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Old March 13 2012, 02:38 PM   #1516
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
J. Allen wrote: View Post
Ooh, they stack? /runs to K7.


Also, is anyone using the Jem'Hadar shield? It's supposed to be damn near invincible.
Yeah, the Jem'hadar shield is currently bugged. One of the shields special abilities is that each hit is supposed to activate a special "brace for impact" skill. The problem is that if you have any shield distribution officers equipped, there's a chance they proc each time the Jem'hadars special skill is activated.

Basically, with each hit on the shields, the shield distribution doffs treat it like you've just hit brace for impact. This of course sends the procs crazily high (I'm sure I've seen one with a stack of over 600). It even causes the map to start lagging.

I had a little laugh with it in a shuttle in C&H. Even under focused fire I didn't die. On top of that, the heal score (which includes shield heals) at the end of the match added up to 60,000,000.
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Old March 13 2012, 03:03 PM   #1517
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
Blamo wrote: View Post
J. Allen wrote: View Post
Ooh, they stack? /runs to K7.


Also, is anyone using the Jem'Hadar shield? It's supposed to be damn near invincible.
Yeah, the Jem'hadar shield is currently bugged. One of the shields special abilities is that each hit is supposed to activate a special "brace for impact" skill. The problem is that if you have any shield distribution officers equipped, there's a chance they proc each time the Jem'hadars special skill is activated.

Basically, with each hit on the shields, the shield distribution doffs treat it like you've just hit brace for impact. This of course sends the procs crazily high (I'm sure I've seen one with a stack of over 600). It even causes the map to start lagging.

I had a little laugh with it in a shuttle in C&H. Even under focused fire I didn't die. On top of that, the heal score (which includes shield heals) at the end of the match added up to 60,000,000.
Meh, so they inconvienced a lot of people till they fix it. Its not like they screwed up on the level of another gaming company.

I'M LOOKING AT YOU EA and BIOWARE!
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Old March 13 2012, 08:09 PM   #1518
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
J. Allen wrote: View Post
Ooh, they stack? /runs to K7.


Also, is anyone using the Jem'Hadar shield? It's supposed to be damn near invincible.
Yeah, the Jem'hadar shield is currently bugged. One of the shields special abilities is that each hit is supposed to activate a special "brace for impact" skill. The problem is that if you have any shield distribution officers equipped, there's a chance they proc each time the Jem'hadars special skill is activated.

Basically, with each hit on the shields, the shield distribution doffs treat it like you've just hit brace for impact. This of course sends the procs crazily high (I'm sure I've seen one with a stack of over 600). It even causes the map to start lagging.

I had a little laugh with it in a shuttle in C&H. Even under focused fire I didn't die. On top of that, the heal score (which includes shield heals) at the end of the match added up to 60,000,000.
Sweet Jebus! I have two SDO's slotted. Those guys could have fired at me all day without scratching the paint on the hull.
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Old March 13 2012, 09:07 PM   #1519
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Re: Star Trek Online Discussion Thread (now free to play!)

Well I did a quick test of the new Odyssey 2.0 and it looks like you can't use saucer separation and the escort at the same time.

What does the set bonus do anyway?
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Old March 13 2012, 09:17 PM   #1520
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Hartzilla2007 wrote: View Post
Well I did a quick test of the new Odyssey 2.0 and it looks like you can't use saucer separation and the escort at the same time.

What does the set bonus do anyway?
Offset the console slots that are occupied by the special abilities...

you cant use them together but one after another, they dont share a cooldown...
individual cooldowns are 5 minutes.

I checked out how to best copy and enhance my sovereign build.

I noticed right away, that there is NO reason at all to pick the tactical version.

Since I use the borg console on a tac slot, I just moved that over to science on the odyssey, where I still have a spare slot now. I put the chevron seperation console there asd i figured the sauce is a support pet that actually puts a shield extend on you or an allied target. So it benefits my tank build the best.
What I really need to compare is the hull points and shield power.

The shield should be better then the sovereign, weapons a bit weaker, turnrate a bit better in sperated mode and sci powers a good bit more effective.

havent found any challenging action yet.

Odyssey (sci): Sovereign:

Hull points (non seperated): 58k Hull: 54k
Hull points (seperated): 50k

Turnrate at 63/50 engine power (unseperated): 8.2 Turnrate at 64/45 engine power: 10.3
Turnrate at 63/50 engine power (seperated): 16.2

Shield strength (unseperated): 13k per facing Shield strength: 11k
Shield strength (seperated): 12k per facing

Main Phaser array (unseperated): 673 DPS Main Phaser array: 673 DPS
Main Phaser array (seperated): 732 DPS

My favorite combination is the Sci hull with saucer seperation. It has extra strong shields and turns like an excelsior when seperated.
So if I decide to get it, it will have to be 2 of them.

The tac version seems absolutely useless to me. A Tac captain might be able to squeeze out that extra bit of damage to make Tac interesting, but if a tac goes for damage, it wont be in a extra heavy cruiser... perhaps seperated tac version...

Edit: tested in a 1v1, 1v2 and 2v2.

Things I noticed:

Aquarius escort pet is useless. It didn't survive for ten seconds under FAW fire. Saucer survives longer but does no damage whatsoever. Worker bees can be launched once per minute but explode immediately under FAW.
The sauce is supposed to use extend shield, I heard, which it doesn't... so if it is supposed to be an acual support pet it's bugged.

