|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Trek Tech Pass me the quantum flux regulator, will you? |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Continuity Spackle
|
Transwarp mechanics
Mr. Scott's Guide has a somewhat different interpretation, with the transwarp project being based in part on the interphasic rift encountered by the Enterprise in "Tholian Web." The engines were designed to replicate this rift on a much smaller and controlled scale, and the ship would travel faster in the rift than in conventional warp while the crew would experience no change in their perception of time. This system is more similar to FTL drives in Star Wars and B5.
__________________
"My dream is to eat candy and poop emeralds. I'm halfway successful." Catbert, Evil Director of Human Resources |
|
|
|
|
|
#2 |
|
Fleet Captain
|
Re: Transwarp mechanics
Evidently, the "trans" in transwarp refers to transporter technology, hence the "beaming of the warp envelope" idea. Then there's the explanation in "Mr. Scott's Guide", which is a totally different theory. I'll add one more to the mix, from the Spaceflight Chronology. Written at the time of TMP, it postulated an imminent new breakthrough in warp technology (which was seen on-screen two films later in TSFS). The book called this breakthrough "super-warp" rather than the later "trans-warp". It all seems a variation on sonic speeds (supersonic, hypersonic, trans-sonic, etc) In any case, the idea was that warp speeds would be bumped up exponentially. Instead of the warp factor being cubed times lightspeed, it would advance to the 4th power. Warp 6 = 6^3 lightspeed (216 times lightspeed) Transwarp 6 = 6^4 lightspeed (1296 lightspeed) Any given superwarp/transwarp factor is to the 4th power rather than the 3rd power of warp factors. Interesting idea, for whatever it's worth. Last edited by SchwEnt; November 30 2012 at 06:55 PM. |
|
|
|
|
|
#3 |
|
Continuity Spackle
|
Re: Transwarp mechanics
It would seem like trying to get the two envelopes to interact safely would be risky, but there's an equal chance it could work the way the game described.
__________________
"My dream is to eat candy and poop emeralds. I'm halfway successful." Catbert, Evil Director of Human Resources |
|
|
|
|
|
#4 |
|
Fleet Captain
Location: Omaha, NE
|
Re: Transwarp mechanics
|
|
|
|
|
|
#5 |
|
Admiral
|
Re: Transwarp mechanics
Then again, transporters and warp speeds mix again in Scotty's "transwarp beaming" in STXI... Perhaps the drive indeed evolves from similar ideas in the 2280s, only Scotty isn't the one behind it in the original timeline, and bumps himself in the head ever after when the Nobel slips from his hands (the bumping in turn explaining why he doesn't quite remember Jim Kirk is dead in "Relics"!). Timo Saloniemi |
|
|
|
|
|
#6 |
|
Commander
|
Re: Transwarp mechanics
(* The adoption of this new type of warp engine was the reason why the warp scale was changed.) Last edited by Longinus; December 1 2012 at 07:57 PM. |
|
|
|
|
|
#7 |
|
Vice Admiral
Location: Saint Louis (aka Defiance)
|
Re: Transwarp mechanics
__________________
"Shout, shout, let it all out..." |
|
|
|
|
|
#8 | |
|
Fleet Captain
Location: Omaha, NE
|
Re: Transwarp mechanics
I think they need to do something new with the existing post-TNG/DS9/VOY warp speeds. Warp 9 is fast. Warp 9.5 is bloody fast. Warp 9.9 is hellafast. But now we're in Warp 9.975 and such territory. And recently in Trek literature we're into quantum slipstream drive. All of the Warp 9-plus numbers are getting blurry. I think even the slowest Trek ship can go, like, Warp 6. Time to redo the scale again? |
|
|
|
|
|
|
#9 | |
|
Commander
|
Re: Transwarp mechanics
So whether a starship is using warp, ultrawarp, transwarp, slipstream, or whatever, the Captain just decides how fast he wants to go and says "Hyperspeed Factor 14" or whatever, and that's like 140 light years per hour.
__________________
"You have been examined. Your ship must be destroyed. We make assumption you have a deity, or deities, or some such beliefs which comfort you. We therefore grant you ten Earth time periods known as minutes to make preparations." |
|
|
|
|
|
|
#10 |
|
Continuity Spackle
|
Re: Transwarp mechanics
__________________
"My dream is to eat candy and poop emeralds. I'm halfway successful." Catbert, Evil Director of Human Resources |
|
|
|
|
|
#11 |
|
Vice Admiral
Location: Saint Louis (aka Defiance)
|
Re: Transwarp mechanics
__________________
"Shout, shout, let it all out..." |
|
|
|
|
|
#12 | |
|
Commodore
|
Re: Transwarp mechanics
__________________
|
|
|
|
|
|
|
#13 | ||
|
Vice Admiral
Location: Saint Louis (aka Defiance)
|
Re: Transwarp mechanics
__________________
"Shout, shout, let it all out..." |
||
|
|
|
|
|
#14 |
|
Fleet Captain
|
Re: Transwarp mechanics
You don't beam the ships warp ahead of itself--we will call that a reporter getting ahead of himself as with the Curiosity findings. Instead, like subspace radio that is faster than the ship, the tech acts as a cutwater to allow the ship behind to have an easier time establishing the warp bubble--even as some SLBMs use a spike ahead of the nosecone as here: http://www.fas.org/nuke/guide/usa/slbm/c-4.htm Slipstream drive just does this only more so. Even as the smoke ring self sustaining Romulan plasma torpedo may latch on to a retreating ships bubble and be drawn towards it--perhaps a ship with a massive star directly ahead might allow a slipstream to feel such a distortion in space (gravitational foci instead of solar foci) and allow faster than normal transit but in straight lines only. Work this a bit more, and you get Star Wars hyperspace lanes? |
|
|
|
|
|
#15 | |||
|
Commodore
|
Re: Transwarp mechanics
__________________
|
|||
|
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 07:32 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.












It would seem like trying to get the two envelopes to interact safely would be risky, but there's an equal chance it could work the way the game described.





