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| Deep Space Nine What We Left Behind, we will always have here. |
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#1 |
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Commodore
Location: South Dakota
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The Geography of DS9
All the airlock doors on the station are identical - the large circular doors that roll open. Everyone entering the station from a ship enters through these roll away doors. Everyone departing the station exits through these rolling doors. Presumably people are entering and exiting ships that are docked at the station. So...why are there airlock doors on the Promenade? Ships don't dock there. Yet, in "Rejoined", Jadzia - standing on what is clearly the upper level of the Promenade - watches as Lenara departs the station through an airlock door on the Promenade. But Lenara can't be entering a ship at that airlock, because there are no docking ports at the level of the station's Promenade. Where was she going, then? She wasn't getting into a lift, because those have different doors. What is going on with people entering and exiting directly to and from the Promenade? |
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#2 |
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Admiral
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Re: The Geography of DS9
Quite possibly, such "airlocks" would exist at a great many locations inside the station for these three purposes; only the habitat ring, dedicated to trustworthy Cardassians, would have lots of regular doorways and few "airlocks". Once the station became a trading hub under joint Bajoran/Starfleet control, the security arrangements would become a nuisance. But it would not be easy to rip them out. Also, just as you point out, there is no direct way to access the Promenade (say, an outer docking port or a transporter), yet the Promenade is the place everybody wants to access, so retaining the security systems would be quite reasonable even for the new overlords. Original set plans for the Promenade did include a multi-pad transporter, but it was never really constructed nor indicated to exist off screen. So other means of channeling the flow of people would have to be used, and hefty rolling gates sound just as good as any... Incidentally, there are episodes where the station is indicated to harbor multiple vessels but the exterior shots show none docked ("Dax" is especially notorious). Perhaps this means that many vessels of smaller types actually dock at the habitat ring, in those bays also used by the runabouts, and for that reason are not visible even when present? This probably was a Cardassian practice already, considering the very existence of those bays. Passengers from such vessels would then be guided to walk to the Promenade along heavily secured routes featuring these rolling gates. Timo Saloniemi |
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#3 |
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Commander
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Re: The Geography of DS9
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#4 | |
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Fleet Captain
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Re: The Geography of DS9
Or for some reason the corridor (which ends in some tiny kind of T-junction) first splits and then comes back together again, before sloping downwards somewhat (since the ground floor of the promenade is probably at least ten metres above say the highest level of the transfer bridge) until becoming flat and heading straight out (in one big long corridor) directly to the primary docking port. Or maybe it was for plot convenience and the blueprints were thrown out of the airlock... |
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#5 |
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Admiral
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Re: The Geography of DS9
If we assume airlocks at regular intervals, and ignore the exact curvature of the set (easily done - we've been doing that with the various Enterprise corridors since the sixties!), there'd now be more like 12 of the airlocks, or perhaps 15 or 18. Then again, we can also assume there are closely spaced pairs of them, with gaps in between - possibly one pair per each of the three wide connecting bridges. Timo Saloniemi |
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| Tags |
| airlocks, creative geography, mysteries, promenade |
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