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Old August 16 2012, 02:03 PM   #2296
syberghost
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
As for buying ships, it really depends on your goal. The game gives you a free ship at levels 10, 20, 30 and 40. The equivalent store ships are only marginally better than these free ships. So in my opinion, there's not much gameplay value in buying store ships until you're level 50.
Also, never buy odd-numbered weapons/consoles, and rarely buy even-numbered ones unless you're just stuck in a level and need an edge.
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Old August 16 2012, 02:22 PM   #2297
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
Folks, I just made an account for the game less than a weel ago, and I could use any pointers you veteren plays could give me.

My character, right now is a science officer....and I am wondering what are the best overall 4 traits, when making your character, to have? Also, how good is the TOS Enterprise in the game, I am tempted to buy it when I can. Same goes for the Oberth. Also, can the TOS Enterprise be customized and renamed as well?
When I start a new character, I like to fly the Constitution class with the Oberth's Enhanced Plasma Manifold console and the collector's edition bonus Red Matter Capacitor.
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Old August 16 2012, 02:34 PM   #2298
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
Also, how good is the TOS Enterprise in the game, I am tempted to buy it when I can.
The TOS Constitution, like all starter ships, is something you will only use for actual gaming for the first few hours of your play. If you enjoy roleplaying, it's great for that forever, and if you're a TOS fan who enjoys socializing, it's great for that too; but for actually playing the game, you'll grow out of it in hours and never fly it again; they can be customized, but not to the level of a ship of the next tier up, so you'd be handicapping your gameplay quite severely.
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Old August 16 2012, 03:56 PM   #2299
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Re: Star Trek Online Discussion Thread (now free to play!)

Basically don't buy much of anything until you hit max level, ships in particular. you're gonna use them for a couple hours and then never again unless you wanna roleplay with it. Only exception is if a ship comes with a specific console you want to transfer to a better ship later on...
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Old August 16 2012, 04:15 PM   #2300
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Re: Star Trek Online Discussion Thread (now free to play!)

Anyone buy the Regent yet? I'd be interested to see a screen shot of the 180 degree quantum torpedo launcher "stat card" you actually equip in the weapon slot.
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Old August 16 2012, 06:22 PM   #2301
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I didn't, but someone did and posted it on the STO forum.
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Old August 16 2012, 06:58 PM   #2302
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Bought the Regent. Bought several, actually. Removed the torpedo launcher, dismissed it, rinse and repeat, equipped every ship in my fleet with one of them. Seems kinda silly on my VA Retrofit Defiant, but I'm getting some amusement out of it. Wish you could use that metreon gas console on other ships.
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Old August 16 2012, 08:39 PM   #2303
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Re: Star Trek Online Discussion Thread (now free to play!)

I got the regent, but am just using the skin and the torpedo launcher on the Mirror Star Cruiser since I perfer the BO power set up on it and its weird as hell having my chief engineer acting like a science officer during in space conversations. It sucks that I can't use the console on it though.
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Old August 17 2012, 12:09 PM   #2304
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Re: Star Trek Online Discussion Thread (now free to play!)

I ask about the TOS Enterprise, because I heard something about the TOS phasers getting stronger as you level up, and how it is possible to keep the Enterprise to the end.

Also, is the Enterprise customizable with its appearence and name like the others are?
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Old August 17 2012, 01:41 PM   #2305
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
I ask about the TOS Enterprise, because I heard something about the TOS phasers getting stronger as you level up, and how it is possible to keep the Enterprise to the end.

Also, is the Enterprise customizable with its appearence and name like the others are?
It's not a "TOS Enterprise", it's a "TOS Constitution Class". You can give it any name you like. You can't change much about its appearance; it's not like the "free" starter Light Cruiser that has three different skins, it's a special thing.

Yes, the phasers level up; but the number of weapon mounts stays the same, and the hull stays the same, and the number and rank of console slots, etc. You won't want to use it past Lieutenant for anything except socializing.

The phasers levelling up is more useful for putting them on other ships until you can afford even-numbered replacements of the appropriate tier. They'll be stronger than the odd-numbered weapons in each tier, and weaker than the even; however, since they don't have any enhancements, odd-numbered ones might still be more attractive if they drop, since they could have one, two, or three enhancements depending on whether they're common/white (none), uncommon/green (one), rare/blue (two), or very rare/purple (three). Or at very high levels, ultra rare/dark purple (four).

