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Old October 20 2012, 01:39 AM   #2596
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

I've noticed some variation on warp speed at times, unrelated to any changes I've made. Seems to me there are certain places where you naturally go faster, but I haven't really figured out the pattern yet. One would think that those paths in sector space would do it, but I've never seen anything consistent there, though I've never done a consistent experiment myself.
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Old October 20 2012, 03:29 AM   #2597
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Fleet Action Review: Azure Nebula Rescue

I've had the chance to run this a few times on Tribble and it seems like an easy way to earn rommie marks. In Azure Nebula Rescue, Tholians have captured several romulan ships and towed them back to their asteroid bases for analysis.

Your job is to free these romulan ships by disabling the four tractor beams that prevent the captured ships from escaping. Each tractor beam takes about 5 to 6 seconds to disable, which means a single ship would take 20-25 seconds to disable all four tractor beams. Naturally, each asteroid base is defended by a number of Tholian ships that would attack any ship that attempts to free the captured romulan ships. Each base is given a strength number (1 to 5) and the strength of the Tholian ships that defend these bases varies according to base strength.

Having said that, the defending Tholian ships are really just a distraction from your main task, which is freeing Romulan ships. In this respect, the tactics for Azure Nebula Rescue is very similar to Starbase Blockade. You don't have to destroy the Tholian ships. If one player ship, say a tanking cruiser, can keep the Tholians occupied, the other 4 player ships can zip in and each disable one tractor beam. Once the Romulan ship is freed, the defending Tholian ships will warp away. This process should take no more than 10-20 seconds per asteroid base and the group can then repeat the same process at another asteroid base until the allocated time runs out.
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Last edited by intrinsical; October 20 2012 at 03:44 AM.
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Old October 20 2012, 05:00 AM   #2598
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Re: Star Trek Online Discussion Thread (now free to play!)

Sounds like fun!
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Old October 20 2012, 05:37 AM   #2599
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

According to the new Dev Blog, it's only been "several weeks" since Sela disappeared. Very interesting. At the very least, the 2800 happened; and if you go by the order presented for the Episodes, the Cardassian, Deferi, Borg, and Undine campaigns also happened in that time frame. Pretty busy captains, we are.
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Old October 20 2012, 08:05 AM   #2600
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I made this for a quick overview of all the space item sets. The stats may not be 100% accurate, but I will update the set details when I get more information about them.

Space Item Sets
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Old October 20 2012, 09:40 AM   #2601
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

Looks like it might have cut off at the bottom there. But otherwise pretty nifty. Nice to see all that stuff in one easy table.
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Old October 20 2012, 02:07 PM   #2602
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Here are some romulan/omega reputation data fresh from tribble:

Tier I: Unlocks at 5,000 Reputation
Tier II: Unlocks at 10,000 Reputation
Tier III: Unlocks at 17,500 Reputation
Tier IV: Unlocks at 22,500 Reputation
Tier V: Unlocks at 40,000 Reputation

Supply Romulan Star Empire
9 Romulan Marks
300 Dilithium
2 Common Duty Officers
2,750 Expertise
20 Large Hypos
20 Major Regenerators
40 hours wait time
Rewards 800 Romulan Reputation
Notes: Using only this project to upgrade reputation will require a longer period of time but consume fewer resources.

Support Colonization Efforts of Romulan Star Empire
17 Romulan Marks
900 Dilithium
5,500 Expertise
50 Provisions
40 Water Purification Systems
10 Entertainment Provisions
40 hours wait time
Rewards 2,000 Romulan Reputation
Notes: Using only this project to upgrade reputation will require a shorter period of time but consume more resources.

Omega Fleet projects have identical costs and rewards. Devs have said Elite STF will reward 60 omega marks. This means only takes one single Elite STF run and a 4-5 day waiting period to unlock tier 1. Assuming project cost doubles with every tier, I estimate that it will require 1,800 marks and a minimum of 3 months to reach tier 5 reputation with one faction.

If your character is able to run 2-3 romulan fleet actions every 3 days, you'll have enough Romulan Marks to reach tier 5 in 3 months.

If your character is able to run 1 Elite STF every 3 days, you'll have enough Omega Marks to reach tier 5 in 3 months.

It should be easy to hit the above targets if you play STO on a regular basis. So for myself, I'm going to exchange all my EDCs and Borg Salvage for dilithium rather than wait for them to be converted into Marks as I know I will not have any issues hitting the above targets.
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Old October 20 2012, 02:13 PM   #2603
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Re: Star Trek Online Discussion Thread (now free to play!)

^Wow, that sounds a lot less grindy than I was expecting.

Also, I just read the new dev blog and...I like it. I'm probably in the extreme minority but I enjoy it when things deviate from the shows. It opens up lots of story telling possibilities.

