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#2446 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
1 science console to replace, and I could replace one tactical console, and one engineering console but only for much better. I've seen some of new consoles you guys have no clue what they are, if you can shade some light on these i'd appreciate. Timelord your set up, what consoles you've got there, fyre u too, Scout101 syberghost not forgetting you two either, I really need advice on what's best for my little ship, what have i missed. ![]() what are these consoles with infinite symbol? They look like artillery stuff, you have two of these.
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"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" Benjamin Franklin |
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#2447 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
Lose the beam bank in the front. Swap for Dual Heavy Cannons. Lets you focus on a single weapon type, so the consoles will work better. That way, you activate the scatter volley or rapid fire and really dump cannon bolts down their throats. In the back, dump the beam array and the 2nd (cluster?) torpedo. Keep the Har'pengh, it's a decent one to deal damage with as you're turning around/running away. Replace those with 2 turrets. that gets you another 120x2 DPS facing forward, and minimal from the sides/rear as you turn, lets you concentrate your fire into bigger hits. For devices, I've got a random turret to drop, and then the Subspace Field Modulator (from an early Dividian mission, Skirmish I think?). Nets you nice defense for a minute, lets you hide or take a few more hits. For Consoles: Engineering: lose the cloak. Honestly don't think it's worth the slot, doesn't do much for me. I bought a subspace jumper off the exchange cheap, like that one. Instantly transports you behind your target, so nice way to break contact, or in a STF, avoid the giant super-kill torpedo coming to 1-shot you to death. Electro-ceramic is my other console, does Plasma and Tetryon as it's focus, and I do mainly STF, so the Borg are using all Plasma, so obvious there. Just gear the plating towards who you intend to fight. The broad spectrum ones aren't as good, but cover more. Science: I've got the Borg Assimulated Module here, sci powers are the weakest of the group. You've got 3 Eng slots, though, maybe put it there for you. Other than that, as many Field Generators as you can put on, that's the best sci console. +17.5% shield capacity per thing. Rest are pointless compared to that. Tac - Too much wasted here. You've got 1 phaser relay, go get more, at least 1 more. If you keep the borg device here (you shouldn't, dps is king in this game), you can only use a couple. I use the quantum zero point module to focus the quantum torp in the front, and the rest would all be phaser relays, as big and rare as you can find/afford. Don't do the +all cannon console, use the bigger boost the phaser-only one gets you. Only other thing is that i'm in all Anti-Proton gear for the borg, but no harm in using phasers. Just pick something more specific, and then only use stuff geared JUST for that. Your Tac consoles should really just boost your all-cannon lineup, and then one for the torpedo.
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2448 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
I wouldn't mind if every consoel can only be placed once on every ship. So that there would actually be a reason to decide on less popular consoles and have them benefit you. One energy type specific console. One energy weapon type specific console. One kinetic type specific console for tactical. That way Mic's tactical set up would actually be ideal. A ship with more than 3 tactical console slots could then add in universal special consoles like the Borg console, or new console types like targeting sensors to enhance accuracy/higher crit chance or enhanced nadion emitters for higher crit damage. The existing consoles boost regular damage already. Then the same would apply to science, where everyone is stacking shield consoles atm. And granted outside of sci ships and carriers there are not many ships making good use of exitic powers which are enhanced by sci consoles and deflectors, so the best way to utilze those would be consoles that give resists to power drain, movement debuffs and system failures and buffs to heals. Not sure if there are specific consoles for that atm. Also, for engineering it would not be possible to stack more than one type of armor. I like that there are several options that offer high resist to very specialized energy types or low resist to more or all damage types. So no 4x plasma resist anymore. Just 1 plasma resist, one all energy type and one all energy and all kinetic. That should leave at least cruisers with at least one (2 if you got a fleet refit) open consoles for other stuff to enhance turn rate, energy flow, energy output, repair crews (hull regen) and whatever else engineering related buffs are there. I think this was the original idea they had for all the different console types, which btw I would rename subsystems. What counts as subsystems now isn't subsystems at all (Weapons, Shields, Engines, Aux), those are the MAIN systems. And it should be very difficult to shut down main systems, because they are distributed throughout the whole ship. However it shouldn't be that hard to disable a subsystem, that leaves you without that buff for a short period of time or until you repair it manually. A main system can be shutoff for a short period of time if you disabled a subsystem with a critical hit which results in an energy surge overloading the main system or if you disable a sufficient number of subsystems at the same time. This would mean, that the Target subsystems ability has to be changed a bit of course, as it should disable a random subsystem. The game doesn't support manual targeting where you can try to hit a specific system by hitting a specific part of the ship, so that relativ position actually mattered in battle. I would love to hit the torp launcher to not destroy it, but disable the torp guiding system (disabling the torp damage buff) if I notice that my enemy is taking me apart with his new llockbox OP Torpedo weapons. If you want to be really complex, you could actually totally destroy a system by disabling every subsystem. That would mean there is no end to the debuff and the ship has to actually manually repair the system either with a corresponding power or a repair component. Ok, this post wnet into a very unexpected direcion. Didn't plan on totally revamping the space combat when I started.
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#2449 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
For those who don't know, CBS has given PWE the green light to negotiate with Mark for any of his ship designs. http://sto-forum.perfectworld.com/sh...&postcount=122
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http://profiles.google.com/syberghost |
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#2450 | ||||
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
done,
Breen Cluster mine thing is very effective more powerful than quantum mine dispenser and punishes anyone that comes even near my arse, lol. So behind will remain as it is for now, sorry but my experience with turrets at the back is at best lackluster.
![]() This is my current stockpile of Borg Gear, from few missions that i've played, against the Borg, (played around 30-32v missions). Not sure what energy (green data chips) are for, if they hold any value at all, the fact i've got quite a few here, normally you get 4 of these if you win and complete bonuses on time, + salvage or if you're lucky a borg shield/deflector... Anyways I might craft few consoles, problem is not sure if I can craft XII (I have 1750 + research points + Doffs) I wonder would I be able to craft XII ??? I think I have enough particles for quite a few consoles. PS, just did few missions with extra heavy dual canon in front, and yes, ship tends to blow things much faster than when i had beam array, but i still need loads of practice to perfect my angle of attack.
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"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" Benjamin Franklin Last edited by mic of orion; October 6 2012 at 08:12 AM. |
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#2451 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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Niner. Lurker. Browncoat. |
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#2452 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
I was thinking of getting fleet's very rare mark XII shields, engines, everything including weapons and consoles, have just about enough for it, but not sure if its worth it ?
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"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" Benjamin Franklin |
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#2453 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
https://twitter.com/STOJamesLee/stat.../photo/1/large EDIT: Klingons get this: https://twitter.com/STOJamesLee/stat.../photo/1/large Both ships are meant to have some form of transformation, and are classed as "destroyers", not sure if these would be different from the usual cruiser/science/escort designations. |
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#2454 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Looking forward to trying this one out!
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#2455 | ||
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
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#2456 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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USS Sentinel, Luna Class (STO) |
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#2457 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
It just doesn't say "1000 Day Veteran" to me on an iconic scale. |
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#2458 |
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Fleet Captain
Location: Mentone
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Re: Star Trek Online Discussion Thread (now free to play!)
I've never had this happen before. I don't play Elite so I don't have these problems. And of course I had a Major Regenerator, so couldn't fix this craziness.
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You perceive wrongly. I feel unimaginable happiness wasting time talking with women. I'm that type of human. |
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#2459 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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USS Sentinel, Luna Class (STO) |
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#2460 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
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http://profiles.google.com/syberghost |
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Looking forward to trying this one out!






