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#1471 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1472 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Proposal: http://www.suricatafx.com/wp-content...er_Changes.jpg Discussed here: http://forums.startrekonline.com/sho...d.php?t=257999 I think that would solve most (if not all) the problems you raised Timelord_Victorious.
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TrekBBS Armada STO Captains (@Trek88): Lex, Foxton, Zylah, Sh'Rrth, Riku, Saundra Author: The Adventures of Argus Twitter: @Trek88 |
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#1473 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
I thought up another one, where BO layout is determined by swappable bridge modules that can go on any ship. base stats like speed, hull and powerlevel by the ship itself and modifiers by skills and gear. i don't have a fance HD spreadsheet, though.
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#1474 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
Oh, and a shot of the Bortas bridge: http://img824.imageshack.us/img824/3...asbridge01.jpg Wonder if this means we can see parts of the Odyssey outside its bridge windows too. |
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#1475 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1476 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1477 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
That is why I sort of like the current way ship tiers are setup so that our favorite ships like the Constitution, Galaxy, Defiant, Intrepid are mostly Cmdr to Captain level ships. My personal opinion is that it would be best if non of our favorite ship classes, not even retrofits, are VA level ships.
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USS Sentinel, Luna Class (STO) |
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#1478 | |||
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Vice Admiral
Location: Nuevo México
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Re: Star Trek Online Discussion Thread (now free to play!)
Eventually, it will get to the point where it will become a sort of unwritten rule for pugs and pre-made pugs. That will slowly snowball into a disaster. But even that doesn't matter because people will inevitably fall in line. People may not call themselves, min/maxers, but anyone who has ever participated in endgame content in any MMO is to some degree. Everybody has at some point browsed the interwebz for new build ideas to help them in whatever endgame they're trying to conquer. Those ideas always begin with min/maxers. And there's also always a key, theme element to them. Yesterday, for example, it was an MVAM. Tomorrow it will be an Odyssey. The former was not nearly as ubiquitous because the advantage it gave over other ships was no where near as obvious. With the latter, however, it eventually going to get to the point EVERY endgame build is an Odyssey. And people will eventually fall in line to the point where at least four ships in any random pug are one. But I think the more important issue is that this shows Cryptic isn't really satisfied with the pay = vanity model, and once they get a taste, they're going to go nuts. Book it. I can almost guarantee that it won't belong before the next gear set comes out that will be significantly better than the MACO/OMEGA, and dilithium will be required to buy it. It will be such an obscene amount of dilithium that 8k grind a day just isn't going to cut it. People will have all the tech they need in their banks, but not the dilithium, so they'll get out their credit cards. It's a slippery slope that I've happened to see the worst of. Cryptic just grabbed the toboggan.
Simply make it so that you ship stats are determined by captain class, ship class, and rank and then make all BO slots universal in the cmdr, ltc, lt, lt, ens layout. They could even through in the XO mechanic they've been talking about forever to add a little variety. You'd then have four variables that determine ship's "stats" with a lot of different skins flying around. I also think they should make the special consoles class specific, but whatever.
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More matter, less hyperbole. |
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#1479 | ||||
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Professional Enabler
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Re: Star Trek Online Discussion Thread (now free to play!)
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The most horrible suffering one can bring upon another person in dire need, is that of indifference. With love, you try to uplift their life. With hatred, you seek to end that life. With indifference, however, you seek merely to render it inconsequential. |
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#1480 |
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
Between that and what Dan said about FE's recently, there's going to be an even bigger shit storm to come. |
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#1481 | |||
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Lets say that the Bugatti Veyron is the fastest and most badass car in the world. Is everybody in a Bugatti Veyron or a top of the line sports car from Porche/Ferrari/Lamborgini? Champions Online is a good example. F2P players get access to a base set of archtype heroes. Guess what? If you pay c-store points for elite archtypes, your hero is going to outperform one using the base archtype. So is everyone using an elite archtype? No. Are there groups who reject players using the free archtype? Some, but the vast majority don't care so long as the player with the free archtype is able to contribute to the group. In many ways, I see STO ship classes and CO hero archtypes as very similar things. They both offer players a foundation upon which to build their ideal ship/hero. The player is still required to collect powerful weapons and what nots to turn this foundation into a powerful ship/hero.
TOS Comm badge - 25 c-points TNG Comm badge - 25 c-points DS9 Comm badge - 25 c-points Engineer Corps Comm badge - 25 c-points Science Comm badge - 25 c-points Starfleet Command Comm badge - 25 c-points DS9 Jacket - 100 c-points DS9 Inner sweat shirt - 100 c-points DS9 Pants - 100 c-points DS9 Boots - 50 c-points Bajoran Militia Shirt - 100 c-points Bajoran Vedek Robe - 150 c-points Sovereign Class Saucer - 600 c-points Sovereign Class Hull - 600 c-points Sovereign Class Warp Nacelles - 400 c-points Sovereign Class Pylons - 400 c-points
I have seen the 3 proposed Odyssey variants and I am not sure they're the ideal ship for everybody. The way I see it, what these new Odyssey ships offer is a stronger hull, more console slots and some special consoles that would be overpowering in PvP. Does the new Odyssey appeal to players who think DPS is king? Resounding yes. Does it appeal to absolutely everybody? Probably not. I know my science officer would have some difficulty fitting her bridge officer's skillset with the science Odyssey and have to sacrifice some key abilities.
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USS Sentinel, Luna Class (STO) |
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#1482 |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1483 | ||
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
He further claims that with 2 x Directed Energy Modulation and 2 x Rare 35% Antiproton Mag Regulators, he pretty much decimates the field. I don't know if his claims are true, but its a build I'ld love to test out one of these days. They are worried about the power drain that comes from of using weapons of different energy types. Personally, I find that the power drain from 2 energy types to be acceptable and does not significantly reduce my overall damage throughput.
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USS Sentinel, Luna Class (STO) |
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#1484 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#1485 | |||
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Professional Enabler
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Re: Star Trek Online Discussion Thread (now free to play!)
Thing is, with my current build, and all weapons firing, my weapons energy never drops below 98. Still, we'll see how this all works out. To the laboratory! Do the consoles stack?
__________________
The most horrible suffering one can bring upon another person in dire need, is that of indifference. With love, you try to uplift their life. With hatred, you seek to end that life. With indifference, however, you seek merely to render it inconsequential. |
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