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Trek Literature "...Good words. That's where ideas begin."

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Old September 22 2012, 02:34 AM   #16
Scout101
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Re: The Sagittarius - Officer Overload?

Not sure the list really makes sense, though. It's 'big-ship' centric. Great as department heads, but when that's the entire department, doesn't really fit.

Generally makes sense as far as jobs to get done, but you gotta get that into SHIFTS, so you can actually run the ship 24/7. On a ship like that, they all have to be at least cross-trained in a couple things, so muddies the waters. With 14 people, probably don't need a Security Chief AND a Tactical Officer, for example. Wouldn't have a CMO AND a med tech, you'd just have the CMO and several people would have had med tech training (like Paris on Voyager, could pitch in when needed, but doesn't stand around there).

Need a couple people able to pilot, at a minimum. Even with 4 6-hour shifts, gotta have 2 so someone can always fly. You wouldn't have that many hanging around engineering, either. 1 to monitor and baby things, others would just come in to help in hairy situations. With such a small crew, you can't 'waste' spots like that. CO and XO trade off commanding the ship, 2 to fly, 2 to run engineering, 2 for tac/security, 2 of science, 1 doctor, and 3 trained specifically on whatever the mission profile is. Pretty much how i see it playing out.

Likely not more than just the CO and XO required to be an officer. Probably the doctor as well, as the additional training usually results in that. And the 3 mission specialists could have at least 1-2 officers in that crowd, depending.

In Trek reality, though, pretty much everyone was an officer, so really a moot point. But they could never really be consistent there, so easier to assume they've all been to the academy...

Tough to really pick who 'needs' to be an officer there. CO and XO, but on a ship that small, that could be it.
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Old September 22 2012, 02:46 AM   #17
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Re: The Sagittarius - Officer Overload?

Scout101 wrote: View Post
With 14 people, probably don't need a Security Chief AND a Tactical Officer, for example.
Especially since those are usually combined into a single post in Trek series anyway. Titan is the one exception I can think of, with Keru as security and Tuvok as tactical, and it was specifically mentioned when Tuvok joined the crew that that was an unusual practice for Starfleet.
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Old September 22 2012, 05:12 AM   #18
Bry_Sinclair
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Re: The Sagittarius - Officer Overload?

In some fanfics, I like to split the role of Security Chief and Tactical Officer as it makes sense--both are going to be the most experienced and skilled officer in his/her/its field, so on a mission where you need that experience both on a planet and onboard the ship you would need two officers to fill the posts to keep the ship fighting fit and safe. On a ship with just 14 people it seems pretty ridiculous to have Tactical as a stand alone role.

I actually thought up a crew breakdown and rotation for an Archer-Class ship, though slipped in an extra shipmate to bring it up to 15, thus having five per shift:
Command - The three senior most officers onboard, designated the Watch Officer for each shift. The First and Second Officers would specialise in a certain field (eg Communications, Tactical, etc), so they would man a console during their normal shift or when on alert status.
Deck - An additional gold-clad crewmember on each shift, usually assigned to Bridge duty as Helmsman/Navigator, but also a rated Ordnance Specialist. During alert status, one would be on the Bridge, whilst the others would see to shipboard weaponry, assist with security and/or emergency protocols.
Medical/Science - Each shift would have a single crewmember in blue, cross-trained in a scientific field whilst also a certified corpsman/medtech/nurse. The senior most of these would be ships Doctor. During emergencies, one would man the Bridge, whilst the others prepped Sickbay.
Engineering - An Engineer would be present on each shift, monitoring ships systems and conducting general repairs. All three would be at work in the Engine Room when needed.
Security - A Security Guard/Field Scout would be attached to all three shifts. During normal operations they would pretty much be a dogsbody, doing all the little jobs here and there that were needed, as well as all normal security training, etc. They would really come into their own when on mission or at red alert.

That was just some thoughts that came to me. There would only be a need for four officers in this arrangement (Captain, Watch Officers and Doctor), though more could be assigned if necessary. On such a small ship as well, perhaps they work a shorter day, for example 18 hours; 6 hours on shift, around 8 hours sleep, giving them 4 hours personal time.

It's one way I like to work things in my mind anyways.
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Old September 22 2012, 02:06 PM   #19
Scout101
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Re: The Sagittarius - Officer Overload?

Really think on a ship that small, you're gonna do 6-hour shifts. 6 on, 6 off, repeat. That lets you only have to have 2 people that can handle a job instead of the 3 you're trying to shoehorn in. Frees more people up for other jobs, and there was quite a list. In an emergency, all 14 are up and working anyway. Also gets you a couple free billets to actually carry the mission specialists for whatever you're out there for in the first place.
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Old September 23 2012, 02:57 AM   #20
Mark_Nguyen
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Re: The Sagittarius - Officer Overload?

So a maximum of six hours sleep at a go for every twenty four, every day for a month? Tough gig...

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Old September 23 2012, 03:30 PM   #21
Scout101
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Re: The Sagittarius - Officer Overload?

Eh, can nap in your other 6 hours off every day. Also, it's pretty common in the Navy, for exactly the reason I mentioned: you don't have to have 3 people for every job, you can get by with 2 rotations this way.
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Old September 24 2012, 01:29 PM   #22
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Re: The Sagittarius - Officer Overload?

I'm not sure a Security specialist would really be needed. I mean, this is a very small group of people. If somebody began acting out of line, this would not, could not be handled by a small group of specialists breaking out weapons and subduing the miscreant; odds are that there would be way more mutineers than "security", or that a high percentage of "security" would be mutineers. In a small boat, the team would just have to be self-regulating.

If the crew is to undertake planetside heroics, it's again a job for the entire dirty dozen led by their regular CO and XO, not specialists. There just isn't critical mass for anything else.

In terms of allocation of personnel resources, I only see two needs: keeping the ship flying, and wrangling science out of the places where the ship goes. A crew of half engineers, half scientists would make sense, with at most one person dedicated to command duties; if there was any need for commanding when he or she was asleep, a bit of wakey-wakey would be perfectly practical. Sawbones and weapons could be side jobs for the scientists or wise versa, considering the automation no doubt available in the 23rd century.

On the issue of running the ship around the clock, this might actually not be a requirement. Quite possibly, 90% of the star hours would be clocked in ferry flight with most sensor or weapons systems shut down; if anything happened en route to the mission target, the tiny scout would ignore it, or at most vector in some other Starfleet asset.

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