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Old April 28 2012, 11:44 PM   #46
Donny
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

And here's a shot of the view of the cargo bay from the observation deck:

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Old April 29 2012, 11:46 AM   #47
Mytran
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

You've done a great job giving this new space a "TOS" feel. Love it!
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Old April 29 2012, 06:10 PM   #48
TIN_MAN
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Kewel! I like the way your cargo bay anticipates the ST: TMP refit yet retains a TOS/TAS aesthetic, great job!

Just out of curiosity though, do you have any plan views or schematics to get a better feel for the overall scale relative to the shuttlebay/hangAr deck?
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Old April 30 2012, 05:26 PM   #49
B.J.
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Brilliant cargo bay design! The TOS aesthetic is just about perfect! And echoing TIN MAN's comments, it would be interesting to see maybe a side view of the ship to see where this fits.
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Old April 30 2012, 08:04 PM   #50
Tiberius
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

This looks so cool! I'll definitely be getting this when you are finished!
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Old May 1 2012, 10:53 AM   #51
Donny
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

TIN_MAN wrote: View Post
Just out of curiosity though, do you have any plan views or schematics to get a better feel for the overall scale relative to the shuttlebay/hangAr deck?
Here's a side view.
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Old May 1 2012, 09:32 PM   #52
TIN_MAN
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Ah, kewel, it's even bigger than I thought, thanks a bunch!

P.S. Are those angled lifts (and other features) on either side of the bay part of the structural reinforcements for the nacelle pylons by any chance?

Last edited by TIN_MAN; May 1 2012 at 09:50 PM.
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Old May 2 2012, 01:42 AM   #53
blssdwlf
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

It does look like that to me too.
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Old May 2 2012, 02:26 AM   #54
SchwEnt
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

This is beyond cool. It's like finding lost footage of TOS Enterprise or even better.
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Old May 2 2012, 03:13 AM   #55
Donny
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

TIN_MAN wrote: View Post
Ah, kewel, it's even bigger than I thought, thanks a bunch!

P.S. Are those angled lifts (and other features) on either side of the bay part of the structural reinforcements for the nacelle pylons by any chance?
They could be, and that would make sense given where I've placed the cargo bay. I did not, however, create it this way on purpose. Funny how it worked out.

By the way, I'm throwing together some ideas for some other never-before-seen areas, now that I've got most of the canon areas out of the way. If anyone has any suggestions for what they may want to see for the rest of this project, I'm all ears.

I also found a good exterior model of the Enterprise for use in the project, so soon I'll be building some areas with windows that look out onto the exterior of the ship. Should be fun.
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Old May 2 2012, 06:47 PM   #56
Mojomoe
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Holy crap. I didn't even know this existed, but I NEED this.

Two questions, and I don't mind sounding dumb:

1) when are you releasing this OH MY GOD I NEED IT NOW

and 2) where can I buy (legally! Jeez.) a copy of Elite Force for PC (or a legit direct-to-drive site?)

Sincerely,
DROOL
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Old May 2 2012, 07:13 PM   #57
137th Gebirg
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

There are a boat load of copies available on eBay right now - all pretty reasonably priced, too, if that helps.
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Old May 2 2012, 08:20 PM   #58
Redfern
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

I admit I'd love to have these "sets" in .OBJ format so I can import them in one or another render suite, populate them with polygonal figure meshes and create fan art renders. There are some greatt "sets" out there (like Ptrope's bridge, transporter, briefing room and crew quarters), true, but your sickbay and adjoining labs are by far considerably more accurate than other similar sets available for download.

Sorry for coming across all "Gimme; gimme; gimme!"

Sincerely,

Bill
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Old May 2 2012, 09:56 PM   #59
Lord_Schtupp
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Excellent work!
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Old May 2 2012, 11:27 PM   #60
Donny
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Redfern wrote: View Post
I admit I'd love to have these "sets" in .OBJ format so I can import them in one or another render suite, populate them with polygonal figure meshes and create fan art renders. There are some greatt "sets" out there (like Ptrope's bridge, transporter, briefing room and crew quarters), true, but your sickbay and adjoining labs are by far considerably more accurate than other similar sets available for download.

Sorry for coming across all "Gimme; gimme; gimme!"

Sincerely,

Bill
Unfortunately, I'm not sure how possible this is given the differences between the file formats of Quake III map files and .OBJ files.

The majority of the architecture is built with brushes in the map editor, however things like the static meshes (chairs, control surfaces, random object lying around on desks, weapons, NPCs, etc) are .md3 files that can all be converted to .OBJ files.

Either way, I won't be releasing anything to the public until the project is near complete. After that, you'd be free to toy around with the files to use them, if possible, in other 3D programs (with my permission, of course )
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