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| Trek Tech Pass me the quantum flux regulator, will you? |
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#1 |
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Lieutenant Commander
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Describe if you will, a "real" Star Trek battle...
A short exchange involving massive amounts of phaser and photon torpedo fire across a wide gulf in the hopes of overwhelming an enemy's shields before they overwhelm your own perhaps? What do you think? |
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#2 |
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Admiral
Location: I said out, dammit!
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Re: Describe if you will, a "real" Star Trek battle...
VIEWSCREEN SHOWS ANIMATED PLOT OF TORPEDO TRACKS. CAPTAIN: "Countermeasures." DECOY DRONES LAUNCH, EACH LOCKING ONTO A TORPEDO AND EITHER DISTRACTING IT OR CAUSING IT TO DETONATE. MEANWHILE THE SHIP BEGINS EMITTING SIGNALS TO CONFOUND THE TORPEDOS' GUIDANCE SYSTEMS. CAPTAIN: "Maximum shields and Evasive maneuvers. Let's get out of those torpedoes' way just in case. Weapons officer. Can we get a lock on the Klingon?" WEPS: "Negative, they've cloaked." CAPTAIN: "Okay. Torpedo spread, maximum dispersal based on his position when he fired." A DOZEN TORPS LAUNCH. MINUTES LATER, THOUSAND OF CUBIC MILES OF SPACE IS BATHED IN ANTIMATTER EXPLOSIONS. TACTICAL: "No joy, sir. He's not there any more." CAPTAIN: "Continue evasive pattern. Let's not give him an easy lock. Stand by torpedoes and phasers. Weps, you fire the second he pops up, don't wait for my order." WEPS: "Aye, sir." TACTICAL: "Klingon decloaking at-" WEPS: "Torpedoes away." SIX TORPS REACH OUT TAC: "He's launching too. Phasers auto-engaging enemy torps." THE ANIMATED TACTICAL PLOT ON THE SCREEN SHOWS THE ENEMY TORPS EXPLODING FROM PHASERS AS OUR TORPS PASS THEM GOING THE OTHER WAY. THE KLINGON SHIP TURNS INTO A FORMLESS BLOB AS OUR TORPS HIT. BUT ONE ENEMY TORP... TAC: "Missed one, sir!" THE SHIP ROCKS. CAP: "Damage?" TAC: "Forward shield... down by 10 %. No damage. Sorry about that, sir." CAP: "No worries. Coffee, yoeman?" YOEMAN: "yes it is, sir."
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My kitbashes: http://www.inpayne.com/models/kitbash/trekpage.html My Kitbash Wallpapers: http://www.inpayne.com/models/wallpa...allpapers.html My kitbash calendar: http://inpayne.com/calendar/kbcalendar2013.html |
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#3 |
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Fleet Captain
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Re: Describe if you will, a "real" Star Trek battle...
The actual visual firing of weapons would only be a small part of the combat. Combat would be at thousands of kilometers range, all beyond visual range. There would be extensive sensor tracking, sensor jamming, re-acquiring. There'd be C3 interference, electronic attacks on the enemy to prevent his ability to launch an attack or pose a threat. A variation of the prefix code ruse Kirk used in TWOK. When weapons were fired, there'd be countermeasures and other means of defense other than taking the hit and falling down on the bridge. Of course, much of this isn't visually exciting for the screen, weapons fire and hit FX make the kewl factor. But then again, the non-visual component of combat can be dramatically tense and exciting if well written. |
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#4 |
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Vice Admiral
Location: I'm at WKRP
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Re: Describe if you will, a "real" Star Trek battle...
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#5 | |
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Rear Admiral
Location: Saturn0660
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Re: Describe if you will, a "real" Star Trek battle...
__________________
How many lights do YOU see? |
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#6 |
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Captain
Location: mid mind-meld
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Re: Describe if you will, a "real" Star Trek battle...
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#7 |
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Commander
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Re: Describe if you will, a "real" Star Trek battle...
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#8 | |
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Admiral
Location: I said out, dammit!
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Re: Describe if you will, a "real" Star Trek battle...
If only he wouldn't babble on about fictional politics for chapters on end...
__________________
My kitbashes: http://www.inpayne.com/models/kitbash/trekpage.html My Kitbash Wallpapers: http://www.inpayne.com/models/wallpa...allpapers.html My kitbash calendar: http://inpayne.com/calendar/kbcalendar2013.html |
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#9 |
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Vice Admiral
Location: I'm at WKRP
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Re: Describe if you will, a "real" Star Trek battle...
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#10 |
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Fleet Captain
Location: The Black Country, England
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Re: Describe if you will, a "real" Star Trek battle...
Teaser : Klingon Cruiser detected at extreme range Captain. It's turning to an intercept course, weapons hot... Opening Credits The Klingon has opened fire Captain ! 'Increase speed by, oh, 10%. And fetch me a sandwich...' End Credits
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Soon oh soon the light, Pass within and soothe this endless night, And wait here for you, Our reason to be here... |
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#11 |
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Fleet Captain
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Re: Describe if you will, a "real" Star Trek battle...
There goes a whole fleet |
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#12 | |
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Commodore
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Re: Describe if you will, a "real" Star Trek battle...
Both detect each other, raise shields and arm weapons. They close to firing range, exchange fire and realize that they're evenly matched. They call it a tie and withdraw unless one ship makes a mistake that the other one can capitalize on.When one ship outmatches the other: Refer to the opening battle of "The Errand of Mercy" or the USS Phoenix vs Cardassian warship in "The Wounded". |
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#13 |
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Rear Admiral
Location: Saturn0660
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Re: Describe if you will, a "real" Star Trek battle...
__________________
How many lights do YOU see? |
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#14 | |
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Lieutenant
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Re: Describe if you will, a "real" Star Trek battle...
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#15 |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Describe if you will, a "real" Star Trek battle...
I figure out it's like swords and arrows. (Bear with me on this one) at long range, you can shoot torpedoes at the other guy (arrows) or close to short range and hammer him with phasers (swords). Sword duels are only quick and brutal when they don't involve armor or some protection; if you have a short sword in one hand and a shield in the other, it might take you a minute to get past that shield and get some good happy stabbing done. So, exactly what tactic you use depends on what the other guy is equipped with. Someone with, say, deflector screens tied into his warp drive is going to be able to repel your torpedoes almost indefinitely, so you're going to have to get in close with phasers and either knock out his deflectors or force him to transfer that power to his engines just to get away from you. At that point, you either finish him off with the phasers, or you let him get some distance and hit him with torpedoes (or both). If he's got a lot of heavy armor, you don't have a choice: a phaser or torpedo strike will have to hit him in a sensitive spot to do any damage. Starship combat would probably degenerate into knife fight ranges more often than you'd expect, as ships get closer and closer in an attempt to thwart each other's defenses and make more of their own shots hit. Jumping back out to a distance -- if the other guy gives you time -- can give you a chance to catch your breath and regroup before pressing the attack again, but the nature of heavy shielding and deflectors means it's still more likely to be a sword fight than a sniper duel.
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It appears to be powered by some form of electricity... |
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