RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,782
Posts: 5,434,648
Members: 24,841
Currently online: 464
Newest member: annieslc

TrekToday headlines

Trek Comics Sneak Peek
By: T'Bonz on Sep 23

German Volkswagen Campaign Features Trek Actors
By: T'Bonz on Sep 23

Shatner And Nimoy In Trek 3?
By: T'Bonz on Sep 23

The Art of John Alvin Book Review
By: T'Bonz on Sep 23

Episode Four of The Red Shirt Diaries
By: T'Bonz on Sep 22

Star Trek: The Compendium Review
By: T'Bonz on Sep 22

Orci Drops Rangers Project
By: T'Bonz on Sep 22

Retro Review: Image in the Sand
By: Michelle on Sep 20

Star Trek: Shadows Of Tyranny Casting Call
By: T'Bonz on Sep 19

USS Vengeance And More Starship Collection Ships
By: T'Bonz on Sep 19


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old November 27 2012, 08:33 AM   #1096
sojourner
Admiral
 
sojourner's Avatar
 
Location: I'm at WKRP
Re: Star Ship Polaris

Oh, I like that! The big pipes are nice and you still manage to make it not look like a brewery. One suggestion maybe. Continue the overhead beam with the red lighting past the column and on into the core structure. It'll tie the live action area into the cgi backdrop better.


The bridge looks nice. Are those all lcd screens that we can see or are some of them static backlit plates?
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while...
sojourner is offline   Reply With Quote
Old November 27 2012, 11:51 AM   #1097
Patrickivan
Fleet Captain
 
Patrickivan's Avatar
 
Location: Ontario, Canada
Re: Star Ship Polaris

sojourner wrote: View Post
I haven't seen any pics of the bridge, but the physical console in the above pics looks very solidly TOS Trek to me with maybe a hint of ST:Ent.
Thought it was just me too. Including the command deck being very TOS and the uniforms having a 50's vibe.

It's funny though because the exterior of the ship just looks amazing and completely non-trek.
__________________
http://patrickivan.wordpress.com/page/2/

40 Years and ticking. Damn, that's too old fashioned.
40 years and still processing!
Patrickivan is offline   Reply With Quote
Old November 27 2012, 04:19 PM   #1098
Admiral Buzzkill
Fleet Admiral
 
Re: Star Ship Polaris

Oh yeah, I like the feeling of that design. Crowded.

The Command Deck set used a combination of LCDs and backlit graphics. The lighting guys spent some time getting the illumination balanced so that it's not so easy to pick out the difference at a glance. And then there are times when we replace a static graphic with an animation in post.

I definitely wanted an old-fashioned look to the set - physical buttons and switches, etc.
Admiral Buzzkill is offline   Reply With Quote
Old November 27 2012, 08:48 PM   #1099
USS Intrepid
Commodore
 
USS Intrepid's Avatar
 
Location: Dundee, Scotland, UK
Re: Star Ship Polaris

Nice work on the engineering deck. Certainly fits the feel of the thing, at least from my rather limited perspective.
__________________
Star Trek: Intrepid
USS Intrepid is offline   Reply With Quote
Old November 28 2012, 08:24 AM   #1100
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Star Ship Polaris

Another step closer. I'm starting to work on some depth cues and making the separate elements more cohesive.

__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old November 28 2012, 04:41 PM   #1101
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Star Ship Polaris

In case anyone is wondering, the gap above the console the middle crewman is working at is going to be filled with a flat-screen display, and there will be another on the back side of it facing toward the center of the engine room, which you'll be able to see on the far side just over his left shoulder. The display graphics from the previous concepts will be reused here, including the round monitors. I think we've captured the gritty mechanical ambiance, now it's time to tech it up a bit.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old November 28 2012, 09:25 PM   #1102
Maurice
Vice Admiral
 
Maurice's Avatar
 
Location: Maurice in San Francisco
Re: Star Ship Polaris

Can you sketch over the console a bit? I'd like to see what you'd do if it were a blank slate.
__________________
* * *
"If you wanted to get a good meeting... just go in and
say 'darker, grittier, sexier' and whatever."
—Glen Larson, 2010
Maurice is offline   Reply With Quote
Old November 28 2012, 09:32 PM   #1103
Admiral Buzzkill
Fleet Admiral
 
Re: Star Ship Polaris

Seconded.
Admiral Buzzkill is offline   Reply With Quote
Old November 29 2012, 12:20 AM   #1104
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Star Ship Polaris

