RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 135,756
Posts: 5,216,411
Members: 24,216
Currently online: 839
Newest member: kasmuruis

TrekToday headlines

Q Meets NuTrek Crew
By: T'Bonz on Apr 18

Pine In Talks For Drama
By: T'Bonz on Apr 18

New X-Men: Days of Future Past Trailer
By: T'Bonz on Apr 17

Nimoy to Receive Award
By: T'Bonz on Apr 17

Star Trek Special: Flesh and Stone Comic
By: T'Bonz on Apr 16

These Are The Voyages TOS Season Two Book Review
By: T'Bonz on Apr 16

Kirk’s Well Wishes To Kirk
By: T'Bonz on Apr 15

Quinto In New Starz Series
By: T'Bonz on Apr 15

Star Trek: Horizon Film
By: T'Bonz on Apr 14

Star Trek: Fleet Captains Game Expansion
By: T'Bonz on Apr 14


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old November 30 2012, 10:46 AM   #16
Mytran
Fleet Captain
 
Mytran's Avatar
 
Location: North Wales
Re: Kirk's Television Enterprise Deck Plans WIP

I hadn't thought of it as a shutter! Maybe it is a combo shutter/de-stresser?

The fact that the emitter is on top of that raised chair is also interesting. A futuristic relaxation seat, beaming Relaxo-waves directly into the occupant's brain?

Last edited by Mytran; November 30 2012 at 11:03 AM.
Mytran is offline   Reply With Quote
Old November 30 2012, 01:55 PM   #17
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

Mytran wrote: View Post
"I hadn't thought of it as a shutter! Maybe it is a combo shutter/de-stresser?"
I'd like to think that Dr. Boyce's alcohol would be doing the de-stressing. Whatever the case, in the final deck plans / blueprints there probably won't be a permanent window, so the viewer can decide for him- or herself what she likes that thing to be ("I don't know what it is, but it's green" ).

I just want to emphasize that Pike's cabin will be on main deck 3. At the end of the corridor to his cabin there is the circular briefing room or briefing lounge from the pilots. To place these circular rooms below the bridge in the center of the saucer seems mandatory to me. Needless to add that I like the idea of a briefing room right below the bridge. Unfortunately TOS then took a different route and it took some time unless TNG went back to the original (?) idea and located it in close proximity.

Should be interesting to allign Pike's cabin and corridor with that U-shaped main deck 3 corridor seen in Let That Be ...

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old November 30 2012, 02:18 PM   #18
Mytran
Fleet Captain
 
Mytran's Avatar
 
Location: North Wales
Re: Kirk's Television Enterprise Deck Plans WIP

Robert Comsol wrote: View Post
Mytran wrote: View Post
"I hadn't thought of it as a shutter! Maybe it is a combo shutter/de-stresser?"
I'd like to think that Dr. Boyce's alcohol would be doing the de-stressing.
Well absolutely!

The circular briefing room (AKA "Briefing Lounge", according to WNMHGB) does inded lend itself nicely to being in the central location. Captain Robert April who used to post here had a similiar setup, if I recall correctly.
What makes less sense is that Pike's cabin is also mostly circular, what's with all the bloomin' circles? ...

As for Bele and Lokai's chase around Deck 3, that makes a lot more sense if Deck 3 is NOT in the teardrop section. Otherwise they'd practically run into each other on the first lap! The only issue is that means Deck 2 will have to be very tall - which could work, and Pike could still have his quarters there.

P.S.
Thinking about it, my 2001 Enterprise plans did include the LTBYLB corridors in the teardrop section - I'll try and dig out a scan later today.
Mytran is offline   Reply With Quote
Old November 30 2012, 04:48 PM   #19
chronografer
Ensign
 
Location: Colorado
Re: Kirk's Television Enterprise Deck Plans WIP

Speaking of circular rooms and corridors...
Okay-here is an off-the-wall approach (no pun intended) that I just have to blurt out and get out of my mind. Circular corridors in the secondary hull? Sure. They could match the cross section going floor to floor from the main sensor dish to the hangar bay.
Now THAT would be a different approach... but I have too many other things I am pursuing to try to work that one out. Of course, the obvious problem would be the windows, which would now be full-height vertical.
Okay... I can focus again.
+RK
chronografer is offline   Reply With Quote
Old November 30 2012, 07:21 PM   #20
Mytran
Fleet Captain
 
Mytran's Avatar
 
Location: North Wales
Re: Kirk's Television Enterprise Deck Plans WIP

I wonder if you've ever seen the Starfleet Museum? It lists a whole range of pre-TOS ships which (in the early years) did indeed stack the decks in the way you describe. The first in line of these ships is the Bison class, which I highly recommend reading.

