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| Gaming Non-Star Trek Gaming |
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#1 |
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Lieutenant Junior Grade
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How to create your own Star Trek RPG?
I've been interested for a while on how I would create my own star trek rpg? I know that some people use NOVA where it like automatically gives you templates and things but I found it very difficult to use. Could someone please help me by telling me what I would do to start my own RPG? ![]() -erin |
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#2 |
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Rear Admiral
Location: Australia
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Re: How to create your own Star Trek RPG?
__________________
Those who lose dreaming are lost. |
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#3 |
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Lieutenant Junior Grade
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Re: How to create your own Star Trek RPG?
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#4 |
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Commodore
Location: Shufflin', shufflin', shufflin'...
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Re: How to create your own Star Trek RPG?
If you're willing to discard graphics and learn some coding, you can download the Python interepreter and create an RPG as simple or complex as you want- however, the lack of graphics means that you would have to describe everything in the game through your writing. No matter what you do, it's going to help infinitely if you have a particular role-playing system in mind; for example, Planescape: The Torment and Baldur's Gate are based on the Dungeons & Dragons rules, and the Knights of the Old Republic games are based on a modified version of D&D. Since it's a sci-fi game, I'd recommend the Star Frontiers system (under "Digitally Remastered" on the left)- it has rules for space combat in the Knight Hawks supplement, and for mutation in the Gamma Dawn book. The rules from Zebulon's Guide to the Frontier (an update of the core rulebook) are incompatible with the other supplements IIRC.
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra |
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#5 | |
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Cherry Chassis
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Re: How to create your own Star Trek RPG?
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#6 |
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Captain
Location: Stain'd-by-the-Sea
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Re: How to create your own Star Trek RPG?
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#7 |
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Commodore
Location: Shufflin', shufflin', shufflin'...
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Re: How to create your own Star Trek RPG?
I'll probably take another crack at it eventually, but for now I'll stick to learning vanilla Python.
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra |
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#8 | |
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Cherry Chassis
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Re: How to create your own Star Trek RPG?
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#9 |
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Commodore
Location: Toronto, Ontario
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Re: How to create your own Star Trek RPG?
__________________
"Who are you?! And how did you get in here?!" "I'm the locksmith. And... I'm the locksmith." |
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#10 |
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Cherry Chassis
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Re: How to create your own Star Trek RPG?
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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I'll probably take another crack at it eventually, but for now I'll stick to learning vanilla Python.