So, let's say you get promoted to Lt. Commander, you don't have any Mark IV weapons yet, and you don't want to spend any money. You've just picked up your shiny new TMS Constitution or whatever (one of the Lt. Commander level Cruiser skins is the movie-era Constitution), and you don't want to stick with the generic Mark III common phasers they give you. You can sell two of the Mark III arrays and replace them with the TOS ones that level up, and they're effectively Mark III.5 weapons. You can keep doing that as you progress.

But, the TOS Constitution only has 2 forward and 1 aft weapons slots; a Lt. Commander cruiser has 2 forward and 2 aft. The TOS has 12,000 hull points; the Lt.C level cruiser has 19,500.

In the TOS Connie you'll only ever be able to seat three Bridge Officers, and they can only use Ensign-level powers. The Lt.C one has a second Engineering boff seat, that can do Lieutenant powers. Etc.

Eventually you'll be flying cruisers with 4 forward and 4 aft weapons, or slightly different for Escorts or Science ships, and five boff seats going all the way up to Commander powers. You will die if you try to do even the story missions at Vice Admiral level in a TOS Connie at the lowest difficulty, much less higher difficulties and tougher content like STFs. (The STO equivalent of five-man heroics in other MMOs).
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Old August 17 2012, 02:29 PM   #2306
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
I ask about the TOS Enterprise, because I heard something about the TOS phasers getting stronger as you level up, and how it is possible to keep the Enterprise to the end.
There are a lot of ship collectors in STO so Cryptic gives every player many ship slots. So it is possible to "keep" the Constitution or any ship you own. For instance my character is a level 50 Rear Admiral who now commands a state-of-the-art Armitage class Heavy Escort Carrier, but he still have his Lieutenant grade starter ship even though the starter ship has not been taken out of spacedock in a long time.

For playing the game, you really should be using a ship comparable to your rank. So if you're a Captain, you should be commanding a Captain grade ship.


The Castellan wrote: View Post
Also, is the Enterprise customizable with its appearence and name like the others are?
There are several versions of the Constitution class in STO. If you're looking for the original USS Enterprise NCC-1701, its the Lieutenant grade Constitution class. Lieutenant Commander version of the Constitution class corresponds to the movie version of the USS Enterprise NCC-1701-A. Cryptic also came up with its own version with a unique look which they call the Constitution Refit, and is also a Lieutenant Commander grade ship.
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Old August 19 2012, 12:57 AM   #2307
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Re: Star Trek Online Discussion Thread (now free to play!)

The Castellan wrote: View Post
Folks, I just made an account for the game less than a weel ago, and I could use any pointers you veteren plays could give me.

My character, right now is a science officer....and I am wondering what are the best overall 4 traits, when making your character, to have? Also, how good is the TOS Enterprise in the game, I am tempted to buy it when I can. Same goes for the Oberth. Also, can the TOS Enterprise be customized and renamed as well?
I generally depends on what you're going for.

My personal choices are the following (all space traits):-
Elusive - Increases your chance of evading weapon fire.
Accurate - Increases your accuracy. Helps Vs fast moving targets, such as other players.
Techie - Increases hull heals.
Efficient - Increases power levels at lower settings.
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Old August 19 2012, 04:51 AM   #2308
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Re: Star Trek Online Discussion Thread (now free to play!)

I have an exchange question. It seems that since Starbase construction went in, that no one is buying samples or traces any longer. I have stuff on the Exchange priced well and nothing is selling.

What is everyone selling these days to earn your EC? Mineral Sample used to be a sure bet, but I have had some up for days and no takers. I have even adjusted the price twice due to falling prices.
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Old August 19 2012, 05:02 AM   #2309
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Re: Star Trek Online Discussion Thread (now free to play!)

Basically stuff that has a restricted or limited supply. On the low end, stock up on Romulan Ale and Dosi Rotgut because the Starbase Bartender unlocking project needs 250 of each.

Right now, I'm buying up stuff that came out from Tholian Lockboxes. Warfare specialists, Subspace Jumper console packs, Phased Tetryon packs, Orb Weavers, Recluse Carriers. When the Tholian lockbox is gone, prices on these stuff should rise.
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Old August 19 2012, 08:31 AM   #2310
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Re: Star Trek Online Discussion Thread (now free to play!)

Doff! Lots and lots of Doffs.

I sell between 60k and 2.5 million depending on what kind. All white.
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