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Old August 1 2012, 09:55 AM   #856
FalTorPan
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Re: Star Ship Polaris

Vektor wrote: View Post
Thanks for all the well wishes, gang. I personally am leaning toward the theory that I have a vagus nerve problem, possibly triggered by acid reflux. If you don't know what the vagus nerve is and are just dying to know, I suggest you Google it. It's amazing how many functions in your body are connected to that nerve and what it can do to you if it's out of sorts.
If only what happens in vagus would stay in vagus.

Seriously I wish you well.
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Old August 2 2012, 06:06 AM   #857
Psion
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Re: Star Ship Polaris

I was just about to post a wise-ass remark about my refresh buttons still not working in this thread. Then I realized that might not be in good taste given the stuff going on in Vektor's life. That's a rare moment of self-restraint that you're all quite privileged to witness.

But I still can't wait to see more pretty pictures.

Cheers, Vektor! To your health, happiness, and productivity!
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Old August 2 2012, 03:50 PM   #858
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Re: Star Ship Polaris

Don't worry, gang, I'm still alive and kicking. Have an appointment for an ultrasound imaging of my heart this afternoon, which I have mixed emotions about. On the one hand, I'd love it if they could actually find something to explain all this crap, but on the other hand, most things that are likely to show up on an ultrasound could be pretty bad, so I think I'd prefer they not find anything on this particular test.

The good news is that I've been feeling good the last few days and have been fairly productive on Polaris. I know I said I'd post more WIPs this week but at this point I think I'm going to wait for the weekend so I can finish off a few more things properly. I'll try to post something by tomorrow night or probably some time Saturday at the latest.
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Old August 3 2012, 03:56 PM   #859
largo
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Re: Star Ship Polaris

"Well Mr. Vektor... you're pregnant."

ultrasound can also be unrevealing or sometimes misread. mine showed a couple of kidney stones which, upon followup, never existed.
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Old August 3 2012, 04:47 PM   #860
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Re: Star Ship Polaris

In this case I think they're mainly trying to determine if I have any thickening of the heart walls due to prolonged high blood pressure. Unfortunately, I probably won't know anything results-wise until at least Monday.
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Old August 3 2012, 04:49 PM   #861
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Re: Star Ship Polaris

Vektor, you need to understand something. You are not permitted to die until your Enterprise F design is done in glorious 3-D.
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Old August 3 2012, 05:07 PM   #862
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Re: Star Ship Polaris

Sorry to hear about the health issues, Vektor, hope things get resolved for soon.
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Old August 4 2012, 11:53 PM   #863
Vektor
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Re: Star Ship Polaris





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Old August 5 2012, 01:13 AM   #864
Albertese
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Re: Star Ship Polaris

Gorgeous.

--Alex
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Old August 5 2012, 10:31 AM   #865
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Re: Star Ship Polaris

Nice, very nice!

Hmm do I spot jet engines?
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Old August 5 2012, 03:38 PM   #866
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Re: Star Ship Polaris

That's just beautiful. Brilliant work.
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Old August 5 2012, 04:50 PM   #867
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Re: Star Ship Polaris

Vektor wrote: View Post


Love this hexagonal surface - a couple of cracks apparent around the nozzles, but other than that, a wonderful break from the other smooth surfaces and just one more thing that makes it look real. Nice job! (as always, of course )
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Old August 5 2012, 10:18 PM   #868
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Re: Star Ship Polaris

Ptrope wrote: View Post
Vektor wrote: View Post


Love this hexagonal surface - a couple of cracks apparent around the nozzles, but other than that, a wonderful break from the other smooth surfaces and just one more thing that makes it look real. Nice job! (as always, of course )
I also love the "golf ball" hex surface... very nice touch.
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Old August 6 2012, 02:26 AM   #869
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Re: Star Ship Polaris

Thanks for another fantastic update, Vektor!

Does the airlock door match detail from any live-action set?
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Old August 6 2012, 04:04 AM   #870
Vektor
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Re: Star Ship Polaris

Psion wrote: View Post
Does the airlock door match detail from any live-action set?
Not as such. There is a scene where an EVA pod is launched that includes a live-action element for the occupant, but everything else will be CG. I've put a lot of detail into this part of the model for that very reason.
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