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Old December 24 2012, 03:27 AM   #1246
Maurice
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Re: Star Ship Polaris

Oh wait...I misread. I thought Dennis was referring to the glow cast by the activated drive grids, not sunlight through the sails when they are glowing.
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Old December 24 2012, 03:28 AM   #1247
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Re: Star Ship Polaris

Yes, but when the grid is lit and glowing the way it does, would it cast a shadow on the hull? It's the source of that blue light, isn't it?

I guess a naked light bulb casts a shadow in daylight even when it's turned on. I must say I'd never paid enough attention to that.

BTW, I don't know if I mentioned that the OBJ file came through with part names but no surface names. The part name for most of the drive elements was "SailRecurve," 1 through 4.

To keep from getting too confused during texturing and rigging I've needed to assign a lot of surface names and I get easily confused. So unless you've got something else in mind I've arbitrarily named these the fins - dorsal and ventral, port and aft. The big rotating structures are the mainsails - dorsal and ventral - and the small structures that open away from them are the topsails, dorsal and ventral.

The idea of something called the "ventral topsail" appeals strongly to me because it makes no sense - a stranger to these vessels would find it unintuitive.

Last edited by Admiral Buzzkill; December 24 2012 at 03:40 AM.
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Old December 24 2012, 06:50 AM   #1248
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Re: Star Ship Polaris

In Max I only deal with object names. The SailRecurve objects were the ones with the slight upward recurve at the tips as opposed to the earlier straight versions. I thought I'd renamed those to something very similar to what you're using, mainsail, topsail, etc, but I guess I never got around to it.
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Old December 24 2012, 11:28 AM   #1249
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Re: Star Ship Polaris

Even a bare flame will cast a shadow when it sits in the path of a stronger light-source. Try it with a lighter or a candle.
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Old December 25 2012, 02:01 AM   #1250
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Re: Star Ship Polaris

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Old December 25 2012, 06:05 AM   #1251
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Re: Star Ship Polaris

c57O? Nice homage!
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Old December 25 2012, 10:05 PM   #1252
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Re: Star Ship Polaris

"Five-seven-ty! Five seven zero, not dee. And there's no one here named 'Robbie', so quit hailing this ship!"
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Old December 26 2012, 01:30 AM   #1253
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Re: Star Ship Polaris

Aye-aye, Skipper.
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Old December 27 2012, 05:15 PM   #1254
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Old December 27 2012, 08:15 PM   #1255
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Re: Star Ship Polaris

Very cool. I really like the gold accents on some of the engine parts. The sail lighting looks very good also, though I'm not sure we ever did decide if they actually light up at any other time than when the ship is about to make an FTL jump.

The fill light on the left side is a little funky and casts some weird shadows. Other than that, looks awesome!
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Old December 27 2012, 08:34 PM   #1256
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Re: Star Ship Polaris

Thanks. I'm trying to get a variety of metallic surfaces into the surface, rather than mainly silver/aluminum/steel.

I was pretty intimidated by those drive grids, but they've really involved less trial and error to get a good look than I'd expected.
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Old January 1 2013, 02:25 AM   #1257
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Old January 1 2013, 07:15 PM   #1258
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Re: Star Ship Polaris

Looks awesome. You gonna do the cargo bay markings and maneuvering thruster warning signs?
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Old January 1 2013, 09:25 PM   #1259
Admiral Buzzkill
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Re: Star Ship Polaris

Actually, right now I've got a problem working out the fin rotations - check your email when you have a chance. The different coordinate systems between LW and MAX - along with the fact that LW uses one nomenclature for positioning and a different one for rotation - is kicking my butt.

Did you have texture maps for the warning signs, et al? I got one for the ship's name (and actually modeled the name and the hull number as part of the mesh using the same font).
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Old January 2 2013, 07:26 AM   #1260
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Re: Star Ship Polaris

It's looking wonderful, I want a model of this on my desk!
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