Okay, I'll see what I can do.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old November 29 2012, 03:55 AM   #1105
Venardhi
Vice Admiral
 
Venardhi's Avatar
 
Location: Constant transit
Send a message via AIM to Venardhi Send a message via Windows Live Messenger to Venardhi
Re: Star Ship Polaris

You might find this helpful in your texturing efforts: http://quixel.se/ddo/
__________________
"There is no reason why good cannot triumph as often as evil. The triumph of anything is a matter of organization. If there are such things as angels, I hope that they are organized along the lines of the Maffia." - Winston Niles Rumfoord.
Venardhi is offline   Reply With Quote
Old November 30 2012, 06:14 AM   #1106
USS Mariner
Rear Admiral
 
USS Mariner's Avatar
 
Location: Homestate of Matt Jefferies
View USS Mariner's Twitter Profile Send a message via AIM to USS Mariner Send a message via Windows Live Messenger to USS Mariner
Re: Star Ship Polaris

All this just makes me even more irritated that my new Wacom Bamboo Pen still doesn't play nice with my laptop. Grrr.

As for Vek's work, HNNNNNNNG.

BTW Maurice & Dennis, I'm still available for any VO work or bits you might need. I figured you have all the principal stuff done by now, but I'm still willing to lend a hand, erm, song.
__________________
Ignorance is forgivable,
Arrogance is reprehensible,
Narcissism is intolerable.

Subspace Commns Network ~ Visit Marinina!
USS Mariner is offline   Reply With Quote
Old November 30 2012, 08:32 AM   #1107
Maurice
Vice Admiral
 
Maurice's Avatar
 
Location: Maurice in San Francisco
Re: Star Ship Polaris

We have a lot of background chatter on the command deck coming through intercoms and stuff. We've already got Erik Braa (demo reel here) doing a lot of voice work, but he won't cover all of it, so I'll keep you in mind.
__________________
* * *
"If you wanted to get a good meeting... just go in and
say 'darker, grittier, sexier' and whatever."
—Glen Larson, 2010
Maurice is offline   Reply With Quote
Old December 1 2012, 08:56 AM   #1108
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Star Ship Polaris

More progress. I've omitted the foreground consoles for the moment because I'm in the process of redesigning them and I wanted to showcase the stuff in the background anyway.



This is getting pretty close to where I want it. Still have a fair amount of polishing to do and a number of details left to add, but I'm happy with the overall look.

Funny how this stuff works. Earlier this afternoon I was fussing with this thing, trying to balance the values and just make it look halfway decent, and I didn't feel like I was getting anywhere. I was getting downright discouraged in fact. Then somewhere along the line it just sort of came together, more or less. I think adding the floor texture really helped, made it seem more like a complete space.

Anyway, more to come before the weekend is out.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old December 1 2012, 09:05 AM   #1109
Maurice
Vice Admiral
 
Maurice's Avatar
 
Location: Maurice in San Francisco
Re: Star Ship Polaris

Vektor wrote: View Post
Now that's the stuff!

We can imagine there's a big-old space boiler/reactor/whatever in the middle there, buried behind the consoles and other equipment. It feels like an engine room instead of a lava lamp.

I kinda want there to be a few ladders in there to let the engineers climb up and bang on the pipes and junk above.

re the consoles: When putting the buttons on the consoles I came up with certain rules to make them feel real and not a jumble of colored lights. As in the image below, we tended to make banks, rows and columns out of a single color. Sometimes we'd have two or three of one color with a single different color on the end, as if the identically colored ones are mode selectors and the differently colored end one is an activator switch (I've designed my fair share of user interfaces for games, so I have a good sense for what appears to be practical and designed).

Each station had three sections. The leftmost one, with the silvery boxes with the flip-up covers, were intended to be intercoms, with controls for the various monitors just below the silver boxes.

__________________
* * *
"If you wanted to get a good meeting... just go in and
say 'darker, grittier, sexier' and whatever."
—Glen Larson, 2010

Last edited by Maurice; December 1 2012 at 10:03 PM.
Maurice is offline   Reply With Quote
Old December 1 2012, 09:40 AM   #1110
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Star Ship Polaris

The console buttons in the illustration above are actually lifted right from the set photos you guys have posted on Facebook, though I did partly rearrange them back when I was planning for this console to be manned by a single technician rather than two.

They're only temporary at the moment, though I will probably take advantage of that nice big image you just posted to steal some better quality versions for the final.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 06:17 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.