Also I don't get the outrage on the forums about how "Romulans would never do this!" or "Romulans would never do that!" Umm, both Romulus and Remus were obliterated and the Empire has suffered 30 years of war and strife. If a natural disaster completely destroyed the DC-Boston megalopolis, would the United States survive? Probably. Would America be anything like it was before? I highly doubt it.

It sucks if you've always wanted to live the life of a TNG Romulan, but that's JJ's fault and not Cryptic's.
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Old October 20 2012, 02:38 PM   #2604
matthunter
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Re: Star Trek Online Discussion Thread (now free to play!)

TheRoyalFamily wrote: View Post
According to the new Dev Blog, it's only been "several weeks" since Sela disappeared. Very interesting. At the very least, the 2800 happened; and if you go by the order presented for the Episodes, the Cardassian, Deferi, Borg, and Undine campaigns also happened in that time frame. Pretty busy captains, we are.
Depends how the new content is designed to fit in with the existing missions... Bits of the Romulan campaign may now unlock soon after you complete the Cutting the Cord mission.
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Old October 20 2012, 03:10 PM   #2605
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

The new content is VA only. The entire new sector is endgame.

So presumably, everyone at that point has played all the mission content.

Reality says you are a VA before even getting near the Reman FE.


So it's probably level and content locked to access the stuff.
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Old October 20 2012, 03:14 PM   #2606
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Re: Star Trek Online Discussion Thread (now free to play!)

Hanover Fiste wrote: View Post
It was a load of "corporate solidarity" B.S. on the STO site, and it continues to be exactly that here.
If you want your opinions taken seriously here, you might consider not starting off with "you're all stupid and if you disagree with me you're PWE shills". A lot of us stopped reading at that point.
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Old October 20 2012, 03:42 PM   #2607
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Re: Star Trek Online Discussion Thread (now free to play!)

You know I've read a lot of complaints about some of the stuff coming in season 7 and I have to admit except for annoyance at the Doff changes and only being peeved if they remove the investigate officer reports mission, I really don't have that much of a problem with the changes.

After reading about the SWTOR Free-to-play model its kind of hard to be annoyed at Perfect World, they at least let you play the game missions and stuff they just stiff you on the gear which with the difficulty settings you can get by with cheap stuff off the exchange.
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Old October 21 2012, 10:12 AM   #2608
Mage
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Re: Star Trek Online Discussion Thread (now free to play!)

IRW Rea......

How the heck do I defeat this piece of s**t?? Every time I try to take her out (during mission Nightingale) I get stuck in her tractorbeam, recieve a shitload of plasma torpedoes and I'm done. I already have shields that help against plasma-based attacks, and when the folley comes I try to shoot at the torpedoes and take those out first. But they come in to fast and to many.

I'm getting sick and tired of it. It's enough to make me want to stop playing.
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Old October 21 2012, 11:08 AM   #2609
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Ok, the secret to fight this ship, and nearly every other one with big one shot guns is:
Stay out of the front arc!

Romulan battleships in particular are most vulnerable and harmless from the flank side.
Stay away more than 5km.If you are snared anyway you can use Attack Pattern Omega, Polarize Hull to resist the beam.
You can force your way out of it with evasive, power to engines and other engine boosting abilities.
And you can stun and disable the other ship and outright break the reactor beam with Photonic Shockwaves, subnucleonuc beam, scramble sensors, jam sensors, a tricobalt hit, ...
And my favorite point defense system: Tractor Beam repulsors. That will push her out of her own tractor range and has the nice effect to destroy any iincoming plasma heavys because it has 100% accuracy.
A single tractor Beam of yourself is useful to prevent yourself getting into this Situation in the first place.

Shields against plasma attacks won't help you here. They only work against energy based weapons. Those torpedos deal kinetic damage.
So the best shield against it should be a resilient shield with a high cap
because it reduces bleedthrough damage and while you are at it, equip an armor console against kinetic damage.

Should be a piece of cake now to beat the mission.
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Old October 21 2012, 11:08 AM   #2610
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Mage wrote: View Post
IRW Rea......

How the heck do I defeat this piece of s**t?? Every time I try to take her out (during mission Nightingale) I get stuck in her tractorbeam, recieve a shitload of plasma torpedoes and I'm done. I already have shields that help against plasma-based attacks, and when the folley comes I try to shoot at the torpedoes and take those out first. But they come in to fast and to many.

I'm getting sick and tired of it. It's enough to make me want to stop playing.
Yup, that's the ship that separates the newbies from the pros. When you've learnt how to take her down easily, you can say you understand STO's space combat system and can take down anything with ease. Here are a few tips:

1. Tactical Team, know what it does and when to use it.
2. Emergency Power To Shields, Transfer Shield Strength, Science Team helps restore shields.
3. Auxiliary to Structural Integrity Field, Hazard Emitters, Engineering Team helps repair hull.
4. Distance matters, don't let it get close to you.
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