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#1441 |
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Commodore
Location: London, UK
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Re: Mass Effect 3
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#1442 |
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Commodore
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Re: Mass Effect 3
Also, Control's music piece is kind of unsettling. Now, people have countered with, "you find the music unsettling enough that it bothers you less than the free will implications concerning Synthesis?" Why yes, as a matter of fact I do!
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Star Trek 1966- |
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#1443 | |
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Rear Admiral
Location: Ireland
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Re: Mass Effect 3
It had some cool music though, very reminiscent of Uncharted Worlds.
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...so many different suns... |
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#1444 |
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Commodore
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Re: Mass Effect 3
http://www.eurogamer.net/articles/20...by-voice-actor The rumored Leviathan DLC was just confirmed by a VA who popped up on IMDB for it last night.
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Star Trek 1966- |
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#1445 | ||
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Commodore
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Re: Mass Effect 3
![]() I did say it was even creepier, so I even admit it's got major issues. And I really don't appreciate how the dialogue tries to shove you toward it a little, and that's coming from someone who prefers it over the endings all the same. (I also really dislike how Shepard automatically responds to the Destroy summary with, "there has to be another way." In general, I love ME3, but it took some of its auto-dialogue too far, it really did.) As for the EDI speech being redundant... valid point, man. Still does it for me.
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#1446 | ||||
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Rear Admiral
Location: UK
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Re: Mass Effect 3
As this will be their first plot based DLC, how well it does or doesn't sell will probably show how much damage the EC managed to undo in the eyes of their customers. It'll probably also determine whether or not there will be any other paid DLC to follow it. I just hope it does enough business that it won't scupper the obviously planned "Retake Omega" DLC. For my part, I think the EC has indeed made the game palatable again. The endings still leave a bad taste, but at least now it's tolerable.
The Citadel is back up and running and relocated in Earth orbit, with an apparantly permanently operational conduit beam from (and to?) London. The reapers are all gone for good, nobody's eyes are glowing green and while the face of the galaxy has been changed forever, there's still potential for conflict and the introduction of new races. With the reapers still around either as partners or as guardians, it rather eliminates and chance of a new external threat. The only way that can go is either eternal stagnation, or a rebellion against Catalyst-Shep. In which case proceed directly to "refuse" ending. Do not pass go, do not collect 500 credits. I doubt that crucible trick will work twice. |
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#1447 |
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Commodore
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Re: Mass Effect 3
I don't know, it sounds hokey, but I envisioned it the other day and it sort of worked in my head. If there's an ME4-ME6 trilogy in the future (absolutely no guarantees, of course) it'd be sort of neat if the new protagonist had to go seek out the Catalyst, and they get either Meer or Hale or both (synced up like they are when the Catalyst speaks at the end of ME3, layered on in the background, except this time there's no child VA) and the protagonist has this really bizarre conversation with the franchise's former hero in their new form. Like I said, it'd be tough, but I could see it. Destroy's far more likely, though, I'd say, especially with the poll results I've been seeing on preferred endings.
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Star Trek 1966- |
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#1448 | |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
I suppose they could set up that the reapers have mysteriously disappeared, but in that case it may as well be the destroy ending. A thought I had back before ME3 came out was that it'd be an interesting twist if when the reapers were finally defeated, it turns out their purpose was to preserve organic life in this galaxy from an external threat. Something even worse than they were. The thinking being that they weren't hibernating in dark space, but fighting a constant battle across the aeons and the harvesting cycles were the only way they could keep their numbers up against the sheer attrition of a billion year war. So by destroying the reapers, you open the milky-way up to be sterilized by whatever nightmarish force that had just barely been held in check by a hundred thousand reapers. Bit of a cheep "there's always a bigger fish" ending I know, but I liked the irony that the reapers really were actually acting in the interest of all life as they claimed. |
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#1450 | ||
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Commodore
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Re: Mass Effect 3
It's not great storytelling practice, but it's not anything we haven't seen BioWare's writers do before, and they've rarely done so in completely idiotic ways. ![]()
That's cool, and kind if ties in with original series lead writer Drew Karpyshyn's idea, although I prefer yours to his, lol. Karpyshyn's initial thought -- and this is where that seemingly-abandoned (for now, at least) gig in ME2 with the quarians investigating dark energy came from -- was that the Reapers were preserving races and using their scientific diversity to spend the eons and eons required to figure out how to combat the build-up of dark energy in the galaxy that was threatening to destroy us all at a certain point. It was a touch-and-go plotline, and the endgame choice really didn't interest me. It made the Catalyst gig seem positively jaw-droppingly good by comparison, IMO. (You had to choose whether to destroy the Reapers, or join them on their quest. I'd almost certainly choose destroy damn near every time in this instance, and it really makes the Reapers seem far softer than ME3's endings even did.) I don't have a link offhand, but check out the Mass Effect Wiki for more information if you're interested. It's... I don't know, I really don't care for it very much and genuinely prefer what we were given, heh. But the way you tell it, I think it'd be potentially interesting. As far as "there are no real threats after this" is concerned, well, I'm not a big fan of Star Wars literature as it seems to constantly try to raise the stakes to higher and higher, more and more absurd levels from what I've seen, but I wouldn't be completely opposed to Mass Effect's universe raising the stakes once. Just once, lol. Some extragalactic threat, so long as it was handled far better than, "and just when the survivors thought they caught a break, this completely untimely attack from the Andromeda Galaxy killed Joker and destroyed the fledgling Galactic Alliance". Or something. There's plenty of room for smaller-scale conflict in Mass Effect's future, too, and I'd gladly take that as well. Probably more so, yeah, but a 'bigger' threat could allow all three (out of four >_>) endings a shot in the dark of working.
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Star Trek 1966- |
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#1451 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
I'd prefer them to tell a smaller scale, more personal story. Think 'Firefly' in terms of setup and stakes. No big galactic fleets (unless you're either stealing from and/or running away from them) no unfathomable cosmic threat from the unknown reaches of darkspace and I think most importantly; no uniforms. I'd like the next ship and crew I play in the ME universe to be a civilian one. Sort of like what was done with Dragon Age 2 (not the best example, I know.) It'd also be nice if you get to pick your character's race, but that might be too resource intensive to pull off. |
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#1452 |
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Commodore
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Re: Mass Effect 3
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Star Trek 1966- |
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#1453 |
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Admiral
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Re: Mass Effect 3
And I'd rather just stick with human characters. I'd rather play a character who has a voice and a personality. If they brought multiple races into it they'd probably have to cut way back on dialogue options. |
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#1454 |
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Vice Admiral
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Re: Mass Effect 3
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#1455 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
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| auto dialogue, bioware, mass effect, mass effect 2, mass effect 3 |
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