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#1621 |
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Insert Clever Title Here
Location: Somewhere with Internet access.
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Re: Mass Effect 3
I believe in the series and still like BioWare despite wishing they'd do more to make the endings better, so I'm hopefull.
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#1622 |
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Admiral
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Re: Mass Effect 3
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#1623 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
Personally I'm just interested to see where they intend to go with it since ME3's ending(s) leaves them with very narrow options as to the state of the galaxy. If they set the game post ME3, they're be forced to pick a "canon" ending, which lets be honest can only either be destroy or control...probably the latter since the former rather undermines their whole (self contradictory) premise from the original trilogy that organics will ALWAYS create synthetics that ALWAYS destroy them. Though it's probably Bioware's preferred ending, synthesis is just not workable in the long run as it rather precludes all possibilities for conflict and drama. Pretty stagnant ground in storytelling terms. Even so, control has the slight problem that the reapers are still around, meaning any big galactic threat will have to include some contrived reason why AI-Shep's attack squids can't/won't deal with it themselves. Sure they could set the next game somewhere between humanity's first contact with the turians and the events of Mass Effect 1 (b/c though it'd be cool, I can't see them doing a game sans humans), but that is even more limiting in terms of scope and--depending on what kind of story they choose to tell--they'd quickly run out of times and places for their games to exist. |
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#1624 |
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Rear Admiral
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Re: Mass Effect 3
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#1625 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
To me the most likely scenario is to set the next story centuries or millennia after the events of ME3. The latter if they want a complete break and the former if they want characters like say Liara as a matriarch or Grunt as an aged battlemaster to make an appearance. Either way they'd need to pick a canon ending and that's unfortunate. I suppose they could try and dance around it like (from what I gather) happens in the Elder Scrolls games, but honestly I control, destroy, synthesis and refuse would be next to impossible to reconcile. |
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#1626 | |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 3
Control and destroy can easily be reconciled with each other. As long as you keep the Geth out of sight, and don't meet any "helpful" Reapers, they're functionally identical. Synthesis is where it gets a bit tricky. But then again, you can do the same thing - don't use any AI, don't bring it up, and just make everybody's eyes glow green. (Or handwave it off as a temporary/artistic effect.) I always thought the problem at the end was going to be the destroyed mass relays, but since Bioware's made clear they're retconning Arrival regarding what happens, the way ahead seems free & clear for ME4 to me.
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Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#1627 |
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Vice Admiral
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Re: Mass Effect 3
__________________
Check out my deviantArt gallery! |
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#1628 |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Mass Effect 3
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#1629 | ||
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Rear Admiral
Location: UK
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Re: Mass Effect 3
But yeah, control & destroy are much easier to be ambiguous about, but if you're going to eliminate one (or two) of the three (or four!) major possible endings then why bother trying to reconcile at all? Simpler to just pick an ending and have done with it.
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#1630 |
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Rear Admiral
Location: Australia
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Re: Mass Effect 3
__________________
Those who lose dreaming are lost. |
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#1631 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
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#1632 | |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Mass Effect 3
And the Mass Effect universe is FAR better developed than Halo's. It's practically soaking with sidestory material; the occupation of Shanxi, The Skyllian Blitz, the Battle of Torfan, the sacking of Mindoir, the Adventures of John Grissom, the founding of the Blue suns, the Collectors invasions of Feris Fields... any single one of these is actually fertile ground for a fully developed RPG, provided you're willing to expand character and story development beyond the initial premise. The battle of Shanxi would probably be the easiest, though, since the story is already mapped out: it begins with the turian invasion of the planet and ends with the intervention of the Citadel. That process between those two points was always sort of glossed over in the Codex... but then, EVERYTHING in the Codex is written that way, even shit you did yourself and you know good and damn well it wasn't nearly that simple. For all we know, Shanxi involved running land battles on three continents, the theft of a Turian frigate and subsequent ramming of their flagship, fleet actions and asteroid bombardments in twelve neighboring star systems and a guerilla-style infiltration and sabotage of a Turian shipyard. Throw in some Batarian intrigue, a "Priority: Search the Galaxy for Allies" mission, and maybe even a before-he-was-famous cameo by the Illusive Man, and you've got yourself a game.
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He hoped and prayed that there wasn’t an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn’t an afterlife. |
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#1633 |
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Commander
Location: Reaper Occupied Earth
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Re: Mass Effect 3
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#1634 |
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Commodore
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Re: Mass Effect 3
I'll withhold judgement until we actually have a better idea of what this new Mass Effect actually is. Others have done well enough working on second-hand IP: Fallout is a great example, and Halo 4 looks to be doing just fine without Bungie's involvement, etc. There are probably still enough of the original team at Bioware even if the three biggest names are gone. ...on the other hand, Mass Effect is a huge tentpole for me personally, as my favourite franchise of this generation. I'd rather see it end now than be subjected to a "new trilogy" situation where I have to start actively decanonizing stuff in my mind. I don't want to be that guy.
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• Delsaber, The Punk Rock P'takh, from Parts Unknown... • Caffeine-Fueled: jittery, occasionally-maintained geek culture blogging. |
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#1635 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
As I said in the DA3 thread, the departure of Ray Muzyka and Greg Zeschuk isn't exactly encouraging in light of the direction Bioware has taken these last few years. If anything I feel this could be worse for the ME team than the DA team since they at least appear to have a firm grip on what they're doing. To be fair though, it's a little hard to gauge things on the ME side since Walters & Hudson appear to have withdrawn from interacting with fans since ME3's launch (even before the ending poo hit the tri-coloured fan.) What precious little I have seen/heard from them since the launch (other than the standard canned PR responses) makes me think they knew they screwed themselves with ME3, but couldn't really do much to avoid it. It's curious that these two teams have taken seemingly diametric opposite approaches to how they're dealing with fan feedback in regards to developing new content. While the DA guys are actively--even voraciously--seeking the opinions of all comers, the ME team seem to have adopted a bit of a fortress mentality. Probably because it's been a fair while since DA2 came out and the backlash was several orders of magnitude less severe than what the ME3 devs found themselves on the receiving end of...but still, doesn't bode well in the long run. Personally I hope whatever they decide to do with the Mass Effect franchise from here on out lives up to or even exceeds the standards set by the first trilogy, but I can't help but feel wary of further disappointment. Time will tell. Oh and here's the link for anyone wondering what the hell we're going on about. |
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