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Old July 2 2012, 04:43 PM   #2056
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

My guess is that CBS is concern with too many players warping around in Connies.

A low level Connie is acceptable because players just play with it for a week or two before outlevelling the ship and is forced to switch to another ship. A viable high level Connie on the other hand has the potential to be used for months, by a lot of players.
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Old July 2 2012, 04:55 PM   #2057
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Re: Star Trek Online Discussion Thread (now free to play!)

Don't see the issue, though. It's the ICONIC ship in the series, why would it be a problem if people are attached to it? isn't that what they want?

And why is the Excelsior any different? If they're hung up on the era, it's about the same. And the NX-01 is in game at same level as the TOS connie, but they don't have issues there. And the Vulcan ringship (ENT era) is flying around at endgame, no issues there.

Just odd.
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Old July 2 2012, 10:44 PM   #2058
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Hartzilla2007 wrote: View Post
So the newest vet rewards are the new ship material and a gold version of the decorated Jupiter uniforms.
Any pictures? Gold version of Jupiter uniform sounds about like what I expected... lazy change of color values and sell it as new...
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Old July 3 2012, 01:34 AM   #2059
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
Hartzilla2007 wrote: View Post
So the newest vet rewards are the new ship material and a gold version of the decorated Jupiter uniforms.
Any pictures? Gold version of Jupiter uniform sounds about like what I expected... lazy change of color values and sell it as new...
Here you go.

http://sto.perfectworld.com/news/?p=597211

To be fair we are also getting these at some point

http://sto.perfectworld.com/news/?p=599321
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Old July 3 2012, 02:50 PM   #2060
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Hartzilla2007 wrote: View Post
So the newest vet rewards are the new ship material and a gold version of the decorated Jupiter uniforms.
You know, I can just picture the project manager telling the graphics designer, "Come up with three different hull materials for season 6 fleet ships and I'll pick the one."

The graphics designer returns after a day or two with the three new hull materials and the project manager goes, "This greyish-blue hull looks cool, lets use that for fleet ships. But wait, this silvery one isn't bad either. I know, lets use that as the 900-day vet reward."
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Old July 3 2012, 10:08 PM   #2061
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

And the Terran Empire ships are getting a make over.

http://sto-forum.perfectworld.com/sh...d.php?t=288771
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Old July 4 2012, 11:21 PM   #2062
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

In light of the Seaon 6 Starbase update coming, have a discussion topic I put in the STO Fleet thread. Just advertising here because think more people read this thread...
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Old July 4 2012, 11:44 PM   #2063
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Re: Star Trek Online Discussion Thread (now free to play!)

Scout101 wrote: View Post
Don't see the issue, though. It's the ICONIC ship in the series, why would it be a problem if people are attached to it? isn't that what they want?

And why is the Excelsior any different? If they're hung up on the era, it's about the same. And the NX-01 is in game at same level as the TOS connie, but they don't have issues there. And the Vulcan ringship (ENT era) is flying around at endgame, no issues there.

Just odd.
Speculative explanation: because the Constitution is too old.
Wait before you launch into a rant about other Ships being as old and used at T5...

Not in-universe old, IRL old.
All the other ToS-era Ships are either from the movies or have been adapted to fit TNG-era visuals, the Constitution (especially the pre-refit one, which I guess is the one you'd want?) has not. So, its "crude plastic model" design wouldn't fit amongst a bunch of "CGI-drawn" designs. It'd look jarring.
It does when you fly it at T2, and that's the post-refit version.
Why not just use the Sovereign? If you think about, it's actually more visually similar to a (much) more streamlined Constitution than to the Galaxy.

Anyway, I've got a bad feeling about the Fleet Ships.
First I heard of them, I thought "cool, Ships that can be earned and rival C-Store Ships!"
Then, it was "there are 2 versions and the good one requires a C-Store token."
Now, it's "there's only 1 version. The other option is for those that want to fly lower tier Ships at T5 without giving up too much (Saber-R, that kind of thing), not actual upgrades over those obsolete RA Ships you're using, dirty peon!"

So yeah, sounds like MOAR P2W. Will wait for the final release.
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Old July 5 2012, 02:14 PM   #2064
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Re: Star Trek Online Discussion Thread (now free to play!)