As to fitting the decks into the Enterprise's secondary hull that way, the conical shape would tend to get in the way I think. As a result, the full radius of the circular corridor sections which could fit would be about the same size as Robert_Comsol's ful circles on his Decks 12 & 13. This is quite a lot tighter than what appears onscreen.

Last edited by Mytran; November 30 2012 at 11:16 PM. Reason: added second paragraph
Mytran is offline   Reply With Quote
Old November 30 2012, 11:12 PM   #21
Mytran
Fleet Captain
 
Mytran's Avatar
 
Location: North Wales
Re: Kirk's Television Enterprise Deck Plans WIP

EXTRA! I've dug out my old Deck 3, and they are posted below. The 2001 plans contain various errors and odd interpretations that need updating, but the one thing I was keen on then (and am still) is that the radius of the curved corridor is kept the same as on the show. Hence this odd setup:

(click for full size)

I did not include Pike's cabin in this Deck 3, but was primarily guided by the chase in Let That Be Your Last Battlefield. Rec Room 6, Deck 3 (from Charlie X) is present, and I decided to turn the area under the teardrop's yellow rectangle into a cargo bay (with the yellow rectangle as a cargo bay door).

The chase that Bele & Lokai undertake is plotted below:

(click for full size)

Lokai starts on the red spot and follows the yellow path (turning to brown) which crosses the original route and carries accross the cargo bay, onto the ladder in the southern corridor and down to Deck 4. It is on Deck 4 where I placed the "Crewman's Lounge" and "Recreation Room 3"

So, there you go! hope that is interesting (or at least an amusing diversion)
Mytran is offline   Reply With Quote
Old December 1 2012, 12:29 AM   #22
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

@ Mytran

If I understood correctly you were under the impression that most of Lokai's and Bele's running in Let That Be took place on Main Deck 3? When I recently saw the episode again, I was under the impression these two were somehow limited to use the turbo lift only down to Deck 3 and from there and further down used ladders, ramps or stairways (we didn't get to see) to get to the lower decks and eventually to a transporter room in the saucer.

Here comes Engineering Deck 10, which – momentarily – is heavy WIP and illustrates a variety of designing options: https://www.dropbox.com/s/4daovy1ic9...compressed.JPG

For obvious personal reasons, I really want to make this deck look great and at the same time keep it functional, accurate and in accordance with the other E-Decks and in particular the circular arrangement (which we gonna see again on Deck 9).

Ever since I was a kid, I had always wondered what’s behind these 5 horizontal windows on the engineering hull (guess that’s where my interest in blueprints comes from) but I had not imagined that I’d have to answer that for myself one day.

Originally I had always believed this to be some kind of mess hall for the engineering crew. Then I thought these might be first class quarters with a fabulous outside view (for whom?). Finally, given the popularity cruise ships enjoyed in the last decades, I was thinking along the lines of a promenade deck which could be a good compromise between the aforementioned two.

http://tos.trekcore.com/hd/albums/1x...ehdalt0080.jpg

I felt this corridor from the alternate edit of Where No Man Has Gone Before to be quite an eye-opener for multiple reasons:

1. This is not a closed corridor. The multiple shadow casting of the by passers suggests an open space with bright lights (in this scene we are at red alert, night time illumination would be off!).

2. We can clearly see Sulu and Dr. Boyce entering from that open space, so there’s some extra space right to the corridor.

3. In the scene where Gary Mitchell passes through this corridor we can clearly see two plant pots behind the semi-transparent wall panel (left in the shot illustrated) which suggests crew quarters which is further enhanced by the black cabin number signs (below the name plaques).

