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| Gaming Non-Star Trek Gaming |
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#16 |
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Commodore
Location: Shufflin', shufflin', shufflin'...
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Re: Do you feel bad when you steal their things?
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra |
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#17 |
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Lieutenant Commander
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Re: Do you feel bad when you steal their things?
That being said, I usually do two run throughs of most RPG's, such as Mass Effect or Fallout, which have a built in morality system that effects the game depending on how you interact with the world. I play once as a good character and once as an evil character. This way, I experience a variety of game options, typically in games that have some sort of alternate endings or missions depending on the actions you take and choices you make.
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“I was here,” says Man. “Prove it,” says the Universe.” Method of Life, a post apocalyptic sci-fi ebook available on Amazon.
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#18 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: Do you feel bad when you steal their things?
Anyway, I'll just leave this here.
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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#19 | |
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Cherry Chassis
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Re: Do you feel bad when you steal their things?
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#20 |
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Commodore
Location: Toronto, Ontario
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Re: Do you feel bad when you steal their things?
__________________
"Who are you?! And how did you get in here?!" "I'm the locksmith. And... I'm the locksmith." |
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#21 |
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Commodore
Location: Perpetually being chased by airplanes
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Re: Do you feel bad when you steal their things?
__________________
No Where to be found, but everywhere you are - I'll be there looking for ways to save your life. |
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#22 |
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Captain
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Re: Do you feel bad when you steal their things?
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#23 |
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Rear Admiral
Location: Saturn0660
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Re: Do you feel bad when you steal their things?
__________________
How many lights do YOU see? |
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#24 |
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Vice Admiral
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Re: Do you feel bad when you steal their things?
What? the game developers put it there for me. "Hey, I'm in your house stealing your monies." |
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#25 |
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Fleet Captain
Location: Milky Way Galaxy
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Re: Do you feel bad when you steal their things?
When I played Fallout, I played as a good guy, and didn't steal unless in dire straights.
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"Everyone Booze Up And Riot!!" .....Milk and Cheese..... |
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#26 |
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Probably Satan™
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Re: Do you feel bad when you steal their things?
__________________
“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#27 | |
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Rear Admiral
Location: Ireland
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Re: Do you feel bad when you steal their things?
I'm currently playing KOTOR for the first time and when I broke into an apartment on Taris and found a family with a little girl cowering behind the furniture, begging me to take their things and go without hurting them, I was a little taken aback. I wanted to play as a mostly good guy and robbing them just didn't seem right. But I robbed them anyway because this is an RPG and looting is expected of me.That's one of my problems with RPGs, looting is such an intrinsic part of the experience that they shove it into pretty much every RPG regardless of whether it makes sense or not. In Fallout it makes some sense, it's a post-apocalyptic world so it's not unreasonable to expect to find valuable items lost in the rubble. But in games like KOTOR where there's a functioning society and a vibrant economy, things shouldn't be so dependent on looting. You should perform tasks to earn money to buy weapons, that makes the most sense in that sort of setting. But when the Mass Effect games started moving in that direction, some people started complaining that those games weren't true RPGs any more. Because apparently to some people role-playing isn't about playing a role and shaping the story, it's about looting and equipping fractionally better items.
__________________
...so many different suns... |
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#28 | |
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Rear Admiral
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Re: Do you feel bad when you steal their things?
__________________
My DVD Collection |
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#29 | ||
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Cherry Chassis
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Re: Do you feel bad when you steal their things?
Games where you loot houses instead of monsters are basically doing the same thing but with a slightly different mechanism. Instead of killing creatures to get loot, you raid people's houses, forcing you to go from town to town in search of better gear laying around people's homes, or at least junk that's of no use but that you can sell for cash (and use to buy better gear.)
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#30 | ||
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Rear Admiral
Location: Ireland
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Re: Do you feel bad when you steal their things?
ME2 and ME3 reduced the reliance on looting items and forced you to pay for weapon upgrades, but as Evil Twin pointed out, you're still forced to loot credits during missions to afford most of the stuff. The fact that Commander Shepard steals millions of credits from safes and it doesn't have any impact on the game's morality system is weird. Now I'm finding the same problem with KOTOR. Bastila will moan at me about the lure of the dark side if I'm rude to someone during a conversation, but if I steal 200 credits from someone's footlocker she doesn't say a thing.
__________________
...so many different suns... |
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