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#2281 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
Focus has been systems over substance, and not always actually finishing that system before moving on. Feeling more and more negative about this game, which is disappointing considering how excited I was to start it. They tell us they doubled the team, but things aren't coming out any faster, and they still use the small/limited staff excuse, so it doesn't appear to have helped. Instead, we're offered more lock boxes and exciting opportunities to buy $25 ship skins. Maybe one of the guys doing the artwork there could spend 5 minutes and fix the 700-day vet reward before someone earns the 1000-day? Just feel like instead of moving things forward and innovating in the game a bit, we're being offered shiny distractions to keep us from noticing that they AREN'T moving forward. That's where the deck chair comment comes from. They focus on systems, but for all the effort that takes, it doesn't distract for long, and they don't appear to take much in the way of feedback or Tribble testing into account anyway. Used to be a more excited team, they'd tell us what's going on, what they're working on, etc. They've now deleted the calendar, don't tell us much of anything (to keep the disappointment down when they drop things), and when they're not ignoring the feedback, they're telling us we're wrong (STF drops) When they are employing a writer to develop stories, where are the stories? When there was a 1+ year drought, why wasn't there a backlog of that person's work they could feed us after? If they doubled the team, why not more people working on mission content? Thing's just gone from a fun game to an Asian grindfest. Thus far, though, they've stayed pretty repetitive with what we can do to grind, and whent you get the end-game toys, there's nothing to do with them anyway. Glad PWE's making money at the moment, but unsure of how long they can keep it up. They've wrung most of the fun out of the game, and whole focus is on the micro-transactions from the F2P players now. they got a big boost by going from P2P to F2P, but they've now worked on burning those folks out by sticking with systems and grinding (the one FE is pretty much the only story mission that's come out since they joined in January). What's the NEXT big push to spark people up again? Can't keep beating us with the lock boxes forever... Looking forward to the next two seasons, as they appear to be promising a return to actually giving us missions to do. We'll see how much of that comes to fruition. Would be nice if they started to change things up more, rather than just tweaks. Move the calendar forward a year. End some of the little conflicts (Fed vs. klingon war should be turned off by the time you reach level 50 in favor of the Brog/Udine issues). Focus on the new threats, have the universe changed to reflect the reality from the FEs rather than everything being a one-off with a reset button. During the DS9 FE was a good example. They abandoned DS9 and set up a temp base on Bajor. Didn't force the player out of the zone until the next mission, though. Why set up the bajor base and then not have you use it? Can't have been too hard to have an on/off switch based on stories completed...
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2282 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
Your other points are well taken.
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http://profiles.google.com/syberghost |
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#2283 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
Does bring up another question, though: updating the STO year/date. How much retrofitting has to happen now to move the date forward, stop the Klingon war, etc? Maybe there's a way to skip around it, so you still experience all that when you start out, but for people at end-game levels, it is just no longer a factor? Lots of stuff tied to that, and makes sense as a static game, but they can't stay like that and move the story along. eventually , we NEED to move forward, or just wring the rest of the money out of the game and call it a day...
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2284 | ||
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
That's why Blizzard charges $60 for that kind of change, and only does it every couple of years. Cryptic doesn't have anything resembling their level of resources. Plus even Blizzard has only retrofitted changes to an entire old world once; it requires redoing EVERYTHING, and many players will never even experience most of the work, having already done the early content. The view is that when a new player starts the game, he is in 2409. As he progresses, things change. The war cools, although it's not over. In higher content, the story can progress. Season 7 is mostly a new zone full of new content, so that's where they'd most easily do 2410 or 2411 content; but if you want to go back and do the old stuff, you'd doing 2409 content. It's just too small a team, even at 40, to spend time redoing already-done work instead of new work, except a mission at a time for a special event. I would like to see more progression in the storyline, but not removal of the old; they should move forward with VA missions that advance the storyline of a cease fire and eventually cooperation, with new content being cross-faction not just in the sense of "both sides can do this", but in the sense of "both sides can team with each other for this", with mission briefs being offered by two NPCs working together, one from each faction.
