupied; but based on the typical hustle-and-bustle activity depicted aboard the Enterprise, it seems safe to conclude that the majority of sections are usually occupied anyway. In addition to the baseline number of cabs presumably being somewhere around the number of termini, we need extras to account for peak usage (shift changes, battle-stations calls, evacuations...), maintenance downtime, decommissioning, battle damage, etc. Surely the total number must then exceed the number of termini; and all those cabs need to park somewhere. If where they park is defined as opportunistically "anywhere" in the shaft network that makes sense at the current moment, then this means the entire network needs to be constructed with major redundancy to accommodate passing, rerouting, and parking. I recognize that this still could very well be the best answer; but it sounds far less space-efficient than a small number of dedicated garages where cabs can be packed together out of the flow of traffic. And is it even feasible to implement your deck plans with double-wide shafts everywhere? Every time a cab leaves a terminus, another cab needs to replace it (and promptly, as in the Lazarus-followed-by-redshirt example). Where does this replacement cab come from? We can't just steal it from the next-closest terminus; that only creates a cascading vacancy effect that is wasteful of energy, increases the number of cabs in motion at any time, and complicates overall network logistics. Far simpler to deploy a replacement from the depot nearest the departure point, while sending the evacuated cab from the destination point to its nearest depot. Of course, whenever possible, for efficiency's sake the routing algorithm will try to take advantage of localized "ionic" relationships, or complementary needs, where one terminus must get rid of an empty cab and another needs a replacement, and a reasonably short path exists between them that will not impact other occupied cabs in transit. But that's an ideal case, not the norm: the baseline algorithm will need to be able to count on always having a place to dump a cab that needs to be gotten rid of, and another place from which to fill an empty terminus immediately. If we don't have garages or double-wide tubes, then what's the alternative? One way or the other, the network needs more space than just the baseline pathways, don't you think? |
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#60 |
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Commodore
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Re: How many transporter rooms on TOS Enterprise?
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