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#1096 |
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Vice Admiral
Location: I'm at WKRP
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Re: Star Ship Polaris
One suggestion maybe. Continue the overhead beam with the red lighting past the column and on into the core structure. It'll tie the live action area into the cgi backdrop better.The bridge looks nice. Are those all lcd screens that we can see or are some of them static backlit plates?
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Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#1097 | |
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Fleet Captain
Location: Ontario, Canada
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Re: Star Ship Polaris
It's funny though because the exterior of the ship just looks amazing and completely non-trek.
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http://patrickivan.wordpress.com/page/2/ "Perception isn't Reality. Perception is our interpretation of Reality. And Reality remains, despite perception." Me |
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#1098 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
The Command Deck set used a combination of LCDs and backlit graphics. The lighting guys spent some time getting the illumination balanced so that it's not so easy to pick out the difference at a glance. And then there are times when we replace a static graphic with an animation in post. I definitely wanted an old-fashioned look to the set - physical buttons and switches, etc.
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I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#1099 |
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Commodore
Location: Dundee, Scotland, UK
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Re: Star Ship Polaris
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Star Trek: Intrepid |
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#1100 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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#1101 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
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www.vektorvisual.com |
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#1102 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#1103 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#1104 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
__________________
www.vektorvisual.com |
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#1105 |
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Vice Admiral
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Re: Star Ship Polaris
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"There is no reason why good cannot triumph as often as evil. The triumph of anything is a matter of organization. If there are such things as angels, I hope that they are organized along the lines of the Maffia." - Winston Niles Rumfoord. |
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#1106 |
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Rear Admiral
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Re: Star Ship Polaris
As for Vek's work, HNNNNNNNG. ![]() BTW Maurice & Dennis, I'm still available for any VO work or bits you might need. I figured you have all the principal stuff done by now, but I'm still willing to lend a hand, erm, song.
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Ignorance is forgivable, Arrogance is reprehensible, Narcissism is intolerable. Subspace Commns Network ~ Visit Marinina! |
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#1107 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
__________________
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#1108 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() This is getting pretty close to where I want it. Still have a fair amount of polishing to do and a number of details left to add, but I'm happy with the overall look. Funny how this stuff works. Earlier this afternoon I was fussing with this thing, trying to balance the values and just make it look halfway decent, and I didn't feel like I was getting anywhere. I was getting downright discouraged in fact. Then somewhere along the line it just sort of came together, more or less. I think adding the floor texture really helped, made it seem more like a complete space. Anyway, more to come before the weekend is out.
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www.vektorvisual.com |
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#1109 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
We can imagine there's a big-old space boiler/reactor/whatever in the middle there, buried behind the consoles and other equipment. It feels like an engine room instead of a lava lamp. ![]() I kinda want there to be a few ladders in there to let the engineers climb up and bang on the pipes and junk above. ![]() re the consoles: When putting the buttons on the consoles I came up with certain rules to make them feel real and not a jumble of colored lights. As in the image below, we tended to make banks, rows and columns out of a single color. Sometimes we'd have two or three of one color with a single different color on the end, as if the identically colored ones are mode selectors and the differently colored end one is an activator switch (I've designed my fair share of user interfaces for games, so I have a good sense for what appears to be practical and designed). Each station had three sections. The leftmost one, with the silvery boxes with the flip-up covers, were intended to be intercoms, with controls for the various monitors just below the silver boxes.
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." Last edited by Maurice; December 1 2012 at 10:03 PM. |
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#1110 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
They're only temporary at the moment, though I will probably take advantage of that nice big image you just posted to steal some better quality versions for the final.
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www.vektorvisual.com |
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One suggestion maybe. Continue the overhead beam with the red lighting past the column and on into the core structure. It'll tie the live action area into the cgi backdrop better.











