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| Trek Tech Pass me the quantum flux regulator, will you? |
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#16 |
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Lieutenant
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Re: A Warp Fighter
ENT - If a capital ship has such a low number of weapons then it would be impossible to create a fighter with at least one cannon. TOS - still no weapons for small vessels and I won't even speak about the low warp speeds TNG - finally something akin to fighters is shown, I cannot consider the Maquis or the Federation attack crafts as fighters, and the Runabouts are a step in the right direction. But we have a true fighter in Insurrection (the Ventrue/Talon-class). In regard to fighters, you better take a look at Invasion and Shattered Universe, as both these games depicted the fighter in 24th and 23th centuries respectively. So it seems like the Federation had fighters since the end of the 23rd century. |
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#17 |
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Commodore
Location: California
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Re: A Warp Fighter
__________________
~Tighr™: Not helping the situation since 1983 |
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#18 | |
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Commodore
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Re: A Warp Fighter
You can see the progress from TOS thru DS9. In TOS, a small Orion ship could be modified to overload its engines to put maximum power into phaser strikes while retaining superior mobility. Still, she didn't have enough power to adequately stop a single phaser strike ("Journey to Babel"). In TOS Movies, a BOP was still no match against the Enterprise (as evidenced by Kruge's comments) and it was only luck that the Enterprise was already crippled that led to her loss in "The Search for Spock". Even a "fire-while-cloaked" BOP in "The Undiscovered Country" was only able to score so many hits on the Enterprise because she had to stop an assassination. One hit on the BOP rendered it disabled or destroyed. If it were a general battle, the Enterprise would've just left the area, regrouped and found a better strategy. It is not until TNG, where we see groups of smaller craft (the Maquis) to be able to stay in a fight long enough to be able to deliver damage. DS9 furthered that with fighters surviving hits from Dominion-boosted Cardassian warships. That's the best evidence that fighters by the late 24th century are able to fight alongside and against the big ships. |
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#19 | ||
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Captain
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Re: A Warp Fighter
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#20 | |
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Commodore
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Re: A Warp Fighter
TOS: All fighters shot down before they can get close enough to attack. TOS Movies: All fighters shot down before they can get close enough to attack. TNG+: Some fighters shot down, but some are able to attack. DS9: Few fighters shot down before most fighters are able to close to attack.
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#21 |
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Fleet Captain
Location: Portland, OR
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Re: A Warp Fighter
In space, there's no horizon! Your little ships are visible from beyond their own tactical range and get shot down before they do much good. They are too small to carry effective defenses. I'm sure the a small craft like a fighter would need hefty hardware to power a shield strong enough to protect against a full sized capitol ship's phasers or what-have-you. And to top it off, your sending real life people in these eggshells to get fried. Star Trek is a little different because fuel consumption never seems to be an issue, but if it were, you have to carry enough gas to get you to the fight and get you back (assuming you like you pilots) which is double what you might need if you sent a drone out there. It seems to me that the sole use of big ships on the line makes good tactical and strategic sense. Of course, we do see fighter-type craft in later years of Star Trek, so what do I know... --Alex
__________________
Check out my website: www.goldtoothstudio.squarespace.com |
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#22 | |
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Commodore
Location: California
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Re: A Warp Fighter
Star Wars features Star Destroyers and the Death Star, from which the Tie fighters are launched. Battlestar Galactica features Battlestars, from which Vipers are launched. Starship Troopers even takes this a step further with infantry. Starcraft features Carriers that launch ships. The reason Trek used capital ships and the battles were short is (surprise) they are insanely expensive to film. It's easier to show the bridges of two ships and have the captains duke it out over words than it is to launch several dozen fighters. Even the battles in DS9 were repetitive, even to the point of reusing footage. Over time, that became the style of Trek, and so even today they're reluctant to change that model.
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~Tighr™: Not helping the situation since 1983 |
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#23 | ||
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Captain
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Re: A Warp Fighter
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#24 | |
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Continuity Spackle
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Re: A Warp Fighter
I think the other potential advantage human-piloted craft might offer, depending on the circumstances, is that they can use institution and even recklessness to win missions that a computer controlled drone might never succeed in. It would depend on a number of things.
__________________
"My dream is to eat candy and poop emeralds. I'm halfway successful." Catbert, Evil Director of Human Resources |
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#25 |
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Admiral
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Re: A Warp Fighter
The TNG use of a single such craft as part of a greater fleet of comparable designs, in "Preemptive Strike", had slightly more success, but that may have been due to there being actual dedicated anti-ship craft in the mix. It could very well be that this particular attack craft is intended to go against ground targets exclusively, serving as a poor man's starship of sorts where there is little or no opposition. Enjoying considerable independent propulsive capabilities (say, interstellar range, outrunning runabouts), they could be deployed from poorly equipped forward bases rather than from carriers - especially since Starfleet doesn't seem to have carriers in evidence, just assorted starships with fairly large shuttlebays (Galaxy and Nebula, Steamrunner) capable of holding perhaps half a dozen. Carrier deployment in the Dominion War would still appear likely. Even if the fighters can outrun runabouts, as per "The Maquis II", that only means about warp five or so; flying in formation with a starship fleet, they would significantly slow down the fleet. So perhaps these "CAP" formations seen whenever a fleet sets out at impulse are subsequently taken aboard starships for the warp jump and then quickly launched again at the destination. Timo Saloniemi |
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#26 |
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Captain
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Re: A Warp Fighter
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#27 | |
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Commodore
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Re: A Warp Fighter
If they had accurate guns like in Star Trek (minus the fixed-arc Defiant's phaser cannons) then fighters will get hit and explode before they can get within range. It would require improvements in compact tech as seen in DS9 for better power generation AND shields for warp fighters to be useful on the battleground, IMO. |
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#28 | |
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Admiral
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Re: A Warp Fighter
However, highly accurate beam defenses were already a feature in the 22nd century of ENT: NX-01 basically never missed a shot, and could actually fire more beams in a given length of time than her 23rd or 24th century counterparts. It would have been interesting to see what that ship could have achieved in anger against fightercraft, say, the Vulcan ones that got slightly hurt by the beam weapons of a shuttlepod... Timo Saloniemi |
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#29 |
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Vice Admiral
Location: In pre-production
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Re: A Warp Fighter
But, yeah, I agree with Unicron: the assumptions discussed in the forum of how fighters would be used in the Star Trek universe are generally all wrong. It's a straw man fallacy to say that, since a small number of unsupported fighters aren't expected to defeat a top-of-the-line ship in a frontal attack, therefore fighters have no place in the Star Trek universe.
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John |
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#30 |
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Continuity Spackle
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Re: A Warp Fighter
__________________
"My dream is to eat candy and poop emeralds. I'm halfway successful." Catbert, Evil Director of Human Resources |
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