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Old December 27 2011, 06:25 PM   #16
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Re: ALT-Trek

Hmm, her registry would seem to indicate that she belongs to a Chandley class.
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Old December 27 2011, 06:37 PM   #17
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Re: ALT-Trek

I was wondering if anyone would figure that out.
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Old April 1 2012, 05:19 AM   #18
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Re: ALT-Trek

UPDATE...
I decided to go back this month to do some work with my Alt-Tos stuff. I felt I needed to build a drydock so I’m working on one based on the design in one of Jackill’s books. The Archer is just there to have a ship in there. I’m building it a little bigger so the Enterprise I plan on making will fit since will be bigger than the other ships I’ve made.

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Old April 1 2012, 06:31 AM   #19
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Re: ALT-Trek

These are all extremely nice. Out of curiosity, why "Alt"? I could easily buy these, particularly the shuttles, as additional TOS-era designs we just happened never to see onscreen.
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Old April 1 2012, 06:41 PM   #20
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Re: ALT-Trek

Don't really remember why I started calling it Alt-Trek. I just wanted to my own take on the designs without anyone telling me how it should be done.
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Old April 2 2012, 02:29 AM   #21
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Re: ALT-Trek

UPDATE...
Started to add the main lamps.

All the final shapes are roughed in. The one change I made is the center command area.


Started to detail one of the main lamps and did a texture test.

A roughed in idea for the top of the lamp
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Old April 3 2012, 12:18 AM   #22
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Re: ALT-Trek

I love that earlier drydock type
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Old April 3 2012, 03:36 PM   #23
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Re: ALT-Trek

Just came across this thread. I'm a big TOS shuttle fan and I have to admit I like what I'm seeing here. That shuttle could land on LV-426 to battle aliens. Nice work.
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Old April 5 2012, 12:54 AM   #24
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Re: ALT-Trek

Thanks.

UPDATE...
I think the main light and guide wires are just about done. I just want to add maybe one more detail to it. Than I can get started on the support structures.



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Old April 6 2012, 01:16 AM   #25
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Re: ALT-Trek

UPDATE...
This is the final look of the lamp. Don’t really see a need for more details since the polygons are getting a little out of hand.

The final light is in place and I’ve begun to work on an idea of how to connect the structure to the spine.

Now I’m getting an idea of how this will look.

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Old April 12 2012, 03:34 AM   #26
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Re: ALT-Trek

UPDATE...
As usuall for me I either add too many polies or not enough. This time not enough. I’m thinking I may just start over and that’s a shame because alot of work went into this part. Or I might be able to work with what I have.

What the bottom looks like.

This is the basic concept for what it will look like inside.
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Old April 12 2012, 05:36 AM   #27
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Re: ALT-Trek

I feel your pain. I hate getting a part almost completed only to notice the segmentation upon rendering.

Your stuff still looks great, and depending on the angles/closeups you plan to use this for, it may not show up.
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Old April 16 2012, 01:15 AM   #28
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Re: ALT-Trek

UPDATE...
The ribs are finally in place.

Starting on the cross beams. This went faster then I thought it would

How it currently looks. There are a few parts that don’t need to be there anymore.
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Old April 21 2012, 03:44 AM   #29
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Re: ALT-Trek

UPDATE...
I wasn’t sure if I was gonna do this upper room with just textures or build it out. I decided to do a very simple build out and not much more. I need to finish this part before I can move on to the rest.


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Old April 23 2012, 02:59 AM   #30
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Re: ALT-Trek

UPDATE...
Started to work on an idea for textures on the landing bay doors. I also wanted to play around abit with unwrapping somemore.

The first two corner landing bays are pretty much done

For the bottom landing bay I had to take the inside and flip it over. Getting it to mach up wasn’t that easy.

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