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| Trek Gaming Program Complete - Enter When Ready. |
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#1501 |
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
![]() After a day or so of tweaking, I think I have my ship right where I want it. I'm not uberpowered, and I'm not invincible, but I took on 2 BortaS, a BoP, and another KDF ship I couldn't recognize, all at the same time. They were using some kind of ability that generated dozens of BoPs, attack fighters, you name it. It was a swarm of ships from all directions, and even with all of that firepower coming down on top of me, I survived for 8 full minutes, and did a hell of a lot of damage myself, destroying at least 3 of them before they came back to rejoin the fight (and destroying dozens of fighters and BoPs in the process). I'd never been able to withstand more than 1 or 2 ships at most, at a time, for more than a minute or two, and while each ship is different and each commander differently skilled, I still feel proud.
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“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#1502 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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USS Sentinel, Luna Class (STO) |
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#1503 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1504 | ||
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
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“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#1505 | |||
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Their BOFF layout is similar bit not the same as science vessels. So they usually run high AUX settings to be effective (this also affects their pet launch rate). AoE attacks and power drains ruin their day. Sounds like you were up against lower level players (or noobs). Not to diminish your accomplishment, in sufficient numbers even lower level ships can be very dangerous. If they were equal level they were noobs who didn't understand their ships very well. It's outright impossible to withstand a full group without backup even as the best tank... STill, congratulations on majorly annoying them.
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#1506 | |
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
![]() In all fairness, I did die eventually. ![]() You're right, it had to be a carrier. I mean, one moment it was 4 KDF ships, next thing you know immediate space is filled with fighters and BoPs. It was like I shot a pregnant tribble or something.
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“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#1507 | |
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Vice Admiral
Location: None Given
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Re: Star Trek Online Discussion Thread (now free to play!)
That died with going to the F2P model. In an F2P model the lions share of income generation comes from theior C-Store; period. Therefore you need to put really attractive items that people with more money then time are willing to buy. Also given you can indeed farm dilithium ore, refine it, and use it to 'buy' C-Points from the Dilithium Exchange, technically you CAN get anything from the C-Store for 'free' (IE never spend a reall cent); BUT that will take A LOT of time and considerable effort to do so, and you can easily be out spent by someone who finds it easier to blow $10 - $20 of reeal cash buying a ship/item they want up front without spending hours 'farming' content that provides Dilithium. |
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#1508 |
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Rear Admiral
Location: Los Angeles
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Re: Star Trek Online Discussion Thread (now free to play!)
Stop laughing.
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In all the history of the world, a riot has NEVER broken out at a Sci-Fi convention. "It's a fucking TV show!" - Gary Lockwood |
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#1509 | |
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Fleet Captain
Location: UK
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Re: Star Trek Online Discussion Thread (now free to play!)
Okay dokies 1. For starters, get rid of the biofunction console, it's next to useless since crew doesn't do very much. Yes, that crew stat you see at the bottom of the hud is next to worthless. Back when the game came out, there was a good reason for having it, since engineering team effectiveness was based on amount of crew. They got rid of this though. Passive healing in combat is nigh non existant and outside of it you'll be back to full health rather quickly no matter your crew. Same goes for any other crew preserving console. 2. Get a field generator Mk XI console, it'll boost your shield capacity by 35%. Doesn't stack though so only get one. 3. Drop the Borg shield, the thing has a really low capacity so doesn't deal well with high damage. Try to get a covariant shield (with a cap x 2) or better yet a MACO shield Mk XI. 4. Best not to mix and match energy weapons. Instead focus on one particular type and get the consoles that just boost that type (since generic energy weapon consoles don't boost as much). 5. If you decide to do PvP, I'd recommend taking off the torps and replacing them with energy weapons. The reason for this is that it's very easy to shield tank and it just needs a slither of shield to nigh totally negate a hit from a torp. Meanwhile a cruiser with 8 beams can do constant sustained damage. |
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#1510 | |||||
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
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“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#1511 |
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Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Phaser Relay is great. I have three of them since they stack and do massive damage with my Heavy Dual Phaser Cannons. My cannons do more damage than my torpedoes at the moment.
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"I am who I am. Someone has to be."-Brendan Gleeson as Reynald in Kingdom of Heaven. |
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#1512 |
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Probably Satan™
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Re: Star Trek Online Discussion Thread (now free to play!)
Also, is anyone using the Jem'Hadar shield? It's supposed to be damn near invincible. I tested it out myself and that seems to be the case. It wasn't the PvP I took on yesterday or the day before, it was with people who knew I had the shield. 5 KDF ships did their best to destroy my ship, and no one succeeded. We ran it for 15 minutes, until my fingers just couldn't keep clicking and tapping the keys anymore, and the shields didn't budge. The patch for this is in the pipeline, so any day now they should be reduced to their actual abilities. What's funny is that after that, a couple of KDFs started attacking me and one of them got mad and said "You have to cheat by using the JEM shield do you?", and yet when I fired at him, his shield gave off the exact same telltale glow that the JEM shield gives off when it's being hit. Eventually he got mad, and he and his friends flew off. What a douche.
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“In all of the time forward, and backward, throughout the universe, we have all been alive and dead, and all at the same time.” |
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#1513 | |
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Captain
Location: Heidelberg, Germany
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Re: Star Trek Online Discussion Thread (now free to play!)
I like the idea of all BO ship slots being universal. Let the player decide how he wants to run his ship. However, consoles would be dependent on a relative BO being present. You could not equip a Sci console unless you had a least one Sci BO on the bridge. (You could put a universal console there though.) Would make for some interesting builds... .
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#1514 | ||
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
A player, regardless of PvP or PvE, will always want to have the single most overpowered build possible. And at the moment that would mean, go, pack as much DPS as possible. Nearly Every ship would run Commander and LC tac slots, at least one Lt tac, and the rest be engis for survivability. Some players would build zombie tanks like never seen before. And don't let me start on the monster sci ships this would make possible. (although only the min/maxers wouldrealize this). Spell casting inflation would go through the roof... And the game would stop being fun. WIth all those +1 consoles it already has stopped being fun to some degree. I have stopped dabbling in PvP for a reason... To have such one sided builds is bad game design. The challenge is to overcome the limitations your ship has and utilize the perceived disadvantages. |
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#1515 | |
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Fleet Captain
Location: UK
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Re: Star Trek Online Discussion Thread (now free to play!)
Basically, with each hit on the shields, the shield distribution doffs treat it like you've just hit brace for impact. This of course sends the procs crazily high (I'm sure I've seen one with a stack of over 600). It even causes the map to start lagging. I had a little laugh with it in a shuttle in C&H. Even under focused fire I didn't die. On top of that, the heal score (which includes shield heals) at the end of the match added up to 60,000,000. |
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