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#2026 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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I'm alright, Jack keep your hands off of my stack.
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#2027 | |||
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
I managed to get the zen the same day I registered it just took a few hours to go through. After that you have to convert the zen to c-points which you should be able to do if you have merged accounts. If it says something about needing a level 10 character try making new alt real quick thats what made it work for me. |
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#2028 |
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Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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"What do you hear, Starbuck?" "Nothing but the rain, sir." "Then grab your gun and bring in the cat." |
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#2029 | ||||
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Vice Admiral
Location: None Given
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Re: Star Trek Online Discussion Thread (now free to play!)
I ask becuse City of Heroes had about 3 years of development prior to launch. Cryptic was form in 2000, started CoH development around 2001 and released it in early 2004. (and I was one of the first 300 to close beta that game in 2003.) Also, while CoH does have a Supergroup base system - Champions Online does not. CO's 'Hideouts' are about the same as visiting your Bridge in STO - there's really not much to them. Lastly, te CO/STO/Neverwinter engine IS NOT ythe same engine they left to Paragon Studios after selling te CoH IP lock stock and barrel to NCSoft in 2007 so it could get operating capital to go off and make 'Marvel Universe Online' and partner with Microsoft <--- The deal was cut short pretty quick into development when MS asked point blank "MUO will be able to compete directly with World of Waercraft, and will see similar sub numbers, right?" And Cryptic responded honestly with "No." They then bought the Champions IP ffrom Hero Games - atarted re-tooling the work dine on MUO into that - and went looking for someone to fund development - found Atari willing - and got bought by Atari in 2008 for 20 million. But, in the end - there was/is no pre-esiting code for the Starbase and Fleet Advancement system - it's new tech nbeing coded into their new engine. As for CoH and Paragon - IMO, after a promising start they' ve gone downhill fast in thatParagon still seems to like to reuse the same maps over and over (something I'm glad Cryptic hasn't done to much of in STO) - and it's pretty telling that after working a year and a half on a paid expansion (which launched quite late and sold so well they went F2P soon after and te expansion was offered 'free' to those that decide to subscribe); I'm quite happy that Paragon is Paragon and seperate from Cryptic. NCSoft hoped to use Paragon to create other MMOs; but I've yet to see NCSofyt follow though on that. Given the size of Cryptic's team (which thankfully PWE ios at least investing and expanding, unlike Atari who instituted a hiring freeze and didn't allow them to backfill positions after putting them up for sale); I think they've done an okay job since the aquisition (although I don't agree with everything they'vce done for F2P) and are getting their feet under them; but, the Fleet Starbase and Fleet Advancement system is a big projct and hardly 'low hanging fruit'. It remains to be seen just how well they'll implement it - but it looks pretty nice so far on Tribble. |
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#2030 |
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Professional Enabler
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Re: Star Trek Online Discussion Thread (now free to play!)
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The most horrible suffering one can bring upon another person in dire need, is that of indifference. With love, you try to uplift their life. With hatred, you seek to end that life. With indifference, however, you seek merely to render it inconsequential. |
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#2031 | ||
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
As a result I mistakenly jumped to the conclusion that Champions Online and Star Trek Online inherited a lot of base code from City of Heroes. My goal was to defend Cryptic's decision to add Fleetbases to STO as they could "re-use some code and ideas" they had from City of Heroes and thus cut down on development time for Fleetbases. Now, I am worried Cryptic may have bitten off more than it can chew and season 6 schedules are indeed slipping...
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USS Sentinel, Luna Class (STO) |
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#2032 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
http://priorityonepodcast.com/wordpress/archives/106 A quick summary: Season 6 is all about end-game. The challenges would be tougher, so fleet bases are designed to upgrade fleet member's gear for the new challenges. The upgrades include new fleet ships, fleet weapons, fleet armor, etc.. A properly upgraded fleet base will be able to build fleet ships. There will be a total of around 45 fleet ships to choose from (this count includes both fed and kdf ships). The majority of the new fleet ships will be retrofits of current T2 to T4 ships with 10% more hull, 10% more shields, 10 console slots (current T5 ships have 9 console slots) and a new "sexy" fleet hull material. One caveat. These fleet ships does not come with special consoles that C-store variants have. So you will still have to buy the C-store ship if you want special consoles for your shiny new fleet ship. * 1000-day veterans will likely be rewarded with a brand new ship class.
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USS Sentinel, Luna Class (STO) |
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#2033 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
“You do not use science in order to prove yourself right, you use science in order to become right” |
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#2034 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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#2035 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
“You do not use science in order to prove yourself right, you use science in order to become right” |
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#2036 | |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
http://profiles.google.com/syberghost |
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#2037 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
Can block that guy so you don't end up together again, but the developers have gone in favor of the farmers over the actual players on this one. There needs to be SOMETHING to limit this practice. It's a 5-man team, so maybe don't give any rewards if they don't contribute at least 5-10% of total damage (maybe less if they do more healing/crowd control, gotta be a way to measure actual participation other than just DPS, but it's easiest.) Even a weak ship doing crowd control ought to be responsible for at least 5% of total damage, no? KIck vote (with other 4 all having to vote yes) would be easiest, but there's potential to abuse it and kick people to have a better shot at the bag at end. Maybe implement the kick vote system, but you CAN'T kick the person if they've contributed 10% total damage? That way you've definitely gotten contribution from that player, so means they shouldn't have a valid reason to kick. Or if they don't respawn within 15 seconds of being eligible? Or if they stay within a X km radius of the spawn location? Keyboard is idle for more than 1 minute without moving character? Gotta be some triggers they can put in to at LEAST make the player ineligible for the end reward (plus dilithium), making it not worth the time to AKF, and meaning more stuff to split between the people that beat the mission despite the short numbers...
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#2038 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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#2039 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
How can I block the guy so that we can't team up again?
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“You do not use science in order to prove yourself right, you use science in order to become right” |
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#2040 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
And even team leader can't kick in a STF. Regular mission team-up, yeah. Maybe even fleet actions, but not STF.
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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