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| Gaming Non-Star Trek Gaming |
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#31 |
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Rear Admiral
Location: Australia
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Re: XCOM: Enemy Unknown
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Those who lose dreaming are lost. Last edited by Jono; October 15 2012 at 05:35 PM. |
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#32 |
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Vice Admiral
Location: Sephiroth
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Re: XCOM: Enemy Unknown
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~*I Will Never Be A Memory*~ (>'_')>---------->Kazap< Hunting Humanity and Pestering Cloud since 1997 |
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#33 |
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Fleet Captain
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Re: XCOM: Enemy Unknown
I loved the original X-Com game. I learned to never name game characters after my friends, those guys always seemed to die right away. I remember playing the first one and on my first mission a grey, from out of range of my lights, took out my whole party.
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I'm an outcast to the ignorance of other people's mental jails. |
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#34 |
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Vice Admiral
Location: Chicago
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Re: XCOM: Enemy Unknown
And now I'm reading how people actually reload saves if they get killed which I thought would completely remove the sense of danger and urgency. I've inadvertently been playing my own version of ironman mode (no resets or reloads EVER) which makes the game that much more fun to me with actual consequences for poorly-planned missions and bad decisions. Guess I should actually enable ironman mode since I play that way anyhow.
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Hating the anti-intellectual movement since before it was actually a movement. |
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#35 | |
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Rear Admiral
Location: Mannheim, Germany
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Re: XCOM: Enemy Unknown
Awesome game.. i had so many movielike scenes in it that defy logic. Shoutout to my Sniper who is the epitome of coolness.. he should be played by Brad Pitt at the least. Headshotting everything in sight, running headfirst into rooms to put a pistol round in the enemy leader's head to save the whole team's ass, becoming the chief psychic of the unit.. that man needs a pedestal and a hero's welcome (or funeral.. i've yet to play the final mission).
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#36 |
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Commodore
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Re: XCOM: Enemy Unknown
The first is story. I'm enjoying the story at the base. Its so far a more detailed storyline then the original games. The originals did have a plot that moved forward. At one point the alien threat becomes to overwhelming for the player that it has to be progressed. This game provides a little more in between the major events that the first games plots were built around. The next is the tactical combat. I get it. Its a nice modern system that works well to get the more action gamers involved. I like it too, but after playing a lot of Xcom: UFO Defense I do miss the old system. Especially the monster closet thing. I've yet to be fired upon from the fog of war (which happens a lot in classic Xcom since the aliens have better eyes then the human operatives) which takes some of the tension away. Plus hearing the doors open during the aliens turns always created tension for me. The ant farm is a little frustrating. The reason is everything needs resources, and I'm used to the first game where you can produce alien alloys. I'm pretty much out, and the only time you get them is shooting down UFOs (and I only encounter one a month in the game). Overall a great game. I love turn based tactical games, and this one is well done. I'm playing the PS3 version, although I bet this game is awesome on the PC.
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the cake is a lie. |
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#37 |
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Rear Admiral
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Re: XCOM: Enemy Unknown
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"If it weren't for stupid, difficult races, there'd simply be no point to living." Sometimes you just gotta roll the hard six- Bill Adama |
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#38 | |
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Admiral
Location: Kentucky
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Re: XCOM: Enemy Unknown
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#39 |
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Rear Admiral
Location: Mannheim, Germany
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Re: XCOM: Enemy Unknown
Additionally i encountered a bug which cost me 3/4 of the team ![]() Had to evacuate a VIP.. mission goes well and the VIP is dashing to the pickup zone. I let her dash the final distance while an alien is near her figuring the mission is over safely.. wrong. The camera freezes up on the spot where she entered the safe zone, couldn't pan across the battlefied anyome and the lone alien proceeds to slaughter my squad until my last man got him! ![]() So beware.. clear out all aliens before you evacuate
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#40 |
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Rear Admiral
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Re: XCOM: Enemy Unknown
If I'm not careful, this game could cause a lot of trouble for school and work...
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"If it weren't for stupid, difficult races, there'd simply be no point to living." Sometimes you just gotta roll the hard six- Bill Adama |
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#41 |
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Vice Admiral
Location: Sephiroth
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Re: XCOM: Enemy Unknown
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~*I Will Never Be A Memory*~ (>'_')>---------->Kazap< Hunting Humanity and Pestering Cloud since 1997 |
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#42 | |
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Commodore
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Re: XCOM: Enemy Unknown
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the cake is a lie. |
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#43 | ||
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Fleet Captain
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Re: XCOM: Enemy Unknown
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A business man and engineer discuss how to launch a communications satellite in the 1960s: Biz Dev Guy: Your communications satellite has to be the size, shape, and weight of a hydrogen bomb. |
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#44 |
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Rear Admiral
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Re: XCOM: Enemy Unknown
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"If it weren't for stupid, difficult races, there'd simply be no point to living." Sometimes you just gotta roll the hard six- Bill Adama |
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#45 |
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Everything in moderation but moderation
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Re: XCOM: Enemy Unknown
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When on Romulus, Do as the Romulans |
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