RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 138,254
Posts: 5,348,952
Members: 24,614
Currently online: 544
Newest member: robyn

TrekToday headlines

MicroWarriors Releases Next Week
By: T'Bonz on Jul 25

Ships Of The Line Design Contest
By: T'Bonz on Jul 25

Next Weekend: Shore Leave 36!
By: T'Bonz on Jul 25

True Trek History To Be Penned
By: T'Bonz on Jul 25

Insight Editions Announces Three Trek Books For 2015
By: T'Bonz on Jul 24

To Be Takei Review by Spencer Blohm
By: T'Bonz on Jul 24

Mulgrew: Playing Red
By: T'Bonz on Jul 24

Hallmark 2015 Trek Ornaments
By: T'Bonz on Jul 24

Funko Mini Spock
By: T'Bonz on Jul 23

IDW Publishing Comic Preview
By: T'Bonz on Jul 23


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old October 2 2012, 10:53 PM   #1666
Evil Twin
Rear Admiral
 
Evil Twin's Avatar
 
Re: Mass Effect 3

Just read through the patch notes. Most of it's multiplayer stuff I don't give a shit about, however...
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
Hooray!
__________________
My DVD Collection
Evil Twin is offline   Reply With Quote
Old October 3 2012, 01:14 AM   #1667
Angel4576
Rear Admiral
 
Angel4576's Avatar
 
Location: United Kingdom
Re: Mass Effect 3

Demiurge wrote: View Post
Ah, understood. Yes, I see what you are getting at. My take is a bit different, though I can see how you can look at it a different way.

The Crucible unlocked the Catalyst, basically inserting code into it that allowed the choices before you.

Getting the Crucible to the Citadel was what caused the elevator to come down.

Prior to that, the Intellect/Catalyst was there, but wasn't going to let you in.
Well yeah, I guess that could also work.

PsychoPere wrote: View Post
That's likely the story direction they will take (i.e., concurrent with the trilogy or pre-trilogy), and it's the one Casey Hudson mused about before ME3 even shipped.
It depends on whether they're listening to the fans - that idea frequently comes up in speculation at BSN, but always gets shot down pretty quickly, along with the prequal idea.

I suspect that after the shitstorm over the ending of ME3 they'll probably end up playing safe with the next one.

Hartzilla2007 wrote: View Post
Of course they could also pull a minor recont. that keeps the Geth and EDI in play if they want to.
Well they could still come out and say that Indoctrination Theory was right all along.

Evil Twin wrote: View Post
Just read through the patch notes. Most of it's multiplayer stuff I don't give a shit about, however...
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
Hooray!
Yeah, Gamble and Priestly were bigging this up on Monday - saw the release notes and there's little there to get excited about on the surface of it, although they are saying that it's also putting something in to accomodate future DLC - make of that what you will.
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One.
Angel4576 is offline   Reply With Quote
Old October 3 2012, 01:20 AM   #1668
ATimson
Rear Admiral
 
ATimson's Avatar
 
Location: Andrew Timson
Re: Mass Effect 3

Evil Twin wrote: View Post
Just read through the patch notes. Most of it's multiplayer stuff I don't give a shit about, however...
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
Hooray!
I thought the revamped ending DLC was supposed to include that fix. Did it not actually work, or will this fix it without requiring the DLC to be installed?
__________________
Andrew Timson
===============
"Niceness is the greatest human flaw, except for all the others." - Brendan Moody

"...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido
ATimson is offline   Reply With Quote
Old October 3 2012, 01:04 PM   #1669
{ Emilia }
Rear Admiral
 
{ Emilia }'s Avatar
 
Location: a Venetian exclave in the Rhineland
Re: Mass Effect 3

PsychoPere wrote: View Post
It definitely won't be Vega's story, though, because Vega is the dullest character in the ME universe.
FTFY.

As long as Garrus is in it I'll play anything.
{ Emilia } is offline   Reply With Quote
Old October 3 2012, 01:12 PM   #1670
Angel4576
Rear Admiral
 
Angel4576's Avatar
 
Location: United Kingdom
Re: Mass Effect 3



Badass!
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One.
Angel4576 is offline   Reply With Quote
Old October 3 2012, 02:16 PM   #1671
Reverend
Rear Admiral
 
Reverend's Avatar
 
Location: UK
Re: Mass Effect 3

ATimson wrote: View Post
Evil Twin wrote: View Post
Just read through the patch notes. Most of it's multiplayer stuff I don't give a shit about, however...
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
Hooray!
I thought the revamped ending DLC was supposed to include that fix. Did it not actually work, or will this fix it without requiring the DLC to be installed?
Yeah, that's what I thought too. I definitely noticed while playing through Leviathan that the Garrus/Tali flirty dialogue now triggers when you visit engineering. I'll assume that was something they fixed in the EC, because including a fix like that in a paid DLC would be seriously out of order.

