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| Gaming Non-Star Trek Gaming |
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#16 | |
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YEAH I LOVE THAT
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Re: Star Citizen - Chris Roberts' new game
I pitched in $30, but I'm doing my best to keep my expectations in check. Roberts has never produced a bad game, but it's been ~10 years since he's worked in the industry and I have a very, very big worry that the reason he's taken the crowd-funding route is because he thinks he's big enough that he doesn't have to say "No, fuck you, Dad" to a project manager at EA or wherever.
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I didn't do it. I wasn't even here that day! |
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#17 | ||
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
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Those who lose dreaming are lost. |
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#18 |
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Rear Admiral
Location: Mannheim, Germany
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Re: Star Citizen - Chris Roberts' new game
5 million is a very tall order and yet a drop in the bucket for a major game.. top of the line games nowadays cost tens of millions and only a select few franchises exist that make a return on this investment. I honestly doubt Robert's has remained a big name.. outside of people in their 30s and gaming nuts i don't believe the majority of today's Xbox and PS3 crowd know who he is much less that he's getting a game together. I hope it happens.. Space Combat is a dead genre and could use a boost. If this becomes a success i'm hoping others will reconsider and launch their own games.. i could use a state of the art X-Wing game.
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#19 | |||
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YEAH I LOVE THAT
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Re: Star Citizen - Chris Roberts' new game
That being said, LOAF getting an actual job with Roberts as the community manager is pretty awesome for him, since he's been running the Wing Commander CIC since forever and a day ago (1999, if memory serves). My account on that site goes back even further than this one.
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I didn't do it. I wasn't even here that day! |
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#20 |
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
Even reaching the $5 million mark doesn't 100% guarantee that the game (SQ42 or the MMO) will ever be completed. Robert is definitely aiming big, in his funding goal and what he wants for the game. There is a lot that can go wrong, which means there is also a lot of room to disappoint.I've also seen today that Valve might (someone heard from a friend who has a friend who knows someone at Valve type whispers) be working on a privateer like open world space sim. If true and Star Citizen gets off the ground, it would make this niche's landscape quite interesting for the next two years.
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Those who lose dreaming are lost. |
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#21 | |
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YEAH I LOVE THAT
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Re: Star Citizen - Chris Roberts' new game
Honestly, though, I have a feeling that he's still hoping to get the Wing Commander license from EA, which is why the storyline is under the stretch goals -- he needs some extra cash to get it out of EA's hands. That trailer was Wing Commander, even down to the uniforms (which were straight out of WC3), and everything about this project is screaming that it's intended to be a Wing Commander game, but they're developing the new universe / fiction as a fallback in case they can't acquire or license the rights.
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I didn't do it. I wasn't even here that day! |
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#22 |
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Cherry Chassis
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Re: Star Citizen - Chris Roberts' new game
Even if he doesn't get the license, I would be interested to see what he comes up with.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#23 |
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YEAH I LOVE THAT
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Re: Star Citizen - Chris Roberts' new game
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I didn't do it. I wasn't even here that day! |
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#24 | |
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Cherry Chassis
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Re: Star Citizen - Chris Roberts' new game
Sad days.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#25 |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
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Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#26 | |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
All those teens/folks in their 20's are now making decent salary and love to live in nostaligia of things in the Past. We've seen how well project eternity, Wasteland and Shadowrun have done.
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Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#27 |
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Captain
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Re: Star Citizen - Chris Roberts' new game
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#28 | |
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Cherry Chassis
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Re: Star Citizen - Chris Roberts' new game
* DarkStar One (2006) * SpaceForce: Rogue Universe (2007) * Evochron Mercenary (2012) * SOL: Exodus (2012) Granted, there aren't that many of these, but what's available is pretty good.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#29 | |
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Lieutenant Commander
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Re: Star Citizen - Chris Roberts' new game
So the basics of the game engine are set, and it was surprisingly polished for a pre-pre-alpha build. From his comments it sounded like the only assets they really had completed were the carrier and the 2 fighter classes, but it's pretty impressive that they managed to turn CryEngine 3 into a functional flight sim by the time of the announcement. They had a lot more done than most projects that are at the crowdfunding phase. So there's definitely been a fair amount of development done already. The combined totals for the RSI site are just over $1.8 million as I type this, and should surpass the $2million minimum goal very shortly. That's after just 13 days of fundraising on the RSI site and only 4 days on Kickstarter, so they are likely on their way to a $3 - $4 million total. I'm very, very excited about this game. Dusted off my joystick last night and downloaded Diaspora: Shattered Armistice for some practice. I pledged $60 to Star Citizen, and might do more if I can convince the wife that it's necessary for my well-being. ![]() Edit - Roberts has also stated that the $2million goal will kick in additional private funding from investors, who wanted Roberts to prove their was a market for this type of game before they committed the money. So the crowdfunding isn't the only funding stream for this game's development. |
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#30 |
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
Some basic prelim info on the pledge ships, has also been released. They are also going to be expanding on the details for the stretch goals in the next day, which will be interesting.
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Those who lose dreaming are lost. Last edited by Jono; October 25 2012 at 06:44 PM. |
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Even reaching the $5 million mark doesn't 100% guarantee that the game (SQ42 or the MMO) will ever be completed. Robert is definitely aiming big, in his funding goal and what he wants for the game. There is a lot that can go wrong, which means there is also a lot of room to disappoint.




Sad days.





