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Fan Productions Creating our own Trek canon!

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Old July 8 2012, 01:40 AM   #31
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Re: Unnamed Project/Iliad

scifib5st wrote: View Post
"Shocka, When the wall falls"

Do u have a story line in mind, or are you looking for stories??
I'm good story-wise for the first half, resolving it without starting an interstellar war may take some creative plot wrangling though.

For now I'm still trying to get the two pre-credits scenes finished

I don't want to give away the story too much, but the two scenes alluded to above take place on Earth Outpost 7 and on Delta Vega. Hopefully the first scene will attract enough attention that I'll be able to recruit some additional voice actors for the Vega scene
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Old July 19 2012, 01:07 AM   #32
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Re: Unnamed Project/Iliad

Hmmm.... Working on a few lip syncing tests. Getting mouth motion to match up to dialog is actually pretty easy to automate, but surprisingly hard to make look natural. I'm basically loading up the audio and using it to drive lip movement, which works but I think the audio needs to be pre-smoothed to get it to look less abrupt.

Once I've got that worked out I'm going to start rendering out shots for the first scene.

It looks like this scene is going to work out to be a little over 3 minutes, so in terms of render time... that's only about 5400 frames. Seems reasonable that I'll be done by the end of August.
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Old October 21 2012, 05:36 PM   #33
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Re: Unnamed Project/Iliad

Hmmmm... well, trying to lip sync dialog to animated characters turned out to be a big enough hassle that I'm now pretty much abandoning the idea entirely.

It just looks far too dodgy. I guess that leaves me with three options: 1) Never show anyone's face when they're talking 2) Wait out the Q4 release of LightWave's latest iteration and hope that between Genoma and Soft Body dynamics character animation won't be so awkward in LightWave 11.5 or 3) Give up on animated characters entirely

Option 1 seems far too hokey, Option 2 requires that "Q4 2012" actually happens before 2013 and either way requires some waiting, and Option 3 requires actors.. which balloons this project way beyond it's original scope.

Oh well.
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Old October 21 2012, 05:40 PM   #34
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Re: Unnamed Project/Iliad

BTW I'm highly grateful for the support I've received throughout. And I'm loath to throw in the towel on this one. So I'm officially not considering this "on hold". I just need to figure out how to move forward with it, and am open to any suggestions people may have.
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Old October 21 2012, 07:46 PM   #35
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Re: Unnamed Project/Iliad

Let us know if you need any voice actors if you go that route, or if there's anything we can do to help!
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Old October 22 2012, 12:30 AM   #36
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Re: Unnamed Project/Iliad

Wondered what was happening with this. Sorry to hear it's proving difficult, but confident you'll make it work.
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Old October 22 2012, 01:03 AM   #37
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Re: Unnamed Project/Iliad

Have you seen Star Trek: Aurora? IMO, Tim Vining has set the bar for computer animated Star Trek fan films. For the level of realism he appeared to be shooting for, I believe Tim's finished product displayed excellent lip syncing.
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Old October 22 2012, 01:43 AM   #38
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Re: Unnamed Project/Iliad

I am going to keep trying, but right now the lip sync issues I'm having are a pretty big setback.

I agree though, Aurora pulled it off pretty well. It's certainly possible to do, but it's a matter of finding the right animation pipeline.
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Old October 22 2012, 04:36 AM   #39
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Re: Unnamed Project/Iliad

Thanks for the update. Please realize that Hold is not abandon, and even long term hold or abandon... well, Yorktown was in that group for a long time. Take the time you need to figure out your next move.
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