Just reading though the notes now and this rather caught my attention: -
- Singularity power re-designed:
  • Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out
  • Performing a biotic combo on someone floating in the singularity no longer ends the singularity
  • Base cooldown changed to 8 seconds
  • Base duration of the singularity changed to 8 seconds
  • Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity
  • Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)
  • Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)
  • Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)
  • Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)
  • Evolve 6 now detonates biotic combos when the singularity explodes
So they've made singularity much more potent, and possibly made the human adept a viable class again. Since it doesn't specify if this is for SP or MP only, I'll assume it'll be for both.

A few other things caught my eye like Geth Pyros becoming immune to grabbing and "Fixed pathing for Banshees so they don't get stuck in a teleport routine". Sounds like credit farmers won't be able to crouch behind that little corner of Firebase White anymore. Bout time too!

Oh and this struck me as odd: -
- Concussive Shot changes:
  • Evolution 3 damage and force bonus now applies to frozen and chilled targets
  • Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)
  • Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
Maybe this is just for MP as I'm sure that worked for my main soldier Shep. Indeed, it was the only reason I ever used that power!
Reverend is offline   Reply With Quote
Old October 3 2012, 04:55 PM   #1672
Angel4576
Rear Admiral
 
Angel4576's Avatar
 
Location: United Kingdom
Re: Mass Effect 3

^^ Singularity is MP only. Priestly confirmed it last night.
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One.
Angel4576 is offline   Reply With Quote
Old October 3 2012, 05:06 PM   #1673
Mr Silver
Rear Admiral
 
Location: UK
Re: Mass Effect 3

Right folks, I just picked up a copy of ME3 today, having completed ME2 last night (I read up on how to save everyone on the suicide mission - I know, I know, but I want the maximum character appearances when I import my save file).

TBH, I found ME2 to be quite lacking where gameplay is concerned. The combat system was too simple, and prone to AI stupidity (the amount of times I ended up shooting my squad because they moved directly in front of me!). I felt most of the side missions were taking a leaf out of STO's book, and I disliked the fact that you could just upgrade everything without their being any trade-off (such as only being able to take one particular upgrade over another or having penalties along with buffs).

However, the ME story is excellent. It's an addictive universe with a stellar voice cast. If only XBOX was designed to run discs with greater storage (asides from HD DVD, which went to hell when Blu-Ray blew them out of the market), then my ME experience would be ideal!
Mr Silver is offline   Reply With Quote
Old October 3 2012, 05:27 PM   #1674
Angel4576
Rear Admiral
 
Angel4576's Avatar
 
Location: United Kingdom
Re: Mass Effect 3

Personally, I found the story to be by far the best thing about ME3. Well, up until the last 10 minutes, but that's something that you'll have to decide for yourself.

Combat - is slightly more refined than ME2. The cover system works a bit better. Melee is more satisfying, and guns now have attachments, or perks to improve their performance.

The voicecast, well, is the voicecast, and again, they're excellent.

The disappointments for me were the lack of hub worlds, the simplication of side quests into 'go fetch' missions, and the massive amount of auto-dialogue.

It's a strange one is ME3 - it has some of my favourite bits from the series, and some of the worst.
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One.
Angel4576 is offline   Reply With Quote
Old October 3 2012, 07:37 PM   #1675
Reverend
Rear Admiral
 
Reverend's Avatar
 
Location: UK
Re: Mass Effect 3

I think there was a more significant improved with the gameplay between ME2 & 3 than most people seem to think. I suppose unlike most I've since gone back and played through ME2 again and no joke, the contrast was almost as drastic and the change from ME1 to ME2. Partly it's down to the new mobility stuff--rolling, diving, moving around cover etc--as well as the heavy melee, improved NPC AI, but mostly it the variety.

There's just so much more latitude in ME3: The weapon loadout brings back the best of the ME1 system without the encumbrance of the ridiculous inventory. The enemies themselves are more varied so now you have engineers and Geth Primes that drop drones & turrets and you have a good variety of reaper units. To top it all of of course there's much more in the way power combos. Being able to detonate biotics on a unit without first having to tear down it's shields was a welcome change. Powers like cryoblast, overload and sabotage have had their utility expanded so they can now slow enemies, weaken armour, stun and cause weapons to backfire.

