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Old August 30 2012, 05:07 PM   #2326
Noname Given
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Re: Star Trek Online Discussion Thread (now free to play!)

fyre wrote: View Post
Please, teach me your methods. I run an Odyssey Tactical Cruiser and for some reason I do no DPS.

Here's my set-up:


note: I'm running all phasers and using two phaser relay consoles.
1) Don't mix beam arrays and cannons - either go with beam arrays front and rear or the single cannons you have in the front now and 360 degee firing turrets in the rear (which BTW are considered 'cannons' for all boff powers like cannon rapid fire, etc.) Also, maximize your Tac Boff powers for your beam array or cannon layout (IE DON'T select Beam Overload or Fire at Will if you have cannons as they ONLY buff beam array powers.)

2) Dump the Photon Torpedoes for Quantum Torpedoes. Yes, Quantums have a 2 second longer erecharge time; but Torps are 'weapons of opportunity' in that they only really do damage when the enemy's shield is down, so you want to save them for when that happens anyway. The big advantage with Quantums in this regard is taht they are the fastest travelling torps in the game, so they have the best chance to get to the target before he is able to raise a downed shioeld facing.
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Old August 30 2012, 05:24 PM   #2327
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Actually, mixing cannons and beams is not that bad.

If you attack at an angle you get very high dps, not quite escort level, but enough to kill things on occasion.

I have a dual beam, 2 cannons and a quantum torp in front of my sovereign refit.
The arc quantum torp, 2 beams and turret in the rear.

I use cannon spread fire, torp spread 1 and high yield 3 and tactical team plus tac captain powers to buff damage while having some survival abilities from the ship.

With all tac buffs and the cannon spread I can usually drop shields on my first pass and kill anything with less hull than a battleship/dreadnought with the torpedo high yield.

if a second torp hit is necessary, a spread from the rear torp can do it, since it only requires a minot course correction thanks to the 180° arc.
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Old August 30 2012, 10:47 PM   #2328
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Re: Star Trek Online Discussion Thread (now free to play!)

How good's just putting turrents on your ship's rump?
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Old August 31 2012, 01:34 AM   #2329
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Re: Star Trek Online Discussion Thread (now free to play!)

Good if you're an escort and are attacking with DHCs up front, so you can be firing the turrets at the same time.

Total crap if you're in a cruiser, because you could be broadsiding with a beam array and getting 3x the damage...
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Old August 31 2012, 02:37 AM   #2330
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Re: Star Trek Online Discussion Thread (now free to play!)

Scout101 wrote: View Post
Good if you're an escort and are attacking with DHCs up front, so you can be firing the turrets at the same time.

Total crap if you're in a cruiser, because you could be broadsiding with a beam array and getting 3x the damage...
I heard turrets on the rear are good when you are turning and so on.
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Old August 31 2012, 03:39 AM   #2331
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
Scout101 wrote: View Post
Good if you're an escort and are attacking with DHCs up front, so you can be firing the turrets at the same time.

Total crap if you're in a cruiser, because you could be broadsiding with a beam array and getting 3x the damage...
I heard turrets on the rear are good when you are turning and so on.
An RCS console beats turrets on a cruiser. Turrets are filler for Escorts.
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Old August 31 2012, 05:03 AM   #2332
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
Scout101 wrote: View Post
Good if you're an escort and are attacking with DHCs up front, so you can be firing the turrets at the same time.

Total crap if you're in a cruiser, because you could be broadsiding with a beam array and getting 3x the damage...
I heard turrets on the rear are good when you are turning and so on.
THe basic principle is to have as many weapons firing as you can manage. Escorts typically use forward facing cannons, so having rear turrets that can also fire forward makes sense.

For cruisers and slow turning ships that can't easily keep their forward constantly pointed at their targets, it is much easier to broadside the target and have both fore and aft beam arrays firing.
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Old August 31 2012, 08:08 AM   #2333
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Re: Star Trek Online Discussion Thread (now free to play!)

Ok, letting out my secret of success (relativ, cause a harcore PvPer will still always smash me), here is my current build.



And my skill point tree, which I think is even more important.
I regret not having some points in Flow Capacitor, it's gimping my Omega set a bit
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Old August 31 2012, 11:39 AM   #2334
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Re: Star Trek Online Discussion Thread (now free to play!)

My setup at the moment, mostly geared towards STF Borg hunting, although will shred most anything that gets in front of it...

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Old August 31 2012, 05:18 PM   #2335
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Re: Star Trek Online Discussion Thread (now free to play!)

Here's my "doing my dailies and stuff" build. It's going to change later; probably today even, as I'm going to spend $35 on ships just to strip a weapon off one and a console off the other:

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Old August 31 2012, 05:35 PM   #2336
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Re: Star Trek Online Discussion Thread (now free to play!)

U.S.S. Banhammer? For real?
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Old August 31 2012, 05:41 PM   #2337
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
U.S.S. Banhammer? For real?
Yeah; the IRC users suggested it during the days of the official IRC channel, and I brought it back when I started moderating the official forums. My Klingon is in the I.K.S. Ban'leth.
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Old August 31 2012, 06:01 PM   #2338
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Re: Star Trek Online Discussion Thread (now free to play!)

Okay, this is a silly question, but how do we actually visit the KDF fleet starbase? (Or have we not advanced far enough to do so?)
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Old August 31 2012, 06:32 PM   #2339
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Re: Star Trek Online Discussion Thread (now free to play!)

You can visit it already at Tier 0 from the first second.

As long as you dont have a transwarp gate, you need to go to Eta Eridani (neutral zone) and enter fleet starbase system.
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Old September 1 2012, 02:55 AM   #2340
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Re: Star Trek Online Discussion Thread (now free to play!)

Since we're comparing ship builds, here's mine. As its name suggests, the Arbalest is designed to be an artillery ship. The USS White Star can attest to the amount of damage this ship is capable of producing.
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