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Old August 7 2012, 12:09 AM   #871
sojourner
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Re: Star Ship Polaris

Aw, where'd my "Welcome" mat go?

Beautiful as ever Vektor.
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Old August 9 2012, 02:11 AM   #872
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Re: Star Ship Polaris

sojourner wrote: View Post
Aw, where'd my "Welcome" mat go?
Tell it to the texturing guys.
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Old August 9 2012, 02:22 AM   #873
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Re: Star Ship Polaris

So I decided to do an alternate version of the windows above the EVA bay doors. The idea here is a kind of control booth where EVA excursions and lander module docking maneuvers are directed and monitored. The windows are at floor level inside the booth and only come up about 3.5 feet. Control panels, monitors, etc. are located above the windows and to either side, so the crew person manning the booth is able to look down onto the EVA platform and the lander module docking bay unobstructed.



The previous version was okay but I thought bowing the windows out a bit would help with the sight lines.

Just a few more details to add in this area and it's done.
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Old August 9 2012, 03:09 AM   #874
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Re: Star Ship Polaris

That looks really good – they read as as windows now. I'd thought the previous version was exposed structural members!
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Old August 9 2012, 06:47 AM   #875
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Re: Star Ship Polaris

Agreed, these look much more like windows than the previous geometry.
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Old August 9 2012, 11:02 PM   #876
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Re: Star Ship Polaris

Always beautiful. Now get it finished !!!!!
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Old August 12 2012, 04:03 AM   #877
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Re: Star Ship Polaris

Fixing geometry and smoothing errors, and adding lots of details:


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Old August 12 2012, 11:32 AM   #878
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Re: Star Ship Polaris

I really can't wait to see her fly. Amazing work.
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Old August 12 2012, 07:46 PM   #879
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Re: Star Ship Polaris

I really don't see how it can be better with texturing mapping. The level of detail and the solid colors work amazingly well.


And see! Now you've got a guy standing there! He needs a welcome mat!
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Old August 13 2012, 12:41 AM   #880
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Re: Star Ship Polaris

Maybe his name is Matt ... and he's there to greet visitors.
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Old August 27 2012, 05:53 AM   #881
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Re: Star Ship Polaris

Okay, I'm in the final stretch now. I'm working out some of the remaining details using paintovers before I proceed to the actual modeling, just like I did with the booster engines a while back. And as long as I was at it, I thought I'd do some coloring and experiment with some textures as well. Bear in mind this is not on the actual model, it's just overlaid in Photoshop.



I might have overdone it with the nicks and scratches, but I plan to add some weathering on top of it that should make everything blend quite a bit.

If all goes well, I'm aiming to finish around the first of next month. I still have a fair amount of brute-force modeling work to complete on the sails, though, so we'll see.
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Old August 27 2012, 06:12 AM   #882
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Re: Star Ship Polaris

My first reaction was, "Wow, it looks real." The scratches do add a great deal to making the ship look realistic.

However, on further study, I think they may be overdone. Also, I'm somewhat disappointed that the honeycomb on the landing craft heat shield is hard to see. I think the scorching (?) on the landing craft heat shield may be overdone.

What is the in-universe cause of the scratches supposed to be? In the case of the landing craft heat shield, scorching would be the cause of wear, right? But what about on the hull of the ship proper? Is it micrometeors, or what? While I wouldn't suggest getting too bogged down in mechanically simulating scratches for hyper-realism or anything like that, still I'm curious. The scratches should tell a story of some kind, and it might help to have an idea what that story it is, how they came to be there. For example, if it's chiefly micrometeors, then the scratches should tend to be aligned with the most probable direction at which the particles strike the ship, yes? Having them oriented in random directions might be incongruous with the cause. Then again, being too concerned with mechanical consistency could result in a finished model that doesn't appear realistic because it doesn't strike the right chords to the eye.

Still, this is remarkably impressive. I'm very impressed.
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Old August 27 2012, 06:42 AM   #883
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Re: Star Ship Polaris

^Remember Vektor said this was all overlaid "quick and dirty" in Photoshop. When the textures are actually applied to the model the geometry won't be masked as they are on the heat shield in the image above.
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Old August 27 2012, 03:02 PM   #884
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Re: Star Ship Polaris

Also, I recall this thing is supposed to be a tail lander, so atmospheric wear on the ship itself shouldn't be ruled out.

--Alex
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Old August 27 2012, 03:50 PM   #885
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Re: Star Ship Polaris

I've decided the nicks and scratches are overdone and will be toning them down a bit. The "weathering" I plan to add will be a combination of interstellar dust, maneuvering thruster exhaust, and actual weather effects from the time this ship has spent on planetary surfaces, i.e. rain streaks, dirt encrustation, some slight corrosion. Not like it's been sitting in a desert bone yard for 20 years or anything like that, but some hints of ground time here and there.

Bearing in mind, of course, that I'm not actually texturing this model. Dennis and others will be doing that part. I'm just providing some visual guidelines for what I had in mind.
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