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Old August 19 2012, 07:00 PM   #2311
syberghost
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Re: Star Trek Online Discussion Thread (now free to play!)

After a lengthy hiatus due to Foundry bugs (that I didn't want to work around during the runup to a large new Foundry release), my mission "Franklin Drake Must Die" is back:

http://sto-forum.perfectworld.com/sh...d.php?t=358781

Feedback is welcome.
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Old August 21 2012, 04:14 AM   #2312
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Re: Star Trek Online Discussion Thread (now free to play!)

Never mind
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Last edited by sbk1234; August 21 2012 at 04:49 AM.
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Old August 26 2012, 07:17 AM   #2313
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

I really wish I could move some of this STF loot to other toons so I could outfit them a little faster, or to share with friends/fleetmates:



I'm reluctant to just dump it all for dilithium in case I need it later, especially the purple stuff. The disproportionate rarity (at least for me) of purple engine tech is pretty astounding too. I do have a complete MACO XII space set already, so the lack of engine tech isn't bothering me (and even then, I use the borg engines).

Given how I've seen some people in zone chat and the STO forums complain about never getting purple drops I feel like I must be pretty fortunate in my loot bags, so I'm certainly not complaining about getting it, but outside of getting some more VA level ships on my main toon to gear out, I feel a bit like Smaug just guarding a stash of treasure because I have it.

I've been noticing a lot of low level ships in the fleet events this past week, like Oberths and Connies. I'm guessing they must be doing role play, because they can't be very effective in the swarms of enemy ships.
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Old August 26 2012, 08:17 AM   #2314
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Honestly, it's not worth hording it. i doubt, what you have already collected will ever changed to unbound or bound per account.

I have some normal gear in my inventory which is bound to account, while another item of the same kind is still bound to character.

So, you have a small dilithium fortune there. use that. i havent calculaed exactly but that looks like more than 150,000 dilithium to me.


Those lowlevel ships are probably low level characters of Lieutenant level. Everyone gets bumped up to VA for those fleet event missions, that's why you didn't notice a difference, I guess.
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Old August 26 2012, 02:54 PM   #2315
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
So, you have a small dilithium fortune there. use that. i havent calculaed exactly but that looks like more than 150,000 dilithium to me.
Which is close to 1,000 Zen, or $10 worth in the current Zen crash; more when the price goes back up, which it will.

As for equipping other ships; I personally never buy duplicate equipment. I'll keep equipment for differing loadouts (beams vs. cannons), but you can't fly two ships at once, and every place you can switch ships you can swap gear, so why have something sitting in a ship doing nothing? I use my ships as bank slots for alternate gear, nothing more, unless I'm flying that one.
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Old August 26 2012, 03:23 PM   #2316
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Re: Star Trek Online Discussion Thread (now free to play!)

Yeah, I don't have as many prototype techs sitting there (just a purple ground piece waiting for more before I choose which kind to get). Sitting on like 400 chips and 60-80 of the blue and purple salvage. Just don't need the dilithium at the moment, sold a ton for Zen a while ago, and hoping that if they ever release more STF sets like they promised, might be currency towards the new ones. Or can just dump it then.

And yes, have found that the pieces from the Cure missions (engine and weapon) are the drop I've seen the least of. Got the engines once, and have never gotten a cure ground drop blue OR purple.
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Old August 26 2012, 08:39 PM   #2317
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Re: Star Trek Online Discussion Thread (now free to play!)

Thanks, guys!

Most of my dilithium from recent STFs has been getting traded in for Zen for random account and character upgrades (EC cap increase, more DOff slots, etc). I traded in all the blue tech and salvage and most of the EDCs, as well as all the purple tech except 1 each of the shield and deflector (which I'll use on the 2 respective parts of the Omega space set), and I kept all of the purple salvage, which I'll use for differing weapon loadouts.

I'm also in the habit of using my spare ships as an extra equipment bank. What I'm hoping to do is collect a good selection of end-game level ships that give a varied play style, so I can switch for variety now and then. Just not sure which ship I'll get next.
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Old August 26 2012, 11:09 PM   #2318
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Re: Star Trek Online Discussion Thread (now free to play!)

Yeah, have no idea what to do with them, and never use them, but DO have a variety of ships in spacedock. Use an escort with all Mk XII AP gear, and another escort with all the bound Mk XI AP stuff I was using along the way. Have a Gal-X with full Mk XII AP beams, got a mirror assault cruiser sitting with all the high-end phaser gear. And then the couple shuttles. And each one has one or another of the 3-piece sets I've collected along the way. Nothing to DO with them, but there's crap for bank space (even after buying the upgrade several times), so might as well stuff them with the bound stuff I paid for and can't sell back...

