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Go Back   The Trek BBS > Misc. Star Trek > Trek Tech

Trek Tech Pass me the quantum flux regulator, will you?

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Old September 12 2012, 07:39 PM   #46
NrobbieC
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Re: Why the lack of personal protection?

Personal forcefields do exist they were just never seen.
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Old September 12 2012, 08:19 PM   #47
Timo
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Re: Why the lack of personal protection?

Why?

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Old September 12 2012, 08:26 PM   #48
Crazy Eddie
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Re: Why the lack of personal protection?

Probably because the producers believed that security officers walking around with forcefields would be too confusing for the viewers.
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Old September 12 2012, 08:30 PM   #49
NrobbieC
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Re: Why the lack of personal protection?

Budget or maybe they just forgot they were mentioned in Homefront
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Old September 13 2012, 04:56 PM   #50
Silversmok3
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Re: Why the lack of personal protection?

Herkimer Jitty wrote: View Post
No worse than the power source you'd need to fire a phaser beam, I'd wager.
I still wouldn't want it blowing up on my utility belt!

Just for perspective, a modern day .40 S&W handgun has but a fraction of the energy of a ST phaser or energy shield power source-and yet if the gun is loaded with a defective round with too much powder, a case failure can result in some injury to a shooter's hands.

If a phaser or power shield goes critical on your hip, I hope your name's Daniel Jackson .
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Old September 13 2012, 07:40 PM   #51
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Re: Why the lack of personal protection?

^ Phasers almost always give you a few seconds warning before that happens (and it's possible to make them do that on purpose, remember?)

It occurs to me that the power cell on a portable shield belt or armband would probably make a fairly efficient suicide bomb.
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Old September 14 2012, 09:33 AM   #52
Timo
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Re: Why the lack of personal protection?

A further concept that flows pretty naturally from the various analogies would be that a life support belt / personal forcefield harness would have two energy sources, SCUBA style: a "main air bottle" and an "emergency air bottle". You operate using the first one, which is optimized for capacity. But if it develops problems, you can gracefully stop operating by switching to the backup and scrambling to safety. And if you want to put the main one into a "secondary use" (say, priming it to explode and throwing it at an enemy vehicle), you have that option even when you also want to keep the primary use (the secondary hardware now keeps you alive and protected).

Those TAS belts do have a modular appearance, with the big box at the small of your back but with various subdivisions to the forward part. Yeah, it's probably supposed to look like a futuristic buckle at the front, a slim nonfunctional belt around the waist, and all the machinery in that box. But the clumsy artwork necessarily makes it look more substantial than that, especially when Kirk takes his off. It would be easy to argue that the front features include panels hiding the (otherwise unseen) controls; detachable power packs; and perhaps other functionalities as well.

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Old September 14 2012, 05:40 PM   #53
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Re: Why the lack of personal protection?

They're more compact by the 24th century, if the armbands in "Timescape" are any indication. Keep in mind, those bands were used as "temporal shielding" to trap a bubble of space time around the wearer. Trapping a bubble of AIR shouldn't be that much harder, and reinforcing the field to stop weapons fire is simple enough that Worf could do it with a communicator.
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Old September 14 2012, 08:34 PM   #54
Timo
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Re: Why the lack of personal protection?

I'm not sure the properties would follow from each other, or even be installable in one and the same unit. But yeah, it does make sense that each Trek era from TAS onwards at least would be able to quickly whip out a portable forcefield system that can keep the rain out and the breathable air in. On the other hand, the presence of solid physical protection in all eras also suggests that the technology doesn't grow more useful with time; perhaps all the evolution goes into miniaturizing it, and just possibly making it a tad more reliable?

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Old September 15 2012, 01:37 AM   #55
Tiberius
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Re: Why the lack of personal protection?

scotpens wrote: View Post
Timo wrote: View Post
Stopping of bullets might be physically impossible with mere armor, though (or we'd have done it today already) . . .
Uh, we have done it today. Ever hear of Kevlar vests? Okay, they don't deflect or disintegrate bullets, but they'll stop a bullet from penetrating the body.
Only low powered bullets and not from point blank range. That's why you rarely see cops wearing bullet proof vests. Against higher power weapons, they just don't work that well.

