RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 140,913
Posts: 5,478,070
Members: 25,053
Currently online: 437
Newest member: johnclever25

TrekToday headlines

New Star Trek Funko Pop! Vinyl Figures
By: T'Bonz on Nov 26

QMx Mini Phaser Ornament
By: T'Bonz on Nov 26

Stewart as Neo-Nazi Skinhead
By: T'Bonz on Nov 26

Klingon Bloodwine To Debut
By: T'Bonz on Nov 25

Trek Actors In War Of The Worlds Fundraiser
By: T'Bonz on Nov 25

Star Trek: The Next Generation Gag Reel Tease
By: T'Bonz on Nov 24

Shatner In Haven
By: T'Bonz on Nov 24

Retro Review: Covenant
By: Michelle on Nov 22

Two Official Starships Collection Previews
By: T'Bonz on Nov 21

Saldana: Women Issues In Hollywood
By: T'Bonz on Nov 21


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Productions

Fan Productions Creating our own Trek canon!

Reply
 
Thread Tools
Old December 25 2012, 10:28 PM   #136
DEWLine
Commodore
 
Location: Ottawa, Canada
Send a message via AIM to DEWLine Send a message via Yahoo to DEWLine
Re: Star Trek: Axanar

As for the drydock design: habitat space at the core, fuel pods in the outer ends of the "arms", I'm guessing here?
__________________
Yours,

Dwight Williams
Illustrator/Writer
DEWLine is offline   Reply With Quote
Old December 26 2012, 03:58 PM   #137
tobiasrichter
Lieutenant
 
Location: Cologne, Germany
Re: Star Trek: Axanar

That is the general idea, yes. Habitat and offices in the center, fuel and building materials at the outer edges where they can´t cause havoc and are easily resupplied.
tobiasrichter is offline   Reply With Quote
Old December 26 2012, 11:08 PM   #138
DEWLine
Commodore
 
Location: Ottawa, Canada
Send a message via AIM to DEWLine Send a message via Yahoo to DEWLine
Re: Star Trek: Axanar

Danke.
__________________
Yours,

Dwight Williams
Illustrator/Writer
DEWLine is offline   Reply With Quote
Old December 28 2012, 02:05 AM   #139
Titan Designer
Fleet Captain
 
Location: Colorado Springs, CO
View Titan Designer's Twitter Profile
Re: Star Trek: Axanar



I have been given permission from Alec to post my original sketches of the U.S.S.Ares that
I created before any Adobe Illustrator Images were done. As you can see from theses original Pen & Inks
I wanted to go with the under slung nacelles.

Sean P. Tourangeau
Pen & Ink Concepts
Star Trek Axanar
Titan Designer is offline   Reply With Quote
Old December 28 2012, 10:45 AM   #140
Lord Garth, FOI
Commander
 
Lord Garth, FOI's Avatar
 
Re: Star Trek: Axanar

Love the designs
So for curiosity sake since you are using The updated Jjverse pre narada cannon designs does that mean they are also up scaled in size as well. I believe the jj kelvin was something like 600 meters compared to the jjprise 750 meters
Lord Garth, FOI is offline   Reply With Quote
Old December 28 2012, 10:46 AM   #141
Mage
Commodore
 
Mage's Avatar
 
Re: Star Trek: Axanar

Damn Sean, I don't think there's a starship design by you I didn't like.
__________________
Niner. Lurker. Browncoat.
Mage is offline   Reply With Quote
Old December 28 2012, 07:57 PM   #142
Linnear
Lieutenant Commander
 
Location: Newport Beach, CA
Re: Star Trek: Axanar

Lord Garth, FOI wrote: View Post
Love the designs
So for curiosity sake since you are using The updated Jjverse pre narada cannon designs does that mean they are also up scaled in size as well. I believe the jj kelvin was something like 600 meters compared to the jjprise 750 meters
We take cues from the Pre-Narada canon. We take elements of JJ ships, elements of TOS ships, and it is all mixed together by the genius that is Tobias Richter. I give him thoughts, he makes edits and away we go.

I am just incredibly grateful to have Tobias on board. He is not only brilliant, but a helluva nice guy.

