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#1 |
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Lieutenant Junior Grade
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mclea1mm - Intrepid Class
I wanted to open a thread to document my progress on an Intrepid class starship. Of course, I'm using Voyager heavily for reference. Note that I'm not going for a 100% accurate reproduction, though I usually like to get as close as I can. Mostly I think it's a really interesting design, and I thought it would be fun to hone my skills with it. My weapon of choice is 3D Studio Max. I'm doing a game asset workflow, so I'll be making a high poly model that will be used for texture baking. Those textures will then be applied to a low poly version of the same model. For a little while there will be a very noticeable split down the middle, as I'm only working on one side and mirroring it. Here are a few renders. Only a few hours into it so far. http://bit.ly/SngdOp http://bit.ly/QH5VpV http://bit.ly/PVwmqh http://bit.ly/PtVsu7 http://bit.ly/U9FOvn Thanks for looking! |
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#2 |
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Commodore
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Re: mclea1mm - Intrepid Class
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#3 |
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Lieutenant Junior Grade
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Re: mclea1mm - Intrepid Class
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#4 |
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Commodore
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Re: mclea1mm - Intrepid Class
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#5 |
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Lieutenant Junior Grade
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Re: mclea1mm - Intrepid Class
Still, for the larger, detailed windows, I think I'll probably experiment with that and see if I can get some rooms in there. The typical smaller windows won't have rooms, even though I've found it pretty impossible to lend them any impression of depth by just painting them. I think the key there will be to experiment with subtle variations in color, and in the amount of output in the glow map, for each window. |
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#6 |
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Commodore
Location: Dundee, Scotland, UK
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Re: mclea1mm - Intrepid Class
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Star Trek: Intrepid |
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#7 | |
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Fleet Captain
Location: Portland, OR
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Re: mclea1mm - Intrepid Class
(Also, the windows on the stern of the ship are a dead give-away. They are dark on the practical ship as that was where the motor hardware was to raise and lower the nacelles, but lit on the CGI model, because, well, they could be.) --Alex
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Check out my website: www.goldtoothstudio.squarespace.com |
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#8 | |
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Lieutenant Junior Grade
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Re: mclea1mm - Intrepid Class
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#9 |
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Lieutenant Junior Grade
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Re: mclea1mm - Intrepid Class
http://bit.ly/RLRRJG http://bit.ly/WpbUBI http://bit.ly/WdjEIs http://bit.ly/WdjIrI |
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#10 |
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Captain
Location: Ontario
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Re: mclea1mm - Intrepid Class
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Live Long and Prosper Technically Bernard Guignard Project Manager TreknoGraphx http://groups.yahoo.com/group/trekno...yguid=89237652 |
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#11 |
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Commodore
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Re: mclea1mm - Intrepid Class
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#12 |
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Lieutenant
Location: Germany
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Re: mclea1mm - Intrepid Class
Last edited by Bell'Orso; October 17 2012 at 01:42 PM. Reason: fixed typo |
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#13 |
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Fleet Captain
Location: Portland, OR
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Re: mclea1mm - Intrepid Class
I believe he already acknowledged that in post #9. --Alex
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Check out my website: www.goldtoothstudio.squarespace.com |
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#14 |
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Lieutenant
Location: Germany
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Re: mclea1mm - Intrepid Class
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#15 |
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Lieutenant Junior Grade
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Re: mclea1mm - Intrepid Class
![]() Making slower progress than I'd like, but here are the warp nacelles going in... never really feels like a starship until the nacelles are there! http://bit.ly/QBDNBf |
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