And last but not least, the spacing between the overhead artificial gravity units is unusually wide but seems to appear wide enough to fit the panoramic exterior windows in between the beams of the ship’s structural skeleton (where the overhead AG units end).

Below the windows (walking or sitting height?) there could be little tables like in a train car or fast food restaurant where you could have a coffee and/or a snack which eventually would make these corridors “Ten Port” and “Ten Starboard” (assuming that TNG’s “Ten Forward” could be rooted in some kind of Starfleet tradition).

For WIP purposes the corridor on the port side would be the one Sulu and Dr. Piper used. Notice how the angle of the corridor roughly aligns to transit into the circular structure of the corridor (we don’t see the “Environmental Engineering” ladder on the opposite side of the WNM corridor, thus might be entitled to ignore its existence, here).

On the starboard side, however, the angle piece of the corridor matches rather perfectly the angle of the reactor corridor featured in In a Mirror, Darkly (second part). It could be that this is instead the corridor Gary Mitchell used in the alternate edit of WNM (and not the one on Deck 12) to make his way to the bow and eventually to the turbo lift transfer point on Deck 8 where I assume he caught up with Kirk and Spock.

Another issue on this deck is the question where to place the (WNM) transporter (i.e. if you concur with my theory in the deck plan annotations).

First, I placed it at the port bow, but obviously the starboard stern is another option, too and I think that would be a better location (although at the expense of crew quarters):

I don’t exactly understand the difference between a “promenade” and a “wraparound” deck on a ship, but someone told me, that the promenade deck has an unobstructed view while on a wraparound deck you have the lifeboats in your sight. Lifeboats? Where are the lifeboats on this deck? Obviously in Star Trek the transporter room performs most of the functions a lifeboat has in real life, so it almost appears logical to rather have it close to one promenade or wraparound corridor, I’d dare to say.

As this deck is currently an experimentation battleground, I also added some variations of the Season One corridor end with the ‘bulb’ next to the transporter and various sickbays (from WNM).

As for the crew quarters it appears these would look best in an alignment parallel to the central axis (stern, illustrated) and in a circular fashion (echoing the corridors from below and above) further to the bow (not yet illustrated).

At 3 o’clock the inner corridor is from the scene in The Ultimate Computer (Dr. Daystrom arrives having used the tri-ladder, Kirk and McCoy arrive coming from the port side).

Does there really have to be a corridor connecting to the promenade corridor on the port side? On second thought, I'd now say no, the multi-purpose room near the warp engine room one deck above can house a stairway which Kirk and McCoy simply used to get down to Deck 10 (of course in an arrangement not obstructing the first ladder to the Emergency Manual Monitor).

Let me know how you feel about it.

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old December 1 2012, 08:11 PM   #23
Albertese
Commodore
 
Albertese's Avatar
 
Location: Portland, OR
Re: Kirk's Television Enterprise Deck Plans WIP

A few thoughts...

First of all, I realize you're trying to make use of the sets as seen literally on the show, but it seems to me that there are too many turbolifts. Why should they crew need so many lift stops? It just seems to be taking up more deck space than would be efficient.

Next, I'm not sure you need so many transporters either. Having one fore and aft on deck 10 and 14 seems like overkill. Also, your Deck 10 Aft transporter has a turbolift run directly below it, where I would have expected to find transporter machinery.

I do like the sickbay ward near the transporter, it makes sense to have a "satellite office" in the secondary hull. But the Deck 14 transporters/sickbay wards make more sense to me than do the Deck 10 facilities.

The Shuttlecraft on Deck 13 seem awfully close packed. I would expect that, even when stowed, there would be a meter or two of walkway surrounding each craft, for inspections and maintenance purposes; even though most heavy duty maintenance and repairs would be done on some sort of shop/garage set-up, I suppose there must be some things that can be done in the parking stall. Whatever the shuttlecraft equivalent of an oil change or that sort of thing.

Also, the Deck 13 shuttle storage makes me wonder about how well the radial/circular corridor set-up utilizes the deck space. I think you're going to end up with lots of odd little nooks and crannies that will be weird to fill.