Anyway, we saw Worf create a personal force field in A Fistful of Datas.
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Old September 15 2012, 05:57 AM   #56
Crazy Eddie
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Re: Why the lack of personal protection?

Tiberius wrote: View Post
scotpens wrote: View Post
Timo wrote: View Post
Stopping of bullets might be physically impossible with mere armor, though (or we'd have done it today already) . . .
Uh, we have done it today. Ever hear of Kevlar vests? Okay, they don't deflect or disintegrate bullets, but they'll stop a bullet from penetrating the body.
Only low powered bullets and not from point blank range. That's why you rarely see cops wearing bullet proof vests.
YOU rarely see cops wearing bullet proof vests because evidently you live in an area where the cops are fucking stupid and work for departments that condone their stupidity.

Chicago police officers wear the vest. EVERY. SINGLE. ONE. OF. THEM. They wear it because they're REQUIRED to wear it. They wear it because this is Chicago and every braindead wannabe thug with a .22 thinks he's Alonzo Harris.

Which is relevant, ultimately, to the broader point: Starfleet finds itself in hazardous situations often enough that for any organization with any amount of common sense, basic ballistic protection should be MANDATORY for away teams. We've seen officers getting killed by boomerangs, wooden spears, plant spores, and -- yes -- even bullets. If forcefields aren't up to the task, which I VERY STRONGLY doubt, the lack of some kind of protective gear for a well-defined hazardous situation is profoundly irresponsible on Starfleet's part. Basically, much like cops who don't wear their vests, they are stupid people who work for an organization that condones their stupidity.

Against higher power weapons, they just don't work that well.
Military issue armor DOES, especially the stuff with the ceramic inserts.
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Old September 15 2012, 06:22 AM   #57
Tiberius
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Re: Why the lack of personal protection?

newtype_alpha wrote: View Post
Against higher power weapons, they just don't work that well.
Military issue armor DOES, especially the stuff with the ceramic inserts.
It also weighs a ton.
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Old September 16 2012, 07:53 PM   #58
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Re: Why the lack of personal protection?

Whilst only part of a game what do people think of the Hazard suits seen in Star Trek: elite forces + elite forces 2.

It makes perfect sense for a computer game and would fit peoples idea of personal protection but would it look right/make sense on the show week in week out (though maybe in DS9 as they are in war time).
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Old September 17 2012, 06:43 PM   #59
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Re: Why the lack of personal protection?

Tiberius wrote: View Post
newtype_alpha wrote: View Post
Against higher power weapons, they just don't work that well.
Military issue armor DOES, especially the stuff with the ceramic inserts.
It also weighs a ton.
23rd century armor materials wouldn't have that problem. Actually, if you buy the predictions of every sci-fi writer for the past twenty years, they'd probably be power-assisted and afford the user more mobility than he'd have in a speedo. That sort of technology would already be a necessary upgrade for space suits, which in addition to being incredibly heavy, are also stiff and hard to work with at full atmospheric pressure, and power-assisted limbs is about the only logical way to use a full-pressure suit that you don't have to be superman to use.
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Old September 19 2012, 08:46 PM   #60
Herkimer Jitty
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Re: Why the lack of personal protection?

apollo1984 wrote: View Post
Whilst only part of a game what do people think of the Hazard suits seen in Star Trek: elite forces + elite forces 2.

It makes perfect sense for a computer game and would fit peoples idea of personal protection but would it look right/make sense on the show week in week out (though maybe in DS9 as they are in war time).
The armor paneling is an obvious decision - I like not getting shot and killed. But there's some other groovy features;

-Eyepiece display, tied into suit systems and personal gear
-Built-in passive and active scanners
-EVA capability, with pressure helmet and optional thruster pack.
-Built-in medical aid systems (dermal regenerators and the like)
-The materials of the suit are laced with nanites that patch it up. When the suit gets jacked into a power terminal, the little guys can do their thing.
-"Mutliphasic wave generators", which prevent hostile transporter lock-ons.

There's also a portable transporter buffer, which is a novel way of explaining away the ability to carry eleventy billion different weapons in a universe-appropriate context, but I think it ubers transporter tech a bit much.
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