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#1081 |
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Commodore
Location: Dundee, Scotland, UK
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Re: Star Ship Polaris
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Star Trek: Intrepid |
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#1082 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
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"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#1083 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
![]() And here is a version with live action elements added, tighter cropping, some color correction and some steamy engine room atmosphere. This is a patchwork of multiple people from multiple scenes intended to provide reference for console/equipment locations and lighting effects. Basically, I've redesigned this whole space in order to put stuff where it needs to be in order for the positions and actions of some of the on-screen characters to make more sense. ![]() With luck, I may be able to get all the bulky stuff in the middle of the room added by tomorrow night.
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www.vektorvisual.com |
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#1084 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
__________________
"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#1085 |
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Commodore
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Re: Star Ship Polaris
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First delete the default cube. |
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#1086 |
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Muad'Dib
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Re: Star Ship Polaris
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You find the truth of yourself on the battlefield. Of course I'm a creationist. I believe man created god. |
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#1087 | ||
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
You'll also note that I couldn't keep the archway in its previous form, but I did manage to preserve a suggestion of it in multiple places.
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www.vektorvisual.com |
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#1088 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
Anyone who's even been in an actual Navy ship's CIC or an air base's computer center knows that it's a mish-mash of equipment by different manufacturers and from different eras. A few common elements or colors from one device to the other are all it would take to make these feel like they belong together. My only comment is that the room feels a little too deep, but that's possibly an illusion based on the empty nature of the room beyond. If it helps in calculating the perspective, the console is about 6' wide.
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#1089 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
Haven't decided yet what to do with the supports for the practical console. Will probably depend on how much of it gets replaced or augmented with CG. Might need to give it a solid front if you want to do something like a wider angle establishing shot and the live action elements need to move up from the bottom of the frame. Otherwise the legs of the person standing behind the console (or lack thereof) will present a problem. While we're on the console subject, I noticed it rocks and jiggles slightly when poked and prodded in the clips you sent me. Whether or not it gets replaced with CG, might be worth locking down the image of it so it doesn't do that. Finally, the space shown above does look fairly cavernous, but it's going to be filled with all kinds of machinery and equipment in the next iteration that will likely banish--or at least obscure--that impression.
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www.vektorvisual.com |
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#1090 |
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Commodore
Location: Perpetually being chased by airplanes
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Re: Star Ship Polaris
I like it, I'm just curious. Because the outside isn't very steam punk but the inside is.
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No Where to be found, but everywhere you are - I'll be there looking for ways to save your life. |
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#1091 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
In the end I'm not totally sure what you would call the overall look of this production, but I hope it turns out to be something fairly unique.
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www.vektorvisual.com |
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#1092 |
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Vice Admiral
Location: I'm at WKRP
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Re: Star Ship Polaris
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Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#1093 |
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The Man
Location: Defying Gravity
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Re: Star Ship Polaris
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__________________
"I think [J.J. Abrams has] done a great thing for Star Trek. I’m very grateful to him. We all owe him a lot. When someone comes along like he has done and picks it up and elevates it, we should be grateful." - Leonard Nimoy |
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#1094 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Ship Polaris
But unless those railings are brass we're probably safe. Yeah, the console wobbles when handled. I didn't bother doing anything to it in post because Dennis was suggesting a digital replacement, so I didn't seem the point in touching it until we decided what to do with it. I'd personally hate to lose the ability to see under the console at all. It would make the set feel like a muppet set with everyone speaking behind a wall. The only time the legs would be a problem is if we shrink down a shot where area under the console is out of frame. If necessary, we could fake in Petrie's legs there where you have him legless. Hell, we'd just need to shoot some legs! I like that you matched the lighting alcoves from the Command Deck (once the "transporter" texture is applied it'll feel very connected). An additional suggestion to maybe tie these sets together...what about a matching hatchway?
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." Last edited by Maurice; November 27 2012 at 05:17 PM. |
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#1095 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Star Ship Polaris
__________________
www.vektorvisual.com |
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But unless those railings are brass we're probably safe.