Also, to address your "promenade" idea where nearby transporters are equivalent to lifeboats... The reason why lifeboats are near promenade/wraparound decks, is because it's a broad open deck space where the passengers and crew can assemble and load up the boats which have to be there in order to be lowered to the water's surface. As there would be no requirement to have transporters near the outer hull, I see no need to have them near to a promenade area. Especially since they only offload people from the ship six at a time, I suppose any corridor would be as good a place to assemble the crew as a promenade deck.

I have mixed emotions regarding how many meandering corridors there are. On one hand, it does seem to be an inefficient arrangement and poor utilization of the deck space. However, there are references in the show to the lower decks being maze-like, so that might work out. I especially refer to Deck 10... there's all kind of goofy corridors there but it looks believable in an odd way.

Also, what anti-gravity units are you referring to? Do you mean those trusses running across the corridor ceiling? If so, what evidence is there that these have anything at all to do with gravity? If it's just your own take on it, that's cool, I was just wondering if there was anything more than that...

Having said all that, I'm super excited to see this project develop. I'm certainly going to steal a few of your ideas for my own project. I like how you have Deck 14 with the transporters and smaller medical ward. And I've been thinking of using a circular corridor in my own take on the secondary hull, so it's fascinating to see how it plays out in your project.

Keep up the great work!

--Alex
__________________
Check out my website: www.goldtoothstudio.squarespace.com
Albertese is offline   Reply With Quote
Old December 1 2012, 09:49 PM   #24
Mytran
Fleet Captain
 
Mytran's Avatar
 
Location: North Wales
Re: Kirk's Television Enterprise Deck Plans WIP

Robert Comsol wrote: View Post
If I understood correctly you were under the impression that most of Lokai's and Bele's running in Let That Be took place on Main Deck 3? When I recently saw the episode again, I was under the impression these two were somehow limited to use the turbo lift only down to Deck 3 and from there and further down used ladders, ramps or stairways (we didn't get to see) to get to the lower decks and eventually to a transporter room in the saucer.
Certainly they began their chase on Deck 3 - then there is some random corridor running before Spock announces that Lokai and Bele have arrived on Deck 5 (where the Transporter Room seems to be). My 2001 plans spread the action through decks 3, 4 & 5, although the first couple of shots were located on Deck 3. But I have a whole new setup in mind for my revised versions, so moving on to...

Robert Comsol wrote: View Post
...I was thinking along the lines of a promenade deck...
I like this notion, it gives a good justification for the long corridor as well as the ridiculous number of windows on the secondary hull (which is supposed to be an Engineering hull, so why the need for the huge number of viewports?

Anyway, to clear up your solution to the promenade - did you mean that the corridor is like a double-wide area, with chairs, tables and portholes hidden from view on the right?


The way the camera is set up, this is at least a possibility!

Of course, small rooms would be a more sensible design (in case of porthole fractures)

Albertese wrote: View Post
...I realize you're trying to make use of the sets as seen literally on the show, but it seems to me that there are too many turbolifts. Why should they crew need so many lift stops? It just seems to be taking up more deck space than would be efficient.
I agree as well - but for whatever reason, Starfleet personnel seem to require multiple lift stops at frequent intervals - this lazy oddity crops up not only in TOS but TMP, TNG and VOY as well.
Mytran is offline   Reply With Quote
Old December 1 2012, 10:50 PM   #25
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

Albertese wrote: View Post
"First of all, I realize you're trying to make use of the sets as seen literally on the show, but it seems to me that there are too many turbolifts. Why should they crew need so many lift stops? It just seems to be taking up more deck space than would be efficient."
Wherever I can, I'll be happy to eliminate turbo lifts and/or have "deck elevators" instead. Of course, it would take up less space to have one central turbo shaft running along the central axis but then you'll need to split the antimatter pod assembly in the middle.