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#2285 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Cryptic may officially disagree, but they turned STO into a sandbox game and I treat it as such. Hence me founding a Roleplaying fleet, where every event is an RP based event. Haven't had such a blast in a long time with the game. Now I don't even mind the grind in between, because suddenly there is a purpose to it. I don't mindlessly grind anymore for some mythical piece of loot that won't enhance anything of value really. The starbase system by itself is completely redundant and just a resource drain. It gives people something to do as a group, but to what end? Now the Phoenix Alliance works on the base too, but every project completed is one tiny bit more of immersiveness that helps our goal to have good RP in it. I can only advise everyone to try it sometime... Paying something for a shiney new ship is the same. technically you don't get anything of physical value, but the immersiveness can be infinitely better if you fly a ship that actually fits your character and story and is therefor worth it. My new RP toon flies an Excelsior with a tactical edge, something a min/maxer would never do, they'd fly an escort. For my character it fits, but somewhere along the line I would like to get my character an RP promotion with a shiney new ship of the line, and a Soevreign Refit would fit the bill. By the time the story is ready I will have enough Stipend points to pay for it, or invest a little dilithium to get there a bit sooner. |
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#2286 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
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#2287 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
I was facerolling Elite STFs in standard gear and was beating up non PvPers with highest gear with 8 level difference and crap Mk V consoles... That doesn't mean, I am an Überplayer, just above average enough to cope with anyhing in game that is not a min/maxing player without problems. So why do I need the best gear again I have to grind months and months for? Well ships, anyway, the gear is not that difficult to get. But necessary it is not. |
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#2288 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
It was introduced late in the game, and plays funny when everyone's at end-level. I've dismissed hundreds of white DOFFs, and suddenly they're valuable and we need them. So they become expensive to buy, and you gotta get rid of green/blue/purple DOFFs to find the space to collect them. Works backwards, although they've tried to help by letting you break down better DOFFs to get whites. Either way, would have been easy to start with, harder to retrofit. The gear/ships? no real desire for them on my part. My current RA escort works just fine (bought the VA defiant, but don't much care for it. not at great a loadout, lesser hull), and i've got STF gear that works fine. Full Mk XI sets, and at least a ship set of XII (STILL working on ground, only have a single piece after all this time). Same problem as when complaining about grinding the STFs for the gear, anyway. Grind your ass off to get the gear, then what? Really nothing to do with it, and only place that's it's a benefit is in the mission you just grinded 1000 times to GET the gear. If you beat it 1000 times without it, you didn't need it. Plus you're sick to death of playing the mission anyway. Grind for gear, sell us ships and gear. Fine. Gotta come up with fun ways to USE the gear, or there's no point. What good is the STF MK XII gear, outside of actually playing the STFs? Borg-modified, and no more Borg after that. so...?
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2289 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
The truth of the matter is it takes many man-years worth of development time to come up with a game system that players will quickly blow through in a week. Perhaps this is why I have not seen an MMO that isn't a grind-fest, especially at end-game. So to me, this isn't really a problem with Cryptic or STO but rather a problem inherent in practically every game.
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USS Sentinel, Luna Class (STO) |
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#2290 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2291 |
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
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-------------------- Starscape's .tk domain is down, please go here: http://s4.zetaboards.com/StarscapeBBS |
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#2292 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Yes there are diplomacy missions in STO, but players have either to stumble upon them by accident (or by curiosity), or they are inaccessible until the player gains a certain rank in diplomacy.
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USS Sentinel, Luna Class (STO) |
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#2293 |
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Commodore
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Re: Star Trek Online Discussion Thread (now free to play!)
My character, right now is a science officer....and I am wondering what are the best overall 4 traits, when making your character, to have? Also, how good is the TOS Enterprise in the game, I am tempted to buy it when I can. Same goes for the Oberth. Also, can the TOS Enterprise be customized and renamed as well?
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The meaning of the apocalypse is the opposite of what most people think. It does not mean the end of the world; it means the revealing of hidden secrets and the beginning of a heaven on earth. The apocalypse is starting now. |
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#2294 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
TOS Enterprise is ok, better then Oberth at that level, since all starter ships have the same layout. On the other hand, enemies are so weak you will hardly notice any difference. Don't buy both ships as it's only good for ten levels which will be done in a single afternoon. Then you get your next tier ship already. General advice. Don't buy any of the mid level ships from the store, as the normal free ones are more than enough to level up. At Level 50 you can take a look at what's available. try to level up slow (good luck with that) to learn the game play mechanics as best as you can. You will need the knowledge at endgame. |
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#2295 | |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
As for buying ships, it really depends on your goal. The game gives you a free ship at levels 10, 20, 30 and 40. The equivalent store ships are only marginally better than these free ships. So in my opinion, there's not much gameplay value in buying store ships until you're level 50.
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USS Sentinel, Luna Class (STO) |
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