|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Gaming Non-Star Trek Gaming |
![]() |
|
|
Thread Tools |
|
|
#46 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." |
|
|
|
|
#47 | ||
|
Rear Admiral
Location: Ireland
|
Re: Kerbal Space Program
![]()
The game also simulates the Oberth effect, so you'll get far better fuel efficiency if you perform your interplanetary burns while in Low Kerbin Orbit than you will if you escape Kerbin's gravity-well and then perform the burn. Last I heard, Mechjeb doesn't know how to do this yet, so that's one advantage to flying manually.
__________________
...so many different suns... |
||
|
|
|
|
#48 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
BTW if a Kerbie touches a monolith, does Also Sprach Zarathustra ring out and the little guy get a bit brainier? I suppose the Mun and Kerbol have to be in the right alignment. That's another thing - I wounder if there are eclipses.
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." |
|
|
|
|
#49 |
|
Vice Admiral
Location: I'm at WKRP
|
Re: Kerbal Space Program
There is a sun, there are planets, there are moons. Various ones have day/night cycles. How can you not have eclipses? Or do you mean eclipses where the sun just happens to have the same visual size of the eclipsing body like with our sun and moon?
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
|
|
|
|
#50 | |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
Kerbol radius R = 261,600 km Mun radius r = 200 km Kerbin - Mun mean distance d = 12,000 km Kerbin - Kerbol mean distance D = 13,600,000 km As R/D = 0.019 radians, and r/d = 0.016 radians, eclipses would probably be annular only. From the figures I have I believe the Mun's orbit is aligned with the plane of the ecliptic so there should be such an eclipse every orbit. Objects do appear to cast shadows, but I'm now wondering if, say, distant objects such as the Mun do. The shadow for an annular eclipse wouldn't be as pronounced as for a total eclipse, of course. ETA regarding the slingshot after thinking about it some more. For a 2-body encounter in the frame of reference (FoR) of the planet, the magnitude of the non-propelled spacecraft's entry and exit velocities are the same, although the direction vectors are different, of course. However, seen from the FoR of a third body, such as Kerbol, the magnitude of the entry and exit velocities would appear to differ by up to twice the speed of the planet relative to the third body - the sign of the difference and its magnitude depending on the direction of the encounter relative to the planet's orbital velocity vector. The planet also loses or gains a tiny fraction of its momentum seen from this FoR. So, multibody calculations aren't required for this aspect of the game as Sojourner states, although they wouldn't be sufficiently precise for real probes.
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." Last edited by Asbo Zaprudder; December 13 2012 at 02:09 PM. |
|
|
|
|
|
#51 | |||
|
Rear Admiral
Location: Ireland
|
Re: Kerbal Space Program
But something magical does happen if you attempt to touch the monolith on the magic boulder: You explode.
![]()
They were working to implement planetary shadows for 0.18, but it was a bit buggy and was held back for the next major release. They showed a spacecraft on the dark side of Kerbin that was barely visible due to the lack of illumination, and said that the effect should work for eclipses as well. So that's something to look forward to in 0.19.
__________________
...so many different suns... |
|||
|
|
|
|
#52 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
ETA - Oh yes, and I'd like a long f spy camera. I think there are some camera modules, but these don't work so well at the moment. A camera and docking target would also be very useful for docking.
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." Last edited by Asbo Zaprudder; December 13 2012 at 07:37 PM. |
|
|
|
|
#53 |
|
Vice Admiral
Location: I'm at WKRP
|
Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
|
|
|
|
#54 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
![]() ETA latest tally of anomalies after orbital surveys: Kerbin 8 Mun 7 Minmus 1 Moho 1 Eve 0 (under mercury?) Gilly 0 Duna 3 Ike 1 Jool 0 Lanthe 0 (under water?) Vall 1 Bop 1 Tylo 2 Pol 0 Dres 0
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." Last edited by Asbo Zaprudder; December 13 2012 at 11:08 PM. |
|
|
|
|
#55 |
|
Rear Admiral
Location: Ireland
|
Re: Kerbal Space Program
__________________
...so many different suns... |
|
|
|
|
#56 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
I'm currently thinking about how I can modify existing parts to simulate an Orion project nuclear pulse engine with an Isp of 10,000s and a thrust of 4 MN. For comparison, each F1 engine on the Saturn V S-1C stage had an Isp of 263s and a thrust of 6.8 MN. So I guess it would be like a _very_ powerful ion drive. Perhaps I can modify a decoupler to keep going bang. For the Earth, I'd need 800 140-tonne yield bombs each weighing 0.5 tonnes to put 1,600 tonnes into orbit. Going to need to recalculate for Kerbin... ETA: As I don't know how to use Blender, I scaled up the mini Oscar fuel tank (as the nuke dispenser), the xenon tank (as a large gas bag shock absorber), and the ion engine (as the pusher plate and mechanical shock absorbers) by a factor of 16 in each linear dimension, made a new resource "Nukes", and set the engine parameters to Isp = 10,000s and thrust variable between 0 and 6 MN. The engine is tuned to destroy itself if you go higher than 4 MN for too long. Goes like a bat out of hell (pulling max 7Gs with a tiny payload), but as its mass is several hundred tonnes, it's a bugger to steer. I think I'll have to use large chemical rockets as vernier thrusters.
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." Last edited by Asbo Zaprudder; December 15 2012 at 03:12 PM. |
|
|
|
|
#57 |
|
Vice Admiral
Location: I'm at WKRP
|
Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
|
|
|
|
#58 |
|
Rear Admiral
Location: Chairman of the bored
|
Re: Kerbal Space Program
__________________
"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world." |
|
|
|
|
#59 | |
|
Rear Admiral
Location: Ireland
|
Re: Kerbal Space Program
I'm really liking the unmanned probes, they're light and there's no expectation to plan for a return journey, I can see why NASA likes them so much more than manned missions. My current goal is to get a satellite to orbit and a lander to touch down on every world in the game. The difficult part is keeping track of all the launch-windows/orbital adjustments/intercepts, it's like rocket juggling.
__________________
...so many different suns... |
|
|
|
|
|
#60 |
|
Vice Admiral
Location: I'm at WKRP
|
Re: Kerbal Space Program
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 08:29 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.













But something magical does happen if you attempt to touch the monolith on 