Albertese wrote: View Post
"Next, I'm not sure you need so many transporters either. Having one fore and aft on deck 10 and 14 seems like overkill. Also, your Deck 10 Aft transporter has a turbolift run directly below it, where I would have expected to find transporter machinery."
We do have a lot of transporter room variations throughout the show and I'm not really an advocate to rationalize every difference with refits and upgrades but would rather like to keep this to a minimum.
The producers envisioned four transporter rooms (like the ones seen on the show) plus others.

But you're right that having two on Deck 14 seems like overkill. Since the one from Elaan of Troyius should be in the saucer (suggested by the lift movement: down from the bridge and then horizontal) the one from Charlie X and This Side of Paradise could / should be there as well.

Albertese wrote: View Post
"I do like the sickbay ward near the transporter, it makes sense to have a "satellite office" in the secondary hull. But the Deck 14 transporters/sickbay wards make more sense to me than do the Deck 10 facilities."
The Deck 10 facilty was just an experiment to illustrate that this ward has to connect to one of these WNM corridors as seen in the episode. It also appears to consist only of 2 or three beds as in WNM Dr. Piper visits Mitchell with a portable medikit and then leaves the facility. I think this one will go to Deck 13 to the security section, after all, you might have felons that require medical attention (But what shall I do with the Science Library and the briefing room close by - move these up to Deck 11 and assume Dr. van Gelder climbed a few ladders?)

http://tos.trekcore.com/hd/albums/1x...eforehd289.jpg

Albertese wrote: View Post
"The Shuttlecraft on Deck 13 seem awfully close packed. I would expect that, even when stowed, there would be a meter or two of walkway surrounding each craft, for inspections and maintenance purposes; even though most heavy duty maintenance and repairs would be done on some sort of shop/garage set-up, I suppose there must be some things that can be done in the parking stall. Whatever the shuttlecraft equivalent of an oil change or that sort of thing."
Because there is this corridor in the center of the hangar deck (I belong to the "hangar deck-flight deck distinction" faction) there is really nothing I can do to create more space for shuttlecraft storage (my deck plan drafts are already based on the assumption that the engineering hull is 388' in length).

Albertese wrote: View Post
"Also, the Deck 13 shuttle storage makes me wonder about how well the radial/circular corridor set-up utilizes the deck space. I think you're going to end up with lots of odd little nooks and crannies that will be weird to fill."
There are plenty of mission-specific and maintenance components that could probably go there.

Albertese wrote: View Post
"Also, to address your "promenade" idea where nearby transporters are equivalent to lifeboats... The reason why lifeboats are near promenade/wraparound decks, is because it's a broad open deck space where the passengers and crew can assemble and load up the boats which have to be there in order to be lowered to the water's surface. As there would be no requirement to have transporters near the outer hull, I see no need to have them near to a promenade area. Especially since they only offload people from the ship six at a time, I suppose any corridor would be as good a place to assemble the crew as a promenade deck."
I did like the analogy / allusion to our ships but if you feel it should go elsewhere, I'll be glad to have some more cabin space for the engineering personnel to make these hard-working guys happy and start the day with a glorious exterior view the moment they leave their cabins.

Albertese wrote: View Post
"I have mixed emotions regarding how many meandering corridors there are. On one hand, it does seem to be an inefficient arrangement and poor utilization of the deck space. However, there are references in the show to the lower decks being maze-like, so that might work out. I especially refer to Deck 10... there's all kind of goofy corridors there but it looks believable in an odd way."
Hmm...I've heard this before from a friend to whom I presented deck plans of the Rebel Blockade Runner who remarked that I turned a ship of riddles into a ship of corridors. But I'm just trying to be faithful to what's on screen (or the conclusion from it) and also to keep the amount of corridors down wherever possible or to have more space in use between these. Please bear in mind that Deck 10 is just a draft which illustrates multiple options, I intend the final result to be symmetric in nature.