If they ever balance things enough where it makes sense to fly something OTHER than a tac escort, guess I can dust one of them off.
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Old August 27 2012, 03:19 AM   #2319
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Ruaidhri wrote: View Post
I really wish I could move some of this STF loot to other toons so I could outfit them a little faster, or to share with friends/fleetmates:



I'm reluctant to just dump it all for dilithium in case I need it later, especially the purple stuff. The disproportionate rarity (at least for me) of purple engine tech is pretty astounding too. I do have a complete MACO XII space set already, so the lack of engine tech isn't bothering me (and even then, I use the borg engines).

Given how I've seen some people in zone chat and the STO forums complain about never getting purple drops I feel like I must be pretty fortunate in my loot bags, so I'm certainly not complaining about getting it, but outside of getting some more VA level ships on my main toon to gear out, I feel a bit like Smaug just guarding a stash of treasure because I have it.

I've been noticing a lot of low level ships in the fleet events this past week, like Oberths and Connies. I'm guessing they must be doing role play, because they can't be very effective in the swarms of enemy ships.
Generally once I get a full set of MACO and Omega Mk XII, I'ld trade in all the remaining Prototype Tech for dilithium. I also keep about 10-ish Prototype Borg Salvage around, "just in case" I need to outfit a new ship with good weapons.
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Old August 27 2012, 05:48 AM   #2320
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

This sounds just like the plan I've settled on.
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Old August 29 2012, 11:38 AM   #2321
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Re: Star Trek Online Discussion Thread (now free to play!)

I need to star running the STF's so I can get some of that cool loot!
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Old August 30 2012, 10:54 AM   #2322
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Re: Star Trek Online Discussion Thread (now free to play!)

so the game's getting another patch today apparently...

here's the specifics... doesn't look anything too major, so don't know why they'd need 2 hours down time to get the patches working, but whatever...

General:

The inventory window will now only open when opening the status window, it will no longer return when changing tabs.
It is now possible to select the text in mail.
The center console in Shanty Town is no longer buried by an excess of sand.
Further improved Foundry editor performance.
This should make everything work much quicker.
While in shooter mode, holding down the left mouse button will now continually activate the primary weapon ability.
Resolved an issue that occasionally caused the game client to crash when logging out while in the tailor.
Updated the discharge ship confirmation text.
General server stability improvements.


Duty Officers:

Dilithium rewards granted for dismissing any Duty Officer have been reduced.
New rewards are as follows:
White: 1
Green: 10
Blue: 25
Purple: 50
Amount of Recruitment CXP has not been altered.
All Duty Officers obtained from the Fleet Exchange can once more be contributed to Fleet Projects.
This change is retroactive, and will allow all existing versions of these items to be contributed, as well as any obtained in the future.
Resolved an issue that prevented some of the Replicator food from unlocking properly when acquiring certain Chefs.
M
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Old August 30 2012, 01:13 PM   #2323
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Re: Star Trek Online Discussion Thread (now free to play!)

Methos wrote: View Post
so the game's getting another patch today apparently...

here's the specifics... doesn't look anything too major, so don't know why they'd need 2 hours down time to get the patches working, but whatever...
Just rebooting all the servers and validating them probably consumes more than half of that time.
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Old August 30 2012, 01:26 PM   #2324
Methos
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Re: Star Trek Online Discussion Thread (now free to play!)

true lol

I just got a DOFF assignment titled "Investigate Rumours of Klingon Intelligence"... shockingly i got a critical failure on it lol

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Old August 30 2012, 03:31 PM   #2325
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

fyre wrote: View Post
Please, teach me your methods. I run an Odyssey Tactical Cruiser and for some reason I do no DPS.

Here's my set-up:


note: I'm running all phasers and using two phaser relay consoles.
I need to ask a few questions before I can determine how best to increase your ship's damage dealing capabilities.

Why are you mixing cannons and beam arrays on a cruiser?
Are you attacking ships straight on?
Or are you making broadside attacks?
What are the bridge officer abilities you are using?
How are you distributing your ship's energy levels?

For cruisers, the standard way to increase DPS is to use 3 fore beam arrays and 3 aft beam arrays, do broadside attacks so all 6 weapons are firing on your target. You can further boost your ship's damage by using Boff abilities such as Emergency Power to Weapons, Beam Overload and Beam Fire At Will. Attack patterns will also help boost you and your teammate's attacks too.
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