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| Gaming Non-Star Trek Gaming |
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#31 |
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Admiral
Location: Slovenia (EU)
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Re: The Walking Dead (Spoilers after first post)
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#32 |
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Lieutenant Commander
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Re: The Walking Dead (Spoilers after first post)
I've had videogames effect me emotionally before, but never this strongly. I teared up during the big death scene in Gears of War 3, and was left feeling gutted at the end of Mass Effect 3, mainly from the gut wrenching deaths of more than a few characters throughout that game. That being said, never before have I had a game push me emotionally through every stage. The instances I cited, were short and once done, they were largely over and I could begin to move on. That wasn't the case with the Walking Dead. There are moments when Clementine looks at you, and she breaks your heart. People die and it's like getting punched in the stomach because you don't see it coming. And the end...I'm not sure I can put it into words. Sure, there are parts of the game that are clunky. A few times throughout the game, the facial expressions don't match up with how the character is actually responding, though it becomes less of an issue as the game progresses. I'm not sure if I stopped noticing, or if they simply got better. Either way, it's a minor part. The game is fun, trying, and the story hits every mark it aims for, often surpassing those goals. As far as storytelling in games is concerned, The WD, has to be near the top of any list, which is an achievements all on its own. Forget that the game is fun to play, looks uniquely stylized, and is fully fleshed out. The mere fact TellTale achieved a story on par with anything the Tripple-A studios have done, speaks volumes, not only about their capabilities but where the future of story telling in games can and no doubt will go in the next generation. It's not only the best game I've played this year, or in recent memory, it may very well be my favorite game of all time. I hope there is a Season 2. Of the choices I can recall, right off hand... I saved Duck. I sided with Kenny most of the time. I saved Carly in the drug store. I held Lilly back, while Kenny killed Larry. I killed both the cannibals, which Clem witnessed. I took the food. I left Lilly behind. I took Clem with me to Crawford. I told everyone about my past and later forced Ben to come clean to Kenny about what he had done. I later let Ben sacrifice himself. I told everyone I had been bitten, asked for their help getting Clem back, and had Krista cut my arm off. I killed the stranger and later had Clem shoot me. Part of the way through, I realized I had to change how I was playing the game. I was trying to interact fairly with everyone, as best as I could to keep all my options open. When Carly died, or rather was murdered, I realized that I had only one goal, to keep Clem safe at all costs. It no longer mattered what I had to do or who I had to cross in order to protect her. Making sure she survived was the only goal because ultimately I think the overall story is about redemption. From what I saw, Lee regretted not only the circumstances that led to his incarceration, but also those that took him away from his family, particularly when you're in the family drug store. Perhaps this is my own spin on things, partly because how I chose to play the game, but I very much felt like keeping Clem alive was the price he had to pay to Lee to atone for the things he had in his life. I will agree, that I think it's important for Lee to tell Clem to shoot him at the end, as a sort of final lesson. The story builds up the fact that she's learning to take care of herself and in those last chapters, she becomes an important member of the team, often helping with things the others can't accomplish. Forcing her to kill Lee, is the last step in everything she has learned throughout the entire series. I would like to see the next season, either pick up directly where this one left off, or begin several years into the future with Clem now out on her own.
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“I was here,” says Man. “Prove it,” says the Universe.” Method of Life, a post apocalyptic sci-fi ebook available on Amazon.
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#33 |
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Commander
Location: UK
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Re: The Walking Dead (Spoilers after first post)
If you don't side with him in the meat locker he hates you for the rest of the game regardless of what you do. |
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#34 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: The Walking Dead (Spoilers after first post)
All I can figure is that there were a lot of parents in the creative team.
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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#35 |
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Admiral
Location: The United Kingdom of Great Britain & Northern Ireland
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Re: The Walking Dead (Spoilers after first post)
__________________
Brave (B) Great & Powerful Oz (B-) Hunger Games (B-) American Reunion (B) Milk (B-) The Insider (B+) The Rainmaker (B-) God Bless America (B-) It's Kind of a Funny Story (B-) Iron Man 3 (B+) Star Trek Into Darkness (A-) |
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#36 |
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Rear Admiral
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Re: The Walking Dead (Spoilers after first post)
__________________
My DVD Collection |
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#37 | |
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Vice Admiral
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Re: The Walking Dead (Spoilers after first post)
In any event, I have finished the first episode now, and am already loving the game. The art is exactly what I would want (inspired by Adlard's comics art), the performances are strong and nuanced, and the story telling is pitch perfect. My choices for episode one:
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#38 |
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Rear Admiral
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Re: The Walking Dead (Spoilers after first post)
__________________
My DVD Collection |
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#39 |
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Lieutenant Commander
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Re: The Walking Dead (Spoilers after first post)
__________________
“I was here,” says Man. “Prove it,” says the Universe.” Method of Life, a post apocalyptic sci-fi ebook available on Amazon.
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#40 |
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Fleet Captain
Location: in the shadows
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Re: The Walking Dead (Spoilers after first post)
.The storytelling was good, but to be honest, your choices don't affect the story that much. It is still pretty linear. And Or Based on your decision, some characters might survive longer. Some characters will stand more behind Lee, but the story outcome won't change much. For a game which claims that the story is "tailored by how I play", I was a bit disappointed. However, the game gives you at least a pretty good illusion. You think your choices matter and that works very well. Another aspect I wasn't too fond of were the quick time events. I mean, I totally get it, that a game designer needs a mechanism to show the player how desperate Lee's situation sometime is: "If zombies manage to get through that door, people will get eaten. Everyone's life is at risk, so Lee has to block that door at any cost - and it's very, very tough." Yeah, but is pushing the "A" or "Q" button really the best way to accomplish that feeling (depending if you are on Xbox or PC)? Also, if you play with mouse and keyboard, it's not that accurate if you aim at zombies. On the pro side, I loved the visual style, the characterization, the voice acting and the dialogues. Clementine and Lee were great together, too, and I really wanted him to build up a father-daughter-like relationship with her. To sum it up, even though I think "The Walking Dead" game had some flaws, I liked most parts and I'm looking forward to season 2. |
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#41 |
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Admiral
Location: Mr. Adventure
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Re: The Walking Dead (Spoilers after first post)
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#42 |
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Fleet Captain
Location: in the shadows
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Re: The Walking Dead (Spoilers after first post)
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#43 |
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Vice Admiral
Location: PlanetExpress Ship
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Re: The Walking Dead (Spoilers after first post)
Really the only thing that ever bothered me storywise was how Kenneth is totally against you based on one decision. It didn't seem to make sense considering I supported him at every other juncture.
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She's so great. I feel like I can almost remember the magical thing I did to make her love me. But I guess I never will. |
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#44 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: The Walking Dead (Spoilers after first post)
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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