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Old February 16 2012, 05:37 PM   #1171
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
Rocketeer wrote: View Post
I saw someone complaining last night that they had used 80 keys and still didn't find a Galor ship. What's so special about that ship that people are burning through money to acquire one?
It's technically better then the Excelsior, which is the most offensive Fed ship available.
Quick question how much better than the Assult cruiser is the Excelsior when it comes to damage dealing?
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Old February 16 2012, 05:38 PM   #1172
Blamo
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Re: Star Trek Online Discussion Thread (now free to play!)

In case any of you guys are interested in doing PvP ever, a few skills you should and should not take into PvP.

Should:-
Tactical team - quickly auto redistributes your shields, so it's a bit like a mini RSP except it lasts for 15 seconds and reacts to projectile weapons. Great against alpha strikes and sustained attacks alike. A good portion of players take two of these.

Hazard emitters - Needed for clearing a whole host of debuffs, from simple plasma fire to the Hargh'Peng debuff.

Should not:-
Boarding party - It's countered by tactical team, which pretty much everyone has (especially escorts).

Jam sensors - It's a fragile placate, meaning if cast on a target and you continue you firing at it, jam sensors will clear. It's really a waste of a sci power, when something better can be used instead.

Attack pattern beta - A bit like boarding party, in that it's cured by tactical team which virtually everyone has. Great in STFs though.

Acteon field - This is a bit of waste of an engineer slot. It's debuff doesn't do much and it's clearable by hazard emitters. Something more useful, like Aux2SIF3, eject warp plasma or extend shields should be used in its place.
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Old February 16 2012, 05:43 PM   #1173
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
Jam sensors - It's a fragile placate, meaning if cast on a target and you continue you firing at it, jam sensors will clear. It's really a waste of a sci power, when something better can be used instead.
I just use the Antimatter spread pretty much does the same thing only it will hit more than one ship, its funny as heck to use on frigate groups in PVE becuase one or more enemy ships will fire on their allies instead of you.
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Old February 16 2012, 05:43 PM   #1174
Blamo
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Re: Star Trek Online Discussion Thread (now free to play!)

Hartzilla2007 wrote: View Post

Quick question how much better than the Assult cruiser is the Excelsior when it comes to damage dealing?
It depends on setup, but it can be quite a bit better. The Lt Cmdr tactical means you have access to skills like beam overload 3, high yield torpedo spread 3 and attack pattern omega 1. Also it's turnrate is 2 points higher then the assault cruiser, so it's easier to keep things in the best firing arc.
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Old February 16 2012, 05:47 PM   #1175
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
Hartzilla2007 wrote: View Post

Quick question how much better than the Assult cruiser is the Excelsior when it comes to damage dealing?
It depends on setup, but it can be quite a bit better. The Lt Cmdr tactical means you have access to skills like beam overload 3, high yield torpedo spread 3 and attack pattern omega 1. Also it's turnrate is 2 points higher then the assault cruiser, so it's easier to keep things in the best firing arc.
Okay, I'm thinking of going back to a cruiser from the MVAM and I am giving the excelsior some serious thought.
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Old February 16 2012, 07:00 PM   #1176
DarkHorizon
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Re: Star Trek Online Discussion Thread (now free to play!)

Part of the FE series reveals appears to be a new tribble - there are reports that feeding Ketracel White (the refined stuff from drops, rather than the commodity) gets you a Gamma Quadrant Tribble.

Oh, and the DS9 bundle is now on the C-store. I would really go for the DS9 Admiral's uniform if it were separate...

ETA: Just re-ran "The New Link" to get some White - new Jem'hadar enemy types, and a special death animation for Laas!
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Last edited by DarkHorizon; February 16 2012 at 07:15 PM.
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Old February 16 2012, 07:07 PM   #1177
Aeolusdallas
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Re: Star Trek Online Discussion Thread (now free to play!)

Rocketeer wrote: View Post
I saw someone complaining last night that they had used 80 keys and still didn't find a Galor ship. What's so special about that ship that people are burning through money to acquire one?

I wonder home much money Cryptic has made on master keys...

.
It's a Galor. The only flyable Cardassian ship in the game. That is what is so special about it.
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Old February 16 2012, 07:11 PM   #1178
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

DarkHorizon wrote: View Post
Part of the FE series reveals appears to be a new tribble - there are reports that feeding Ketracel White (the refined stuff from drops, rather than the commodity) gets you a Gamma Quadrant Tribble.

Oh, and the DS9 bundle is now on the C-store. I would really go for the DS9 Admiral's uniform if it were separate...
I hear you can buy it separatly from the bundle at the tailor.
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Old February 16 2012, 09:05 PM   #1179
Bird of Prey
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Re: Star Trek Online Discussion Thread (now free to play!)