Albertese wrote: View Post
"Also, what anti-gravity units are you referring to? Do you mean those trusses running across the corridor ceiling? If so, what evidence is there that these have anything at all to do with gravity? If it's just your own take on it, that's cool, I was just wondering if there was anything more than that..."
Yes. And want to make clear that I had this idea long before I saw the ENT episode In a Mirror, Darkly where the AG units came into strategic use. I think that many of us have grown up taking artificial gravity on a fictional spaceship for granted but I could imagine that space age audiences of the 1960's might have wondered less about the speed of the Enterprise but rather about the miracle of artificial gravity.
In TOS we have to notice that all the ladder booths have a clear restriction message saying "environmental engineering personnel only" and a working platform in close proximity to these trusses:

http://tos.trekcore.com/hd/albums/1x...timehd0574.jpg

Artificial gravity is the job of the environmental personnel and that restriction label clearly says IMHO that other personnel is not authorized to screw with the artificial gravity controls. After all, who is the most important guy on the ship: The chef or the plumber? No, it's the environmental guy because without proper gravity you'll find it somewhat difficult to eat and/or use the restrooms.

Albertese wrote: View Post
"Having said all that, I'm super excited to see this project develop. I'm certainly going to steal a few of your ideas for my own project. I like how you have Deck 14 with the transporters and smaller medical ward. And I've been thinking of using a circular corridor in my own take on the secondary hull, so it's fascinating to see how it plays out in your project. Keep up the great work!"
Thanks for your encouraging remarks and feel free to assimilate ideas you find useful.

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old December 1 2012, 11:46 PM   #26
blssdwlf
Commodore
 
Re: Kirk's Television Enterprise Deck Plans WIP

@Bob - keep up the good work.

On that screenshot with Sulu climbing up and the sign about "Environment Engineering Personnel only", how do you know that it doesn't mean that the ladder goes up to a room that contains the machinery/controls (like EMM) and it doesn't have anything to do with the trusses?
blssdwlf is offline   Reply With Quote
Old December 2 2012, 12:47 AM   #27
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

Mytran wrote: View Post
"Anyway, to clear up your solution to the promenade - did you mean that the corridor is like a double-wide area, with chairs, tables and portholes hidden from view on the right?

Yes, that's the basic idea but the width of that (unseen) area will be determined where on Deck 10 the transition to the circular elements will occur.

Here is now the deck plan draft for Engineering Deck 9: https://www.dropbox.com/s/yscj4a4hid...compressed.jpg

As we have moved up further there's less deck space especially overhead. The turbo lift at 7 o'clock is the one who delivered Kirk, Spock and McCoy to this deck in The Ultimate Computer (and is also the transfer point to a vertical shaft tube going to the lower decks):

http://tos.trekcore.com/hd/albums/2x...uterhd0119.jpg

The red door (where the turbo lifts used to be in Season One) has no turbo lift sign above but this scene from Is There In Truth No Beauty?

http://tos.trekcore.com/hd/albums/3x...autyhd0551.jpg

clearly tells us that a turbo lift has to be there, too, though Billy Blackburn is probably not to happy about that in this scene (I like the turbo lift "exit only" idea inspired by the blue doors only turbo lifts from The Naked Time).

While the text notes on the draft cleverly hide my current lack of imagination what to put port and starboard of the warp engine room there's obviously one issue I'm having with the GNDN "energizers", "power converters" or "reactors" (in Day of the Dove Spock located the alien entity near "reactor number three". This could also refer to the matter-antimatter reactor of the warp engine room below the deck floor as TOS suggested repeatedly that the warp nacelles themselves contain matter-antimatter reactors. I strongly recommend the thread of Blssdwlf which focused on this issue and I link to page 35 where I attempted a thread overview http://www.trekbbs.com/showthread.php?t=119751&page=35. If you're a Techno-Trekker and haven't been there yet, you may think it's already Christmas ).

http://tos.trekcore.com/hd/albums/1x...timehd1022.jpg

The different positioning of the "energizers" or "power converters" in Season One is something I'd attribute to the time pressure of production and/or intent to use the same set to represent either the impulse engine room (e.g. Space Seed) or the warp engine room (e.g. Enemy Within, Naked Time).