I decided to put my Gal-R into storage while I work on creating an escort build for my MVAE, and I must say the results are impressive. I went with a phaser/quantum torp setup and I am just tearing through the other ships as if they were made of paper. It's one of my better builds that I've done. Here's my setup :

Fore weapons - Quad phaser cannons, Dual Phaser Cannon MK XII Borg, Dual Heavy Phaser Cannons MK XII Borg, Quantum Torps Mk XII Borg
Aft Weapons - Phaser Turret Mk XII Borg, Phaser Turret Mk XI (will upgrade when I get another Prototype Borg Salvage), and Quantum Torp MK XII Borg
Shields/Deflector/Engines - MACO MK XII
Sci Console - Borg Console, Field Generator MK XI (Rare), MVA module
Eng Console - Monotanium Alloy MK XI (Rare), Neutronium Alloy MK XI (Rare)
Tac Console - 3 Phaser Relay MK XI (Rare), Zero Point Quantum Chamber MK XI (Rare)

What used to take me a couple of minutes to destroy now only takes seconds. A burst of cannon scatter volley III followed by torpedo spread III and anyone in my path is almost gone. Now to try that build in an STF...
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Old July 6 2012, 03:19 AM   #2065
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Guys, I think I've nailed down a strategy to easily take down Donatra's ship in KASE but I need some help confirming the theory. Basically, I recently heard that she doesn't cloak or fire her conical thalaron weapon if no ship is within 5km radius of her. While testing that rumor, I think I've stumbled upon the actual rule that Donatra uses.

If her aggro target is more than 5km from her, she simply chases after her target.

She never cloaks, never fires her thalaron weapon as long as her aggro target is more than 5km away. For this strategy to work, you need a good tanking ship that can absorb all of Donatra's conventional attacks. Make sure the tank attacks Donatra first to establish aggro and just keep kiting her, making sure to stay at least 5km away from her ship. The rest of the group simply follow safely behind Donatra and batter her down.

I have tried this twice and both times, Donatra ends up chasing after me and never cloaked. My problem is, someone was also using energy drains on her and as a result we have no idea which action actually stopped her from cloaking.

I'ld appreciate it if someone can help me test and confirm that this strategy works.
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Old July 6 2012, 03:44 AM   #2066
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Re: Star Trek Online Discussion Thread (now free to play!)

Details on the Tribble Test Weekend rewards:

http://sto.perfectworld.com/news/?p=602921
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Old July 6 2012, 07:52 AM   #2067
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
Guys, I think I've nailed down a strategy to easily take down Donatra's ship in KASE but I need some help confirming the theory. Basically, I recently heard that she doesn't cloak or fire her conical thalaron weapon if no ship is within 5km radius of her. While testing that rumor, I think I've stumbled upon the actual rule that Donatra uses.

If her aggro target is more than 5km from her, she simply chases after her target.

She never cloaks, never fires her thalaron weapon as long as her aggro target is more than 5km away. For this strategy to work, you need a good tanking ship that can absorb all of Donatra's conventional attacks. Make sure the tank attacks Donatra first to establish aggro and just keep kiting her, making sure to stay at least 5km away from her ship. The rest of the group simply follow safely behind Donatra and batter her down.

I have tried this twice and both times, Donatra ends up chasing after me and never cloaked. My problem is, someone was also using energy drains on her and as a result we have no idea which action actually stopped her from cloaking.

I'ld appreciate it if someone can help me test and confirm that this strategy works.
I had the same experience.
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Old July 6 2012, 02:45 PM   #2068
Hanover Fiste
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Re: Star Trek Online Discussion Thread (now free to play!)

What the hell is "aggro"? Is it such a long word that it strains everyone's fingers to type out?
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Old July 6 2012, 02:56 PM   #2069
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Re: Star Trek Online Discussion Thread (now free to play!)

Hanover Fiste wrote: View Post
What the hell is "aggro"? Is it such a long word that it strains everyone's fingers to type out?
It's a 15 year old piece of industry jargon. It's not short for something; that's the entire word. That's how jargon works.

Edit: for an example of this, see this article:

http://www.gamefromscratch.com/post/...-Now-what.aspx

It contains a small piece of an MMO's source code. Just this piece alone has the word "aggro" in it 11 times.

Last edited by syberghost; July 6 2012 at 03:09 PM.
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Old July 6 2012, 03:37 PM   #2070
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

That doesn't answer his question.

http://www.stowiki.org/Aggro
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