Saucer seperation is still the best ability of the lot simply because it sheds weight and turns this ship into one comparable to an Excelsior.

Interestingly enough my old Sovereign is the exact middle ground in stats between an unseperated and a seperated Odyssey.

So I can hardly call the Odyssey OP.

The big draw is definitely the huuuge versatility and the ability to emulate any other cruiser and be at least as efficient.

It allows one to switch builds like no other without completely changing ships.

There is almost no difference in class versions. The Boff layout is the same for all and the different console layout is irrelevant.
In practice i would assume everysingle one of us is at least using one universal console, most likely the Borg one, so it doesn't matter if you put it into an extra sci, engi or tac slot.
The second surplus slot compared to other cruisers most likely goes to one of the universal Odyssey consoles (I recommend Chevron Seperation).

That leaves the power management. For a cruiser the extra strong shields of the sci version seems the most beneficial to me even though the difference in the end must be pretty small.
And that leaves Sensor Analysis as the deciding factor which is a huge asset in a prolonged fight that can only be rendered useless by breaking target lock somehow.

If I should decide to buy it, it will most likely when the hype is over and not EVERYONE is flying one anymore and when it goes on a sale.

It doesn't require me to replace my Sovereign just yet as i will most likely be abe to perform on the same average level in both ships.

Last edited by Timelord Victorious; March 13 2012 at 11:51 PM.
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Old March 14 2012, 02:15 AM   #1521
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Re: Star Trek Online Discussion Thread (now free to play!)

I couldn't resist - I just had to run the Kobayashi Maru simulation at ESD.

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Old March 14 2012, 02:23 AM   #1522
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote:

Sounds good in theory, but players would abuse it to no end I fear.
A player, regardless of PvP or PvE, will always want to have the single most overpowered build possible.
And at the moment that would mean, go, pack as much DPS as possible.
Nearly Every ship would run Commander and LC tac slots, at least one Lt tac, and the rest be engis for survivability.
Some players would build zombie tanks like never seen before.
And don't let me start on the monster sci ships this would make possible. (although only the min/maxers wouldrealize this).
Spell casting inflation would go through the roof... And the game would stop being fun.
WIth all those +1 consoles it already has stopped being fun to some degree.
I have stopped dabbling in PvP for a reason...

To have such one sided builds is bad game design.
The challenge is to overcome the limitations your ship has and utilize the perceived disadvantages.
LOL, I suppose you're right. Don't see myself going to that extreme, but I guess enough players would that it'd ruin the game.

Just like the players that have all Tac or all Engr away teams. Those just seems boring to me. Almost all my away teams are Engr/Sci/Tac plus the additional BO being the same profession as the character. So Doc Lee's away team is 1 Engr (Fab), 2 Sci and 1 Tac (Sec Off). This has a Sci slant, but it's a good mix and fun to play.



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Last edited by Rocketeer; March 14 2012 at 02:39 AM.
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Old March 14 2012, 02:51 AM   #1523
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Re: Star Trek Online Discussion Thread (now free to play!)

One thing that is still unclear to me and I hope you guys have the answer. Are there going to be 3 Odyssey variants to choose from in the C-Store or is there only one Odyssey in the C-Store that unlock all 3 variants?


There's a Kobiyashi Maru simulation in ESD? Where?
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Old March 14 2012, 05:52 AM   #1524
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Re: Star Trek Online Discussion Thread (now free to play!)

Here's the current Odyssey C-Store plan:

http://www.startrekonline.com/node/2922
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Old March 14 2012, 07:13 AM   #1525
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Re: Star Trek Online Discussion Thread (now free to play!)

Ouch. The only option that makes sense is the 3 ship pack for 4000 c-store points. Good news is my tactical, engineer and science officers are each going to get one ship. Bad news is my current plan of saving up 2,000 points needs to be extended for another month.
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Last edited by intrinsical; March 14 2012 at 07:26 AM.
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Old March 14 2012, 01:53 PM   #1526
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Re: Star Trek Online Discussion Thread (now free to play!)

Only only way to really purchase the Odyssey-class is the multipack and at that price I just can't justify it.

Am I the only one left a bit unwhelmed by it?
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Old March 14 2012, 02:42 PM   #1527
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Re: Star Trek Online Discussion Thread (now free to play!)

It is Cryptic, trying to get the most money out of it.
We could hope that they will reduce the price when sale numbers go down.
But Cryptic doesn't grasp the concept of value loss of older stuff over time, same as the players who cry for a refund every time something goes on sale.
It's a miracle the lifetime sub ever went down in price at all, and that's only because FTP kinda ruined the reasons for getting one in the first place.
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Old March 14 2012, 04:49 PM   #1528
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Re: Star Trek Online Discussion Thread (now free to play!)

4000c points!!!!.........they are having a laugh.
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Old March 14 2012, 08:02 PM   #1529
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Heard on a dev interview that Cryptic's hoping to release a new ship every month. O.o
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Old March 15 2012, 12:25 AM   #1530
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Re: Star Trek Online Discussion Thread (now free to play!)

Got 2 Rare Borg Shield Techs from STF drops today. GAAAAAH.

Funny thing on both occasions my team failed the optional objectives.
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