But by Season Two (and definitely by the end of Season Three) the producers should have made up their mind how many of these "energizers" they'd like to have in the warp engine room:

Two?

http://tos.trekcore.com/hd/albums/2x...rrorhd0867.jpg

http://tos.trekcore.com/hd/albums/2x...muddhd0093.jpg

...or just one / none?!?

http://tos.trekcore.com/hd/albums/2x...namehd0661.jpg

http://tos.trekcore.com/hd/albums/3x...autyhd0565.jpg

http://tos.trekcore.com/hd/albums/3x...etarhd0019.jpg

I take these set dressing discrepancies as a strong hint, that these energizers are not permanently fixed to the floor of the warp engine room and find it almost inevitable not to conclude that these have merely been brought up from the lower energizer corridors for maintenance works (thanks to ENT for having made that suggestion available!).

Another oddity I couldn't ignore was Chekov's strange report in The Tholian Web that he had been to "life support". Strange, because the editing of the episode suggested "life support" to look like this:

http://tos.trekcore.com/hd/albums/3x...nwebhd0225.jpg

We know from By Any Other Name that the set used for "life support" was the Auxilary Control Room and Mara located "life support" in Day of the Dove on (main) Deck 6.

The studio set we see is, of course, the Emergency Manual Monitor with an energizer in the left background. However, the panel looks rather empty compared to the tinkering in the previous screencaps and we can't really tell whether the ladder Chekov stands on ends here or not.

There are multiple options:
1. Chekov has just been to the Environmental Manual Monitor one level below ("life support" according - sic - to Chekov) which houses the Artificial Gravity (AG) section often audible in intercom reports.
2. The Environmental Manual Monitor is adjacent to the Emergency Manual Monitor on the upper engineering level (i.e. Engineering Level 1)
3. The Environmental Manual Monitor is one level lower but we are looking through the cage grid not to the starboard side (into the engine room) but to the port side (and down onto an energizer on Deck 10).

I assume in crew's lingo this part of the warp engine room would be nicknamed "the cage" and I think it makes a lot of good sense to have these important guys of the AG section located in such a caged facility. Should there be a sudden loss of artificial gravity the AG personnel wouldn't just float away but they'd be able to rather literally stay in touch with their control panels and could maneuver between the EMMs to restore ship's power and - of course - artificial gravity.

I thought I'd be able today also to feature the draft for Engineering Deck 8, but that will have to wait 'til later.

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old December 2 2012, 01:10 AM   #28
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

blssdwlf wrote: View Post
"On that screenshot with Sulu climbing up and the sign about "Environment Engineering Personnel only", how do you know that it doesn't mean that the ladder goes up to a room that contains the machinery/controls (like EMM) and it doesn't have anything to do with the trusses?"
I think that the controls for artificial gravity should be close to where it's generated, hence a ladder because otherwise a locked wall panel (like the atmosphere control panels) would make more practical sense. And these strange surface textures also appear in the turbo lift cars where gravity is an issue, therefore and according to Matt Jefferies' "identification by association" credo I believe these to be associated with AG and the trusses.

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old December 2 2012, 01:46 AM   #29
blssdwlf
Commodore
 
Re: Kirk's Television Enterprise Deck Plans WIP

Hmm. Usually with "identification by association" there should be something more consistent "associating".

The "strange surface texture" is not on all of the truss. "The Corbomite Maneuver" and "Mirror, Mirror" has some examples of some truss just solid. These surfaces are also not present in critical locations, such as the engine room or other internal rooms where you'd expect to see a whole grid of them to support the deck above (or the current deck via the ceiling.) It's the lack of this consistency that makes it difficult to prove that the truss with surface is part of the Artificial Gravity system, IMO.
blssdwlf is offline   Reply With Quote
Old December 2 2012, 02:08 AM   #30
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: Kirk's Television Enterprise Deck Plans WIP

blssdwlf wrote: View Post
"These surfaces are also not present in critical locations, such as the engine room or other internal rooms where you'd expect to see a whole grid of them to support the deck above (or the current deck via the ceiling.) It's the lack of this consistency that makes it difficult to prove that the truss with surface is part of the Artificial Gravity system, IMO."
Sustained. But then let me ask you how you'd rationalize these in-universe (for production purposes they were shielding studio lights). I don't think 23rd Century technology requires such trusses for deck support so what function should these have, if not for AG?

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 10:21 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.