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#1336 | ||
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
Also it looks like its not a TNG bundle.
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#1337 | |||
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Commander
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Re: Star Trek Online Discussion Thread (now free to play!)
This would make sense since they're adding saucer separation to the Galaxy-X. No real value to me though. |
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#1338 |
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Captain
Location: Brooklyn NY
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Re: Star Trek Online Discussion Thread (now free to play!)
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The bureaucratic mentality is the only constant in the universe. -Dr. McCoy, Star Trek IV: The Voyage Home |
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#1339 | |||
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1340 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Still hope for a Galaxy Interior at some point. Decided on skipping the Defiant Interior for now. Had a bit of tough luck with my STF runs today. Got disconnected and it didnt let me back into our premade fleet map. ![]() The rest of teh team had to finish with 3 people in the end, but they did. Congrats. I teamed with Trek88 after that for a PuG run and we had one guy either also disconnect or abandon the team early on and one being afk for some time. He later returned but might as well have not, because even though he flew a MVAM Prometheus I easily outdamaged him in my Sovereign. He couldn't keep up with the small waves of probes by himself, so I had to do it after I already took over for him dealing with the cubes which one shotted him repeatedly. The other Prometheus in the match wasnt that good either, so our Sovereign and Excelsior pretty much dominated the run. Then when we destroyed teh second gate after an eternity I got swarmed by the spheres and exploded and the team just barely destroyed enough probes to prevent a fail. Donatra took a while , too, we were in no danger of losing at that point, was just a matter of persistance, but the dps and resistance of the escorts must have been going toward zero at that point, because they had so many injuries... Well, we made it too in the end... yay.. sort of. |
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#1341 |
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Captain
Location: Heidelberg, Germany
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Re: Star Trek Online Discussion Thread (now free to play!)
So although it was good to participate in a fleet event, I'll be holding off for now. At least until I get Doc Lee and the remainder of my characters through Operation Gamma and the rest of the FE. Thanks. .
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#1342 | |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Now my Prometheus on the other hand not only have the state of the art systems, it is also crewed by Starfleet's finest. Nothing short of an elite tactical cube with ghost torps can destroy it. In fact I just completed an elite Kithomer's today. I was destroying the probes and had some spare time left to help out take down a nanite generator or two as well as one of the borg cubes. Poor Donatra, we took him out before he even had a chance to cloak.
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USS Sentinel, Luna Class (STO) Last edited by intrinsical; March 1 2012 at 07:35 AM. |
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#1343 | |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
I'm working on a Prometheus MVAM build for my tac toon to use in STF's that that should be cool too.
I wondering what the event on the 23rd is going to be.
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TrekBBS Armada Fleet Admiral - PM me to join the Armada STO Captains (@Trek88): Lex, Foxton, Zylah, Sh'Rrth, Riku Author: The Adventures of Argus Twitter: @Trek88 |
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#1344 | ||
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Captain
Location: Heidelberg, Germany
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Re: Star Trek Online Discussion Thread (now free to play!)
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#1345 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Quantum Torpedo - 9,479 dmg/hit (24% crits) Quantum Torpedo (High Yield II) - 6,787 dmg/hit (7% crits) This looked strange to me until I remembered that High Yield shoots an average of 3-5 torpedoes so while each torpedo hits for less damage, the number of torpedos adds up to a lot more damage. Thank goodness I invested a lot of skill points in weapons accuracy. If one of these high yield torps misses its target, it can potentially neuter High Yield''s advantage. Plasma-Disruptor Hybrid DHC - 1,372 dmg/hit (13% crits) Plasma-Disruptor Hybrid DHC (Rapid Fire I) - 1,353 dmg/hit (0.3% misses, 5% crits) Plasma-Disruptor Hybrid DHC (Rapid Fire II) - 2,203 dmg/hit (6% crits) Nothing much to say here except I <3 my hybrid weapons. It would be good to verify if these hybrid weapons are indeed better than the STF awarded weapons. So I am going to do another Infected run with a full set of Antiproton DHCs and Turrets. Disruptor Turret - 278 dmg/hit (0.2% misses, 10% crits) Disruptor Turret (Rapid Fire I) - 262 dmg/hit (13% crits) Disruptor Turret (Rapid Fire II) - 396 dmg/hit (10% crits) Antiproton Turret - 228 dmg/hit (9% crits) Antiproton Turret (Rapid Fire I) - 215 dmg/hit (9% crits) Antiproton Turret (Rapid Fire II) - 360 dmg/hit (0.6% misses, 15% crits) I am in the process of switching from Antiproton turrets to disruptor turrets so this is a nice chance to compare the two different energy types and oh my, what a difference! Disruptors turns out to outperform Antiprotons. This may help explain why Disruptors cost so much more than Antiprotons in the exchange. Scratch that, I just realized why there is a difference in damage between disruptor and antiproton turrets. My ship is equipped with 2 Mk XI Disruptor Induction Coils that increases disruptor damage. So ignore what I said about disruptors being better than antiprotons. :P MVAM Photon Torpedo - 747 dmg/hit MVAM Phaser Array (Overload II) - 241 dmg/hit MVAM Phaser Array (Fire At Will II) - 38 dmg/hit MVAM Phaser Array (Target Shields II) - 26 dmg/hit MVAM Phaser Array (Target Weapons II) - 25 dmg/hit As expected, the multi-vector assault mode does not really deal a lot of damage. What surprised me was the number of skills that got employed, including skills like beam overload and beam fire at will that none of my BOFFs have.
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USS Sentinel, Luna Class (STO) |
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#1346 | |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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TrekBBS Armada Fleet Admiral - PM me to join the Armada STO Captains (@Trek88): Lex, Foxton, Zylah, Sh'Rrth, Riku Author: The Adventures of Argus Twitter: @Trek88 |
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#1347 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
Antiproton DHC - 1,432 dmg/hit (13% crits) Antiproton DHC (Rapid Fire I) - 1,436 dmg/hit (7% crits) Antiproton DHC (Rapid Fire II) - 1,576 dmg/hit (10% crits) Antiproton Turret - 336 dmg/hit (1% misses, 10% crits) Antiproton Turret (Rapid Fire I) - 324 dmg/hit (9% crits) Antiproton Turret (Rapid Fire II) - 360 dmg/hit (11% crits) Hmm it seems that the STF reward weapons do indeed outperform the hybrids. Looks like I'll be sticking to my Antiprotons after all.
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USS Sentinel, Luna Class (STO) |
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#1348 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#1349 |
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Captain
Location: Heidelberg, Germany
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Re: Star Trek Online Discussion Thread (now free to play!)
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__________________
TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#1350 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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USS Sentinel, Luna Class (STO) |
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