Alec
Linnear is offline   Reply With Quote
Old December 28 2012, 08:25 PM   #143
Titan Designer
Fleet Captain
 
Location: Colorado Springs, CO
View Titan Designer's Twitter Profile
Re: Star Trek: Axanar

Linnear wrote: View Post
Lord Garth, FOI wrote: View Post
Love the designs
So for curiosity sake since you are using The updated Jjverse pre narada cannon designs does that mean they are also up scaled in size as well. I believe the jj kelvin was something like 600 meters compared to the jjprise 750 meters
We take cues from the Pre-Narada canon. We take elements of JJ ships, elements of TOS ships, and it is all mixed together by the genius that is Tobias Richter. I give him thoughts, he makes edits and away we go.

I am just incredibly grateful to have Tobias on board. He is not only brilliant, but a helluva nice guy.

Alec
I agree I just can't wait to see them all in action as a fleet.
Titan Designer is offline   Reply With Quote
Old January 3 2013, 10:11 PM   #144
Tom
Rear Admiral
 
Tom's Avatar
 
Location: In your Mind!
Re: Star Trek: Axanar

Linnear wrote: View Post


I am just incredibly grateful to have Tobias on board. He is not only brilliant, but a helluva nice guy.

Alec
Yes Tobias does incredible work!
__________________
AP - Star Trek: Renegades - Starring Walter Koenig, Tim Russ, Robert Picardo & many more - Coming early 2015 - www.startrekrenegades.com

Owner - TrekUnited.com - Forum now re-open! click here
Tom is offline   Reply With Quote
Old January 4 2013, 04:53 AM   #145
lennier1
Commodore
 
lennier1's Avatar
 
Location: Germany
Re: Star Trek: Axanar

Tom wrote: View Post
Linnear wrote: View Post


I am just incredibly grateful to have Tobias on board. He is not only brilliant, but a helluva nice guy.

Alec
Yes Tobias does incredible work!
Though every time I see him work on a fan film project it brings back fond memories of a certain project he supported back in the 90's.
__________________
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
lennier1 is offline   Reply With Quote
Old January 4 2013, 02:24 PM   #146
Linnear
Lieutenant Commander
 
Location: Newport Beach, CA
Re: Star Trek: Axanar

Here is a great montage of the work Sean has done on our costume concepts. This is the basis for the work Christian, will do coming up with the final design, working with Brenda, our costume designer.

I think it is fair to say this level of work has never been done before, and it is awesome to be working with so many great people adding their ideas.

Alec

Linnear is offline   Reply With Quote
Old January 4 2013, 07:08 PM   #147
Titan Designer
Fleet Captain
 
Location: Colorado Springs, CO
View Titan Designer's Twitter Profile
Re: Star Trek: Axanar

Thanks Alec, I personally can't wait to see them made. Especially the away team jackets. THis is building up to be a great production.
Titan Designer is offline   Reply With Quote
Old January 5 2013, 05:35 AM   #148
Linnear
Lieutenant Commander
 
Location: Newport Beach, CA
Re: Star Trek: Axanar

I am happy to say, based on our article in Trekmovie.com, we were approached by a professional composer who is a Star Trek fan to do the score. He loved what he saw of Axanar and contacted me on our Facebook page. His first job in L.A. was working with Bear McCreary of BSG fame, and he now works on Revolution.

His demo is amazing. More to come.

Alec
Linnear is offline   Reply With Quote
Old January 5 2013, 05:07 PM   #149
Captain Atkin
Commander
 
Captain Atkin's Avatar
 
Location: Toronto, Ontario, Canada
Re: Star Trek: Axanar

Linnear wrote: View Post
I am happy to say, based on our article in Trekmovie.com, we were approached by a professional composer who is a Star Trek fan to do the score. He loved what he saw of Axanar and contacted me on our Facebook page. His first job in L.A. was working with Bear McCreary of BSG fame, and he now works on Revolution.

His demo is amazing. More to come.

Alec

Awesome news! Can't wait to hear his music
Captain Atkin is offline   Reply With Quote
Old January 6 2013, 02:28 AM   #150
Danlav05
Commander
 
Danlav05's Avatar
 
Location: Rutland UK
Re: Star Trek: Axanar

I haven't seen Whom Gods Destroy yet but I definitely will though before your first short.

Having seen the Trekmovie article and Facebook, I'm loving the progress on this project. It seems we'll end up with something rather special on our hands!
Danlav05 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 09:44 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.