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#1201 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
I've decided on a certain panel scale and trying to maintain a consistency about that over the various surfaces where any panel shading is used. Even if this ship were larger than it is, I think the paneling on a lot of the Star Trek ships is under-scaled. Someone calculated that the average panel size on Excelsior would work out to under a foot square! ![]() The mesh conversion is done, BTW.
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I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#1202 |
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Commodore
Location: Huntsville, AL, USA
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Re: Star Ship Polaris
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B.J. --- bj-o23.deviantart.com |
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#1203 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
Try to avoid panel lines that intersect windows, vents and other apertures. They wouldn't build a real ship that way and the eye instinctively registers it as unrealistic. Don't forget hatches and access panels, though they should be minimally and logically placed. If your UV mapping allows it, you might also include some markings, decals, signage, etc. I did some warning indicators for the maneuvering thrusters in one of the concept sketches that I could send you. I also had red markings surrounding the lander module bays that you might consider reapplying. Oh, did I send you the name and registry number graphics earlier?
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www.vektorvisual.com |
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#1204 |
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Commodore
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Re: Star Ship Polaris
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First delete the default cube. |
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#1205 |
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Commodore
Location: Dundee, Scotland, UK
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Re: Star Ship Polaris
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Star Trek: Intrepid |
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#1206 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
Ditto on avoiding panels that cross windows, etc, although one of these comes pretty close and I probably ought to eliminate that panel break altogether. I may eliminate the specularity map that matches the panel break-up in favor of something more general. You look at real world large vehicles - aircraft carriers or even commercial aircraft - you don't see the kind of patchwork variations in color, glossiness and so on that I think were really popularized by Star Trek (tracking back to the paint finish on the ST:TMP model). Most such things are painted or otherwise surface treated for protective purposes and cleaned with some regularity. The obvious reason for doing it with models is to add scale, doubly so with CG models where the polygons themselves don't have render with the surface imperfections of plastic, metal or paint. It also seems to be the rule that CG models rendered for orthos and other stills look over-painted relative to how they appear under the "lighting" conditions and blur introduced in video animation.
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I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#1207 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
If I ever get around to texturing the 3ds Max version of this, I'd like to do a full UV mapping of the whole model and then do some really nice, hi-res maps with bolts and rivets, rain streaks and light corrosion (from those brief periods when it was actually planetside), re-entry carbonization, etc. Hopefully I'll get around to that one day.
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www.vektorvisual.com |
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#1208 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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#1209 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
I just merged a couple of panels to get that one forward window away from the edge. ![]() Oh, BTW - you did give me the registry maps, thanks.
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I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. Last edited by Admiral Buzzkill; December 13 2012 at 12:37 AM. |
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#1210 |
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Rear Admiral
Location: In San Francisco, Subterra
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Re: Star Ship Polaris
More than anything I am glad that by bringing him into the mix, I might have played some tiny role in putting a talented artist in a position to get noticed and hopefully be able to pursue his passion and profit. I think I speak for all of us when I say that we'd benefit along with him from that good fortune.
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The Federation Reference Series Last edited by aridas sofia; December 14 2012 at 04:27 AM. |
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#1211 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
Hopefully one day soon I'll be able to go back and give the Kiaga the proper finish it deserves!
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www.vektorvisual.com |
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#1212 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() Most of this new stuff is still unfinished and not remotely cleaned up, but it's getting there.
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www.vektorvisual.com |
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#1213 |
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Fleet Captain
Location: Portland, OR
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Re: Star Ship Polaris
--Alex
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Check out my website: www.goldtoothstudio.squarespace.com |
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#1214 |
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Commodore
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Re: Star Ship Polaris
If only you'd been around before J.J. Abrams said, "Awww, fuckit, let's just do a brewery instead!"
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First delete the default cube. |
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#1215 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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