DarkHorizon wrote: View Post
Part of the FE series reveals appears to be a new tribble - there are reports that feeding Ketracel White (the refined stuff from drops, rather than the commodity) gets you a Gamma Quadrant Tribble.

Oh, and the DS9 bundle is now on the C-store. I would really go for the DS9 Admiral's uniform if it were separate...

ETA: Just re-ran "The New Link" to get some White - new Jem'hadar enemy types, and a special death animation for Laas!
It will be interesting to see if that tribble breeding works. I will have to try the New Link ep again, and see these changes.
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Old February 17 2012, 02:30 AM   #1180
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Re: Star Trek Online Discussion Thread (now free to play!)

The Galor's spiral-wave disruptors are nice: http://www.stowiki.org/Spiral_Wave_Disruptor

Though they're only equivalent to Mk X. Still, having both the disruptor and phaser proc is good, much like the plasma-disruptors.
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Old February 17 2012, 04:22 AM   #1181
sonn
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Re: Star Trek Online Discussion Thread (now free to play!)

Need some advice.

Recently made it to VA(tactical) and I'm thinking about splurging on a Tier 5 ship. Should I go with the Tactical Escort Retrofit or the Excelsior retrofit?
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Old February 17 2012, 05:41 AM   #1182
J. Allen
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Re: Star Trek Online Discussion Thread (now free to play!)

Depends on what you're looking for. If you're looking for DPS, you can't go wrong with the Excelsior Retrofit. It is still one of the most powerfully capable ships in the game.
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Old February 17 2012, 09:06 AM   #1183
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Re: Star Trek Online Discussion Thread (now free to play!)

Last night I achieved a new personal best - over 15,000 dilithium across two toons in three hours.

sonn wrote: View Post
Need some advice.

Recently made it to VA(tactical) and I'm thinking about splurging on a Tier 5 ship. Should I go with the Tactical Escort Retrofit or the Excelsior retrofit?
My Tac uses the Defiant Refit and I love it, but as J. Allen said, it really depends on your setup and what you want to do.
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Old February 17 2012, 09:51 AM   #1184
J. Allen
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Re: Star Trek Online Discussion Thread (now free to play!)

Trek wrote: View Post
Last night I achieved a new personal best - over 15,000 dilithium across two toons in three hours.

sonn wrote: View Post
Need some advice.

Recently made it to VA(tactical) and I'm thinking about splurging on a Tier 5 ship. Should I go with the Tactical Escort Retrofit or the Excelsior retrofit?
My Tac uses the Defiant Refit and I love it, but as J. Allen said, it really depends on your setup and what you want to do.
Yep. I'm a TAC myself, and I love the Excelsior Retrofit (though I also have a Defiant refit and it is fun!). My Excelsior retrofit lays down a lot of damage, and is great as a support ship, but can hold it's own when it has to take on an enemy by itself.
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Old February 17 2012, 10:03 AM   #1185
Rocketeer
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Re: Star Trek Online Discussion Thread (now free to play!)

Blamo wrote: View Post
In case any of you guys are interested in doing PvP ever, a few skills you should and should not take into PvP.

Should:-
Tactical team - quickly auto redistributes your shields, so it's a bit like a mini RSP except it lasts for 15 seconds and reacts to projectile weapons. Great against alpha strikes and sustained attacks alike. A good portion of players take two of these.

Hazard emitters - Needed for clearing a whole host of debuffs, from simple plasma fire to the Hargh'Peng debuff.

Should not:-
Boarding party - It's countered by tactical team, which pretty much everyone has (especially escorts).

Jam sensors - It's a fragile placate, meaning if cast on a target and you continue you firing at it, jam sensors will clear. It's really a waste of a sci power, when something better can be used instead.

Attack pattern beta - A bit like boarding party, in that it's cured by tactical team which virtually everyone has. Great in STFs though.

Acteon field - This is a bit of waste of an engineer slot. It's debuff doesn't do much and it's clearable by hazard emitters. Something more useful, like Aux2SIF3, eject warp plasma or extend shields should be used in its place.

I tend to stay away from PvP, but appreciate the info. Most of it I follow already.

All my chars use at least Tac I. It's a great skill that applys shield power where it's needed.

Instead of Jam Sensors, I use the ones that affect an area.

I stopped using Boarding Party a long, long time ago. It's just a waste of your crew and slot.

Acteon is the default CMDR power for Engineering BOs. I usually try to replace it with Eject Warp Plasma II or III.

.
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