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| Gaming Non-Star Trek Gaming |
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#31 |
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Commodore
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Re: WASD
I think it's due to the transition phase games went through to being true 3D, that I considered FPS games having it as grown up and matured, if that makes any sense. Quake in a way, was a wakeup call to the possibilities for the genre's future. When you think back on these games, it's amazing things we take for granted were originally innovations, like mouselook in Quake Oh man, how did we do without it?Haha, I played lots of DN3D back in the day. Those were fun times. There's a group remaking it that officially got the go-ahead from Gearbox after being impressed with what they could do, though I haven't heard anything much. It might have been delayed. If interested, look up DN3D Reloaded. The same team is rebooting Rise of the Triads. |
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#32 |
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Captain
Location: Liverpool
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Re: WASD
__________________
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Hellooo... |
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#33 | |
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Admiral
Location: Mr. Adventure
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Re: WASD
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#34 |
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Vice Admiral
Location: Sephiroth
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Re: WASD
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~*I Will Never Be A Memory*~ (>'_')>---------->Kazap< Hunting Humanity and Pestering Cloud since 1997 |
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#35 |
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Rear Admiral
Location: San Diego
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Re: WASD
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#36 | |
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Cherry Chassis
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Re: WASD
It's not even a knock against joysticks, it's just a task they weren't designed to do well--but mice were. You can't type a research paper with a mouse, either, or at least I wouldn't want to try. Use the right tool for the job. I'm curious to know what FPS games out there work with joysticks at a level that's on par with mice, and don't use any kind of auto-aiming or other soft cheats to make up for joysticks' inadequacies.
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#37 | ||
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Commodore
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Re: WASD
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#38 |
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Commodore
Location: Shufflin', shufflin', shufflin'...
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Re: WASD
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra |
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#39 |
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Commodore
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Re: WASD
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#40 |
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Fleet Captain
Location: People's Republic of Britainistan
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Re: WASD
__________________
You're a classic example of the inverse ratio between the size of the mouth and the size of the brain. RIP Star Trek 1964-1999 |
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#41 |
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Cherry Chassis
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Re: WASD
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#42 |
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Commodore
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Re: WASD
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I think it's due to the transition phase games went through to being true 3D, that I considered FPS games having it as grown up and matured, if that makes any sense. Quake in a way, was a wakeup call to the possibilities for the genre's future. When you think back on these games, it's amazing things we take for granted were originally innovations, like mouselook in Quake











