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Old October 23 2012, 06:41 AM   #16
largo
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Re: trek designs by junxon

wow, very nice.
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Old October 23 2012, 10:11 AM   #17
Avon
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Re: trek designs by junxon

cheers peoples!

think i'll have to attempt something with a neck for a change. necks are tricky.
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Old October 23 2012, 10:33 AM   #18
Bamarren
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Re: trek designs by junxon

That second one is awesome! Love the Defiant-esque look and feel of it, really good design, well done!
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Old October 23 2012, 12:04 PM   #19
Starship
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Re: trek designs by junxon

John Carpenter of Mars wrote: View Post
And more


This one looks really cool! An innovative and well executed design! Please, post more of your ship concepts. You can stands with Atolm.
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Old October 23 2012, 01:11 PM   #20
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Re: trek designs by junxon

cool designs. both look federation but both look like new designs as well. not rehashed parts.

always nice to see designs that don't start with the weapons systems first.

wouldn't mind seeing more views of either...
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Old October 24 2012, 02:51 AM   #21
Avon
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Re: trek designs by junxon

and then



between ENT and TOS era saladinesque ship, but with very high upper deflector instead of blocking the nacelle frontage (not that it matters really).

was originally going to do the underside of the first ship, but i got distracted...

and spiked bussards are cool!
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Old October 24 2012, 05:19 AM   #22
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Re: trek designs by junxon

Awesome
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Old October 24 2012, 03:00 PM   #23
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Re: trek designs by junxon

The perspective on your art is absolutely messed up, to the point some of the designs must incorporate four dimensional math to exist in the real world.

But the actual rendering aside? These are extremely creative and aesthetically pleasing designs which push a few envelopes like Atolm or my friend Jeffs work. I especially love the delightful compactness of the Seleya with a unified hull and disassembled nacelles. Beautiful!
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Old October 24 2012, 03:14 PM   #24
Avon
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Re: trek designs by junxon

meh i dont think the perspectives too bad for hand drawn stuff :P
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Old October 24 2012, 04:16 PM   #25
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Re: trek designs by junxon

John Carpenter of Mars wrote: View Post
meh i dont think the perspectives too bad for hand drawn stuff :P
I like to exaggerate a little.
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Old October 24 2012, 08:04 PM   #26
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Re: trek designs by junxon

reanimatedfish wrote: View Post
The perspective on your art is absolutely messed up, to the point some of the designs must incorporate four dimensional math to exist in the real world.
I don't think it's soo bad. Couldn't see anything obviously wrong with the first two.

The nacelle on the third one *does* look off, but based on the elevation I'm not so sure it actually is.

dJE
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Old October 25 2012, 02:29 AM   #27
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Re: trek designs by junxon

danellis wrote: View Post
reanimatedfish wrote: View Post
The perspective on your art is absolutely messed up, to the point some of the designs must incorporate four dimensional math to exist in the real world.
I don't think it's soo bad. Couldn't see anything obviously wrong with the first two.

The nacelle on the third one *does* look off, but based on the elevation I'm not so sure it actually is.

dJE
However you slice it or observe spacial geometry, they're still quite tasty to look at.
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Old October 27 2012, 07:32 PM   #28
publiusr
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Re: trek designs by junxon

I prefer line art to most computer art
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Old October 28 2012, 12:57 AM   #29
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Re: trek designs by junxon

I have found that even the most prcisely drawn and carefully matched orthographic layouts are riddled with errors when I come to turn them into 3D models. These may not display any great technical precision, but they are nicely rendered and get the idea across wonderfully.

Thats what I like the most, the ideas that are on display here. There are some lovely styling cues and fresh takes on old ideas. For me they're like concept cars, not something you put into production as they're a bit too whacky but something pointing the way and which you nick bits off for your next model.
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Old October 28 2012, 02:13 AM   #30
Sarvek
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Re: trek designs by junxon

These designs are truly refreshing.
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