Angel4576 wrote: View Post
^^ Singularity is MP only. Priestly confirmed it last night.
That's a shame as some of those changes looked like fun, but then I suppose adept Shep is pretty overpowered as it is....maybe not as OP as in ME1--my adept was so godlike it was hilarious!
Reverend is offline   Reply With Quote
Old October 3 2012, 08:34 PM   #1676
Jimi_James
Lieutenant Commander
 
Jimi_James's Avatar
 
Location: Gettin' Lucky in Kentucky
View Jimi_James's Twitter Profile
Re: Mass Effect 3

Angel4576 wrote: View Post


Badass!
Don't interrupt him. He's in the middle of some calibrations.

Anyway, I'm in the small percentage that actually liked the original ending. While it certainly wasn't the spectacular conclusion I was hoping for, it was far from the abomination that many fans claim it to be. I didn't think the new ending added all that much, at least it didn't change my original opinion at all...and I think a bit less of Bioware now, that they caved and didn't stand by their original ending, in part because I thought it was unnecessary.

Why I liked it, the game moved me. By the time it was done, my Sheppard was a wreck, as was I, so I wasn't expecting it to end well...and it didn't. I have this wierd thing were I'll acept that everything is not resovled, if the ending is emotional in some way. So I feel the same way about ME:3 as I do about the conclusions of Lost and BSG. I still have questions about all three, but I don't care. All three endings effected me emotionally on some level...and that was enough.

I picked Synthesis...which granted is changing things for the entire galaxy and maybe that's too big a choice for one person to make, but everything that happened in all three games put me in that position to be the one to make that choice. There wasn't a Krogan up there, or a Salarian, or a Turaian. It was a Sheppard, so I made what appeared to be the best decision I had available, because it was mine to make.

My Sheppard died stopping the Reapers, along with many of my crew and each death effected me as I played, at least in this third game. To me, that was more important than having every questioned answered, or having more dialog choices in the final scene...or even getting annoyed at boiling down the entire game to three color coded choices. My experience was a sum of the entire journey, not a few minutes at the end.

I did miss the Mako though and would have liked to have seen at least one ground mission feature its return, perhaps even when you return to Earth. That Hover tank thing, just wasn't the same.
__________________
“I was here,” says Man. “Prove it,” says the Universe.” Method of Life, a post apocalyptic sci-fi ebook available on Amazon.

My YouTube Gaming Channel
Jimi_James is offline   Reply With Quote
Old October 3 2012, 10:44 PM   #1677
Reverend
Rear Admiral
 
Reverend's Avatar
 
Location: UK
Re: Mass Effect 3

A clearer photo of that Omega DLC preview image has surfaced. Looks like a hologram of an Earth cruiser (presumably that Cerberus one from the Invasion comic) with what looks like the tail end of Omega up in the top right corner. What's really interesting of course is that shadowy figure behind Shepard. A new race perhaps? A Quarian with eccentric fashion sense? A Turian female? Aria in Prince of Persia cosplay?!
Reverend is offline   Reply With Quote
Old October 3 2012, 10:58 PM   #1678
Skywalker
Admiral
 
Skywalker's Avatar
 
Re: Mass Effect 3

That's a dreadnought, not a cruiser.
Skywalker is online now   Reply With Quote
Old October 4 2012, 09:22 AM   #1679
Reverend
Rear Admiral
 
Reverend's Avatar
 
Location: UK
Re: Mass Effect 3

^ I did wonder about that, but it looks like it has only one pair of main thrusters, not two like other dreadnought's.

Either way you have to wonder where the hell Cerberus got the resources to build a cruiser, never-mind a full on dreadnought! Wasn't the construction of the Normandy supposed and project Lazarus to have consumed most of TIM's extant assets? Maybe he did a kickstarter.
Reverend is offline   Reply With Quote
Old October 4 2012, 09:33 AM   #1680
Skywalker
Admiral
 
Skywalker's Avatar
 
Re: Mass Effect 3



Yeah, Cerberus became really ridiculous in ME3. Maybe if the gap between it and ME2 had been like five years, or if BioWare had done a better job of setting them up in ME1 (IIRC, at that that Cerberus was just a cool side thing they'd added in, and it wasn't until ME2 that they decided to make Cerberus a major player).

As for the ship, I think it's a dreadnought because the 'nose' matches other human dreadnoughts. Cruisers have those two prongs poking out of the ends of their 'noses.'
Skywalker is online now   Reply With Quote
Reply

Bookmarks

Tags
auto dialogue, bioware, mass effect, mass effect 2, mass effect 3

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 01:08 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.